Irenaeus II
Unwanted
Probably true. I still would like to see it, for lack of other developer option.
As much as I love Bloodlines' writing, it is far from reproach. For example, it actively undermines the nuances of its own source material and characters by settling into a cliched plot of good-hearted and passionate rebels vs. stuck-up power-hungry evil bureaucracy (the anarchs vs LaCroix).obsidian doesn't have(and never had) the talent to live up to troika's characters and atmosphereI'd approve an Obisdian Bloodlines sequel. Well, let's see.
For example, it actively undermines the nuances of its own source material and characters by settling into a cliched plot of good-hearted and passionate rebels vs. stuck-up power-hungry evil bureaucracy (the anarchs vs LaCroix).
What we should hope for is more games that set out to tell interesting new stories in the World of Darkness universe instead of just trying to replicate Bloodlines.
BTW The twitter link points to a broken url ?I really hope it's not Bioware or CDPR. Although I don't think VtmB was particularly good either.
I'd love to see a Vampire game written by MCA or Ziets, though.
Only as good as your last one, eh?
obsidian doesn't have(and never had) the talent to live up to troika's characters and atmosphere
BTW The twitter link points to a broken url ?
"rpg codex > This game is Satanic - Error"
Not sure who maintains it/ or if old posts can even be editted.
Lacroix was a bureaucrat way over his head, not even the Camarilla liked him and it seemed he was on the place more for political convenience than leadership, the Anarchs seemed "good" because they were the typical Brujah white trash without much ambition or intelligence to accomplish anything serious with the exception of Jack that was more interested on trolling Lacroix than defeating the Camarilla." A cliche good versus evil plot is something akin to Vampire The Masquerade: Redemption, Bloodlines didn't have emo vampires.cliched plot of good-hearted and passionate rebels vs. stuck-up power-hungry evil bureaucracy (the anarchs vs LaCroix).
Why on earth are you telling me LaCroix is not representative of the Camarilla when that was precisely what I was complaining about in my post? But that's the story the writers set out to tell. They choose to make the most prominent Camarilla character a power-hungry villain who tries to have you killed multiple times even after all you do for him. Meanwhile, the characters that represent the anarchs are the cool dudes who save your life on half a dozen occasions, whose side quests involve helping out the local community and saving human lives and who are willing to help you even after you betray Nines. The contrast is obvious.Lacroix was a bureaucrat way over his head, not even the Camarilla liked him and it seemed he was on the place more for political convenience than leadership, the Anarchs seemed "good" because they were the typical Brujah white trash without much ambition or intelligence to accomplish anything serious with the exception of Jack that was more interested on trolling Lacroix than defeating the Camarilla."
I never said it did. There is plenty of middle ground between 'I didn't like this particular part of the story' and 'I think this entire story sucked'.Bloodlines didn't have emo vampires.
Yes, Lacroix is the villain but my point was about if the story was a good vs evil cliche plot and it was not. Lacroix used you, yeah, he was a major asshole for you and as I said he was a petty, vindictive and short sighted bureaucrat not a force for evil, Bioware style, the Camarilla dude makes clear those are particular Lacroix flaws not necessarily of Camarilla as a whole and the Nosferatu that work for the Camarilla think him as a joke. I didn't end Bloodlines thinking he is a force for evil that do evil for evil sake, just a fucking treacherous and ruthless dick.Why on earth are you telling me LaCroix is not representative of the Camarilla when that was precisely what I was complaining about in my post? But that's the story the writers set out to tell. They choose to make the most prominent Camarilla character a power-hungry villain who tries to have you killed multiple times even after all you do for him.
Yes, they are more symphatetic towards you but that is natural after what happened on the judgement, they see you as some white trash nobody as them but that doesn't mean they are a force for good, they may be sympathetic because they want to fuck Lacroix and they think you can help them and is a potential recruit not that they are bleeding heart liburals that go out of their way to save strangers from Sabbat. They may be good for you but not a force for good, if you start as a Tremere, the Tremere primogen is very sympathetic towards you too and want to help, that means he is good?Meanwhile, the characters that represent the anarchs are the cool dudes who save your life on half a dozen occasions, whose side quests involve helping out the local community and saving human lives and who are willing to help you even after you betray Nines. The contrast is obvious.
