This game... looks relevant to my interests. Return of not-Werdna? Sign me up!
Out of curiosity, what makes combat repetitive? The trailer says there is no grinding, and each encounter is supposed to be unique(ish). Do you just use the same abilities (or a set of 'optimal' summons) for everything?
Theres no grinding, a few encounters hand placed at each level, theres random encounter but only in the the optional 9 level dungeon. The summons are very diverse,you start with 3 summons and eventually you will unlock a few more.
Ill give you an example of an encounter. When resting in town you can listen to npc rumors, one of them talk of some adventurer in love guarding block 5 , you end up meeting them :
This is the party setup i am using I would suggest picking a non gear dependant summon at the beggining like werewolf or ghost(strangely an awesome tank) as it will make things much easier, other classes like vampire who can equip a full se tof gear shines only later. Its not obvious to make a good party you cant immediately see the sinergy between summons ,skills are slowly unlocked when leveling, so a summon that may seems basic may end up an awesome asset with crippling abilities like silence or paralyze .
In this case the golbin cripple the fighter making him unable to attack, the ghost silence the caster and put on them both nasty curses.My sorcerer has magi boosted up by the town skill trainer,and dealing the damage . Vampire is the healer sacrificing his own hp to heal party and then draining with spells and sword attack.
The attack animations are a nice touch compare to usual blobbers:
The icing on the cake is that after defeating them you can loot their rooms and read their romance letters, killing adventurers invovled in a very biowarish romance how could it be any better ?
This may be a 5$ game but dont discard it like a facebook app or android shovelware, this is one of the best rpg of those last years.