The IPs and games developers create for OUYA belong to the developer right? OUYA doesn't get a cut or gets a smaller cut than the developer?
I don't see how I do. This situation sounds different to me. The way it sounded when I first heard about the Kickstarter way back is that developers keep ownership of what they create here. Giving developers a platform to create and release games on that publishers don't get to keep. Also cutting out publishers and giving developers an actual large percentage of the profit.Someone needs to take Basic Gaming Development 101.
Which is exactly how the iOS store, Steam store, Desura store, and Google App store already work.I don't see how I do. This situation sounds different to me. The way it sounded when I first heard about the Kickstarter way back is that developers keep ownership of what they create here. Giving developers a platform to create and release games on that publishers don't get to keep.Someone needs to take Basic Gaming Development 101.
So if you're a developer with innovative ideas for a game, are you going to go work at a publisher and give them ownership of what you come up with there, or do you take a hit on budget and graphics and use your ideas for an IP you get to keep yourself?
Which is exactly how the iOS store, Steam store, Desura store, and Google App store already work.I don't see how I do. This situation sounds different to me. The way it sounded when I first heard about the Kickstarter way back is that developers keep ownership of what they create here. Giving developers a platform to create and release games on that publishers don't get to keep.Someone needs to take Basic Gaming Development 101.
So if you're a developer with innovative ideas for a game, are you going to go work at a publisher and give them ownership of what you come up with there, or do you take a hit on budget and graphics and use your ideas for an IP you get to keep yourself?
While that's true, from the perspective of selling something through the store, I don't think there are any major differences in how ip ownership works.Which is exactly how the iOS store, Steam store, Desura store, and Google App store already work.I don't see how I do. This situation sounds different to me. The way it sounded when I first heard about the Kickstarter way back is that developers keep ownership of what they create here. Giving developers a platform to create and release games on that publishers don't get to keep.Someone needs to take Basic Gaming Development 101.
So if you're a developer with innovative ideas for a game, are you going to go work at a publisher and give them ownership of what you come up with there, or do you take a hit on budget and graphics and use your ideas for an IP you get to keep yourself?
The iOS Store doesn't work like the other three; it's impossible to legally install an application on iOS without using the Store. It's more like PSN and XBL in that sense.
While that's true, from the perspective of selling something through the store, I don't think there are any major differences in how ip ownership works.Which is exactly how the iOS store, Steam store, Desura store, and Google App store already work.I don't see how I do. This situation sounds different to me. The way it sounded when I first heard about the Kickstarter way back is that developers keep ownership of what they create here. Giving developers a platform to create and release games on that publishers don't get to keep.Someone needs to take Basic Gaming Development 101.
So if you're a developer with innovative ideas for a game, are you going to go work at a publisher and give them ownership of what you come up with there, or do you take a hit on budget and graphics and use your ideas for an IP you get to keep yourself?
The iOS Store doesn't work like the other three; it's impossible to legally install an application on iOS without using the Store. It's more like PSN and XBL in that sense.
Ouya isn't a viable gaming platform, or a good console, or even a nice TV interface.
A shocking development. Hipster crowd in denial already?http://www.theverge.com/2013/4/4/4180242/ouya-review
Ouya isn't a viable gaming platform, or a good console, or even a nice TV interface.
No fucking shit.
article said:Even as iOS and Android have gotten better games, and better hardware to run those games, capital-G Gaming remains something done with a controller and a console, and something we do on our big-screen TV
Sounds like every device Nintendo has released for the last ten years
- Too few games
- Existing games aren't very good
- Problematic, unfinished interface
- Limited functionality
http://www.theverge.com/2013/4/4/4180242/ouya-review
Ouya isn't a viable gaming platform, or a good console, or even a nice TV interface.
No fucking shit.
I hope this thing succeeds. Even if I don't care about playing the thing personally, the hate people have for this thing is unreasonable and contemptible to be honest.
http://www.eurogamer.net/articles/2...-ouya-exclusive-disco-norse-hybrid-soul-fjord
Quantum Conundrum developer Airtight Games has announced its latest project, Soul Fjord, an Ouya-exclusive game that mixes 70's soul music with Norse mythology, because why not?