Of course, there's Strauss, a Camarilla member who offers a counterpoint to LaCroix. But he needs your interverence before he can even accomplish anything, which doesn't reflect favorably on the Camarilla's organization either.
By emo vampires I meant the traditional good two shoe types and Bloodlines doesn't have them.Bloodlines didn't have emo vampires.
I've not played Bloodlines to the very end, but that aside I never saw LaCroix as "the villain".
I really liked the guy even, he had a certain style and charisma.
Well, Yeah. In the industry where developers have a high rotation of emplyees over the years it makes a difference. Obsidian of today is not the Obsidian of five years ago and so on...
It is best compared to F1 Racing teams. The team may be the same and it may had been an ultimate champion in the past but now the engineering teams is different, pit-stop mechanics are new employees and the drivers themselves may have changed. The fame may be still there, but not necessarly the people that made it happen.
Let us look at their last game with good story and mechanics:
Judging by that Obsi haven't retained almost anybody save Sawer from F:NV - well, I'd say that judging Obsi by PoE's merits (hah) and flaws is appropriate.
Unfortunately. It's a conveniently uncompromising position, perfect for acriticRPGtaliban poster, yeah, but even if you disregard the fact that Obsidian had something of talent bleed in the recent years, and simply stick to examining PoE as a product, you can't help but notice they played a lot of things safe.
I can see them adopting the same approach for a potential Bloodlines 2, which makes sense - cult following or no cult following, it's a very risky product, better make sure it won't alienate anyone.
FO:NV isn't exactly a "character-driven" game either. Fallout itself isn't a character-driven series. Historically, Obsidian has had a better time of it producing non-character driven games. In modern times, "character-driven" typically means "cinematic" (something that the Witcher 3/CD Projekt fandom ITT doesn't exactly disprove...) and Chris Avellone himself said that Obsidian can't and shouldn't try to compete with Bioware and other companies in that area anymore.
So yeah, it's a valid argument to say that they're not the ideal choice for a "Bloodlines 2", although they might just decide to try for it anyway.
obsidian doesn't have(and never had) the talent to live up to troika's characters and atmosphere
I've not played Bloodlines to the very end, but that aside I never saw LaCroix as "the villain".
But I'm sure you would approve a Warhorse Studios Bloodlines game even more.I'd approve an Obisdian Bloodlines sequel. Well, let's see.
Edit: As long as it is an RPG.
I don't think there's much of a chance that Bioware will end up with whatever game is going to come out of this. They're owned by EA, and I doubt EA would approve of them working on another publisher's material. So at least that nightmare isn't likely to come to pass. CDPR isn't likely to happen for the same reason. They're their own publisher, so they have their own games to work on they can take 100% of the profits from. If it's going to be an RPG (and that's not a certain thing), it will probably end up going to Obsidian. Paradox has an established relationship with them from PoE and Feargus will doubtless jump at the chance to SLAM DUNK a Bloodlines sequel.
This guy is a bruh, but I don't really like the decision to make the mainquest in Kingdom Come without c&c, although I get the reasoning.But I'm sure you would approve a Warhorse Studios Bloodlines game even more.I'd approve an Obisdian Bloodlines sequel. Well, let's see.
Edit: As long as it is an RPG.
In today's climate, this is the only man I would trust to uncompromisingly portray the source material:
Curious: How many weeks into the past does your knowledge of the game industry and EA stretch?Oh, I wasn't aware the NFL, NHL, and whoever owns James Bond, the Lord of the Rings, and the Simpsons all had their own game publishing divisions.
There's a huge difference between buying a license to make games based on some intellectual property from a company who has nothing to do with the game industry and licensing an IP from another publisher who already produce their own games. And that was my point. Why would Paradox ever license a Vampire game to EA when they could just make the game themselves and keep all the profit?
Thin-bloods and dhampir are stupid ideas that take up valuable space that would be better used for a deeper look into a real clan or the introduction of some WoD crossover elements.IIRC, Caitiff or "thin-blooded" vampires are way stronger than what most other vampires think: they are able to learn most discipines for a reduced price and sunlight doesn't affect them that much. However, that may be caused because of White Wolf's inability to balance anything.