Horvatii
Unwanted
- Joined
- Dec 15, 2019
- Messages
- 563
Some of the positive commander traits that work on the tactical level make this into Unity of Command...
Deadly grasp doubles the encirclement penalties and Perimiter contorl cancles enemy ZOC if you stand on a hex, so now you can path through your units to the enemy back to get an encirlement going.
Btw, encirclement, how does it work...? The dark green units are enemies
Even wrose, I moved my selected tank from north east of my scoutcar and suddenly the game decided that we are encircled now... in white...
Tank is encircled wtf. Is my infantry also encircled? xD
But before I could finish my first Admiralissimo Ironman mission, this happened:
nice path name...
The map looks prettier in the brief under the fog of war and remids you of PG2
The visual readability is pretty damn terrible, as said before
This is the first "demo" that I uninstall after trying, that I remember...
Also, that bizzness with recons having a "1.5" rate of fire reminds me of that Warhammer Armageddon game, where you cannot tell what the unit attack numbers mean because of the overloaded complexity. Thats not good.
Deadly grasp doubles the encirclement penalties and Perimiter contorl cancles enemy ZOC if you stand on a hex, so now you can path through your units to the enemy back to get an encirlement going.
Btw, encirclement, how does it work...? The dark green units are enemies
Even wrose, I moved my selected tank from north east of my scoutcar and suddenly the game decided that we are encircled now... in white...
Tank is encircled wtf. Is my infantry also encircled? xD
But before I could finish my first Admiralissimo Ironman mission, this happened:
nice path name...
The map looks prettier in the brief under the fog of war and remids you of PG2
The visual readability is pretty damn terrible, as said before
This is the first "demo" that I uninstall after trying, that I remember...
Also, that bizzness with recons having a "1.5" rate of fire reminds me of that Warhammer Armageddon game, where you cannot tell what the unit attack numbers mean because of the overloaded complexity. Thats not good.