Ok, while it pains me to say so, but Human Shield is right. It's in human nature, and no denying to that.
So, how to prevent players from seeing grind as an obstacle... while not forgetting players who LOVE the
process of perfecting their character? After all, while Human Shield is right about grind, he do overlook this strata of players... and it's not that small.
After all, if we are to, simply, remove the skills and stats from the game - we'll end up with UT2kN gameplay... and why do we need another Tournament, even in PA setting?
But, for grind haters, I've come up with another idea:
Age-varying backgrounds! Nice and simple.
You can start off as already aged (like, 30 or so) man, with a certain profession, social standing (like, wife and kids
) and rather well-developed skills - according to profession, and an appropriate set of eq.
Nothing uber, but more then enough to survive and compete at PK (especially in large groups)
Or you start as a young kid, with very few skills... but possibility to get them higher then 'premade' character when you reach same age, and a free-style gameplay.
And a lot of options in-between, with varying ages and professions.
Customization will take place by setting your skill affinities, stat potentials, traits and Talents.
Here is more indepth look on ages:
a. Young age: late teens - late twenties.
High learning, but high forgetting speed. Fast training of stats. The earlier you start, the lesser skills/stats you'll gain at the beginning according to your background, but, possibly, a few more traits.
b. Middle years: from thirty to late forties:
Learning and training speed slow down considerably. Same goes to forgetting. You should be in your peak form by now.
c. "Endgame" period
Characters will start to lose their skills (slow) and stats (faster), eventually becoming unsuited for combat (that they can switch to something less violent... or just retire and start anew).
The gametime/playtime ratio will have to require careful balancing, but that's details.
Also, again, this way, permadeath option is feasible... but, of course, there should be some limits:
1. Make only a few servers permadeath - like Diablo hardcore.
2. Make most ‘advanced’ backgrounds available from the beginning only on ‘casual’ and ‘hardcore’ server. Perhaps, some kind of ‘ultra-hardcore’ server can be founded, with permadeath and no advanced backgrounds.
3. Make game track gameplay time and general progress when you play. If you die too often, you will be presented with less prestigious backgrounds, perhaps with high enough skills, but lacking eq (so you cannot spam-die to generate it). But if you’ll live a long life and retire, you’ll end up with some elite background choices, or extra Talents, or somesuch. And you don’t have to actively grind for it - just play, survive long enough and you’ll eventually get one. Of course, it should not be something you cannot attain by simply playing, but nice enough anyway.