Alex
Arcane
Well, there is enough stuff in AD&D 1e and 2e to last even more...
But the issue is that I would like to see more games follow a similar design philosophy. Whenever I look at Shadowrun 1e sourcebooks at least, I see a lot of effort being put to make sure that the GM has whatever information about the world would be likely to matter in a sandbox game. One sourcebook has several ready-made different locations such as a downtown bank, a bar, a shopping mall, etc. Another book I was looking at begun describing lone star equipment and vehicles. The vehicle actually had the data for the internal matrix of the vehicle that connects via satellite with a central computer and information about procedures the company would take if the vehicle was perceived as missing. This kind of stuff is awesome for a sandbox campaign because with this level of detail, the players have a lot more stuff with what to work to come up with ideas, plans and schemes. The level of detail of what each character archetype is like is also something I like a lot.
So, I would love to see this done in other setting types, or seeing the actual system used in shadowrun (the dicepool thing) being refined. I think Burning Wheel of all things actually had some pretty good ideas, but it throws away a lot of what makes Shadowrun great because of its narrativist agenda thing.
Anyway, as far as systems go, I liked ACKS, and like people were saying, Kevin Crawford's stuff is pretty great, although I think he keeps things pretty simple system-wise. But you can easily use his stuff without using his systems. But my favourite system related to OSR has been the Dungeon Crawl Classics RPG.
But the issue is that I would like to see more games follow a similar design philosophy. Whenever I look at Shadowrun 1e sourcebooks at least, I see a lot of effort being put to make sure that the GM has whatever information about the world would be likely to matter in a sandbox game. One sourcebook has several ready-made different locations such as a downtown bank, a bar, a shopping mall, etc. Another book I was looking at begun describing lone star equipment and vehicles. The vehicle actually had the data for the internal matrix of the vehicle that connects via satellite with a central computer and information about procedures the company would take if the vehicle was perceived as missing. This kind of stuff is awesome for a sandbox campaign because with this level of detail, the players have a lot more stuff with what to work to come up with ideas, plans and schemes. The level of detail of what each character archetype is like is also something I like a lot.
So, I would love to see this done in other setting types, or seeing the actual system used in shadowrun (the dicepool thing) being refined. I think Burning Wheel of all things actually had some pretty good ideas, but it throws away a lot of what makes Shadowrun great because of its narrativist agenda thing.
Anyway, as far as systems go, I liked ACKS, and like people were saying, Kevin Crawford's stuff is pretty great, although I think he keeps things pretty simple system-wise. But you can easily use his stuff without using his systems. But my favourite system related to OSR has been the Dungeon Crawl Classics RPG.