Anyone who has been following the development of the gaming industry during the last 10 years would NOT want a sequel to Bloodlines. A new game with VtM's rules, maybe. But the endings to Bloodlines were quite conclusive imo -it was basically the end of the world after all- so what could you make as a follow up? How would you address the Therese/Jeanette situation? The Malk leader wasn't dead after all? Actually, you can open it, but just a little?
Anyone who has been following the development of the gaming industry during the last 10 years would NOT want a sequel to Bloodlines. A new game with VtM's rules, maybe. But the endings to Bloodlines were quite conclusive imo -it was basically the end of the world after all- so what could you make as a follow up? How would you address the Therese/Jeanette situation? The Malk leader wasn't dead after all? Actually, you can open it, but just a little?
I don't quite remember the ending, but isn't the new edition of Vampire use one of the endings to gehenna as canonical? If they wanted to make a direct sequel, they could just take that ending and envision how it changed L.A.
Anyone who has been following the development of the gaming industry during the last 10 years would NOT want a sequel to Bloodlines. A new game with VtM's rules, maybe. But the endings to Bloodlines were quite conclusive imo -it was basically the end of the world after all- so what could you make as a follow up? How would you address the Therese/Jeanette situation? The Malk leader wasn't dead after all? Actually, you can open it, but just a little?
I don't quite remember the ending, but isn't the new edition of Vampire use one of the endings to gehenna as canonical? If they wanted to make a direct sequel, they could just take that ending and envision how it changed L.A.
I stopped caring about Vampire when they announced Requiem, which was like Vampire's dnd 4th edition. All I remember now is that Bloodlines and a few tie-in novels were supposed to tell the final days of the world and that Jack dies stabbed in the back like a fucking noob
I guess that just leaves undersea domes!The question is what could be the best setting. Something urban? Something more ancient or medieval? The previous games have already done that.
I guess that just leaves undersea domes!The question is what could be the best setting. Something urban? Something more ancient or medieval? The previous games have already done that.
I can't think of many stories where the protagonist being too stupid to live and lacking any sort of agency (by handing the sarcophagus key over to LaCroix) is presented as a triumph.
It does if you side with the anarchs, which is the most straightforward ending and probably the one most players picked. And the endings don't take place in alternate universes - the sarcophagus is rigged with explosives no matter the choice you make.I can't think of many stories where the protagonist being too stupid to live and lacking any sort of agency (by handing the sarcophagus key over to LaCroix) is presented as a triumph.
That doesn't happen if you side with blood magic guy.
It does if you side with the anarchs, which is the most straightforward ending and probably the one most players picked.
They are much dumber, but in both of those cases the logical thing happens: you're punished for your stupidity. By contrast, taking the key yourself is still far more sensible than handing it to LaCroix. Even assuming that not opening the sarcophagus is the smart choice, even then your character only escapes the explosion by mere happenstance - if the elevator was delayed by half a minute, you'd be blown up too. How does Jack immediately know whether you handed over the key or took it yourself while he's watching the explosion happen from a safe distance? What does it matter anyway - in either case the explosion happens, and you're just a pawn after all. The whole thing falls apart under scrutiny.It does if you side with the anarchs, which is the most straightforward ending and probably the one most players picked.
You can always assume that the protagonist realized something was up, given that both wolf-scholar guy and cryptic emailer tell you not to open it, as in "no, you're not going to be able to diablerize whatever's in there."
The "side with Prince" and "side with Ming Xiao" options are way dumber.
Yeah, but in both of those cases you're punished for your stupidity. By contrast, taking the key yourself is still far more sensible than handing it to LaCroix.
Even assuming that not opening the sarcophagus is the smart choice, even then your character only escapes the explosion by mere happenstance - if the elevator was delayed by a minute, you'd be blown up too.
I'm not sure what exactly the significance is supposed to be of the sarcopagus being rigged with explosives either when your character is basically capable of single-handedly slaying Cthulhun monstrosities by the end of the game. It's rather obvious they ran out of time/money and had to quickly contrive some explanation at the end.
Well yeah, the problem is the lack of an option to simply take the key away (instead of using it).Yeah, but in both of those cases you're punished for your stupidity. By contrast, taking the key yourself is still far more sensible than handing it to LaCroix.
You do have the (dumb) option of opening it yourself.
I find it hard to believe the ending wasn't truncated in some way. It happens to almost every RPG, and Bloodlines is one of the more notorious cases of a troubled development cycle.
Troika isn't as clever as it thought it was.
Fixed.If they license the property for an rpg I truly hope it won't be first person with real time combat,
And please don't let obsidian or inxile get their hands on this. Not any other AAA dev
They want to make WoD to "most recognizable horror universe" and hope it will get a HBO series treat.