Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Codex Review Outcast - a genre bending masterpiece

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
My favourite was the alien that asks you to sing an old song, and how he hollers at you when you get it wrong. It's actually a cool quest where you have to travel to a mine and listen to the prisoners singing the song while they work, then recite it by line to the old alien.

Also liked the alien that's kindo of faggy and has that unhealthy obsession with those ostrich things(forget the name).
 

don_tomaso

Liturgist
Joined
Jan 9, 2006
Messages
292
baronjohn said:
Turjan said:
baronjohn said:
Turjan said:
Isn't that a compass at the top of this image? At least it looks like one.

But it's not a quest compass.
Next you tell me is that Bippy-Poo doesn't have a yellow exclamation mark hovering over his head.

Sometimes they wave and shout 'Ulukai, over here!'

Imo this game actually has the best quest compass ever made in a game: You talk to a random person, and they give you directions where you should go based on where you are(and if I remember correctly, not everyone knows where a certain thing is, so you have to ask around).
 

Coyote

Arcane
Joined
Jan 15, 2009
Messages
1,149
I've had this on my to-play list for 2 or 3 years now. I keep forgetting that I have it except for every once in a while when people here bring it up (usually to talk about how great it is). Maybe I'll give it a whirl next week while my nice computer is in the shop and post some impressions.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
commie said:
My favourite was the alien that asks you to sing an old song, and how he hollers at you when you get it wrong. It's actually a cool quest where you have to travel to a mine and listen to the prisoners singing the song while they work, then recite it by line to the old alien.

If you do it by trial and error before visiting the Motazaar, your character will say that he has a good musical ear.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,353
Gragt said:
shihonage said:
That is sexist. Bippy-Poo, despite her masculine-sounding name, could be a female.

All the females are on an island in the Okasankaar.

And damn Spekkio, I thought you were more hardcore than that.

FFS!
Looking for a certain alien-popamoler in a crowd of 100 identical-looking aliens is part of this game's charm. I kept getting lost in the city with each visit, even late in the game.
Also, one of the few SF games where aliens using english language is well explained in the game.

Oopsie, should I put it into [spoliar[ tags?
:M
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,160
Parrots are evil creatures , we should kill all the bastards !


On another note let me also say that Outcast is an absofuckinglutely awesome game.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
spekkio said:

bullshit moran

spekkio said:
Looking for a certain alien-popamoler in a crowd of 100 identical-looking aliens is part of this game's charm. I kept getting lost in the city with each visit, even late in the game.

Actually most of them have some small visual differences up close, like some streaks of another colour on the face or the "hands". Sure it doesn't help to find them in a crowd but it's a nice touch.

spekkio said:
Also, one of the few SF games where aliens using english language is well explained in the game.

Most of all the stuff is given an in-game justification (saving, bottomless backpack, etc.) which is also rather nice. Saving is also handled nicely, making you immobile and likely to attract close enemies when you use the crystal, so you can't easily save in the middle of a fight unless you first take cover.

spekkio said:
Oopsie, should I put it into [spoliar[ tags?
:M

No, the spoiler tag is for the weak and I hate the weak.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom