Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,283
Crusader Kings II sold far better than any of their actual grand strategy games, yes.Is CKII the most popular Paradox grand strategy?
Crusader Kings II sold far better than any of their actual grand strategy games, yes.Is CKII the most popular Paradox grand strategy?
I will admit I can't think of a game off hand that's ever done it well. Everybody wants to be in the right when they're in control.I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
PS:T and MotB allow you to do some horrible things and be an amoral person if you want. But a game that "expects" you to be evil, and have the world treat you as evil, no, nobody seems to have the balls to implement that in any meaningfull mannerI will admit I can't think of a game off hand that's ever done it well. Everybody wants to be in the right when they're in control.I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
Stellaris lets you play as Fanatic Purifiers, a society hell-bent on exterminating all xeno lifeforms from the galaxy. When you capture a planet filled with xenos, you have the option of just killing them, process them into food, or work them to death. If planet-wide concentration camps isn't evil on a scale that humanity has yet to experience, I don't know what is.I will admit I can't think of a game off hand that's ever done it well. Everybody wants to be in the right when they're in control.
PS:T and MotB allow you to do some horrible things and be an amoral person if you want. But a game that "expects" you to be evil, and have the world treat you as evil, no, nobody seems to have the balls to implement that in any meaningfull mannerI will admit I can't think of a game off hand that's ever done it well. Everybody wants to be in the right when they're in control.I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
The Grand Theft Auto series is perhaps the most successful game franchise ever...I will admit I can't think of a game off hand that's ever done it well. Everybody wants to be in the right when they're in control.I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
You weren't advertised as the bad guys in that game though. And it's not really cut and dry whether you were actually the villain. Sure, your friends like living in Ivalice, but the rest of the town never consented and many of them probably don't like being transformed into a Moogle or a Zombie or whatever.Nonsense, Final Fantasy Tactics Advance sold enough for a sequel.
I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
The player isn't insane, so they need a plausible motivation, and they won't view that motivation as 'evil'. And here's the big problem with the whole concept - a fuckload of players, probably most non-US players, won't view the empire as evil ANYWAY. In the real world, we've seen what happens when you overthrow a tyranny through force instead of gradual evolution - you end up like Libya/Iraq/Syria/'the reign of terror' in France. Plus we know that there's no such thing as an absolute despot - people don't just do what you say because you've got a fancy title, especially not in places like Iraq where, when people have a problem, instead of calling their local MP, they pick up a gun and march at that problem, until the problem owns a tank and they go back home. Dictators always have some tribal/religious/factional support, and if it's not a democratic majority, then it's invariably a large minority who know they'll get massacred the moment that anyone who isn't 'their' guy is in charge (eg Allawites in Syria; Sunnis in Iraq).
So it can't be 'evil wins' - to make it even marginally plausible, it ends up being 'power is really fucking difficult, and morally complex'.
I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
The Grand Theft Auto series is perhaps the most successful game franchise ever...I will admit I can't think of a game off hand that's ever done it well. Everybody wants to be in the right when they're in control.I'm gonna float a theory I've always had: being the bad guys is a hard sell to begin with.
How about gifting me one final Underrail copy before you goWell I can't live without being held in high esteem by you, so it's the shotgun for me.
Goodbye, everyone. I never liked any of you, but then again I've never actually met any of you, so it balances out.
How about gifting me one final Underrail copy before you go
Unless its a 'Key' item, if you know what I mean.How about gifting me one final Underrail copy before you go
I'm sorry, but I'm actually a Shadowrun Returns NPC. I don't drop any loot when killed.
they need to view themselves as the good guys
Josh said:But there is very clearly a trend among people questioning the Legion to project the concept of military service as a noble endeavor (for which one is rewarded, no less) onto legionnaires when it's never presented in that way. They are slave soldiers. Service is not voluntary, they can't retire, there are no parades and pats on the back for them. They aren't Roman patrician officers who are going to retire to a Tuscan estate when they turn 50.
The only power that male legionaries have is to serve Caesar well enough to be promoted to a position of more responsibility. Nothing really comes with that additional responsibility other than increased scrutiny and better equipment (to match the increased danger).