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Commandos-Like Partisans 1941 - real-time tactics in WW2 Russia

Discussion in 'Tactical Gaming' started by Alienman, Apr 11, 2018.

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  1. HoboForEternity sunset tequila Patron

    HoboForEternity
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    This game is gud. Very gud. Very creative addition to commando formula.

    Level is a lot smaller than desperados or shadow tactics, but it still let you tackle things your way.

    No man eating bushes. Corpses are invisible in the bushes, but if enemy touch it, it become detectable.

    Combat is surprisingly fun and tactical mode give a lot of freedom. Draw enemy fire, while the other member sneak from their back to shoot them. Hell, i had one moment where 1 guy draw fire and the other 2 sneak and melee the enemies.

    AI are sufficiently smart, but also still exploitable and predictable. They evade grenades, find cover, and try to ambush you if you are behind cover.

    Resource management is decent, and tools like mines and grenades are truly useful and limited. Ammo are never a problem though, so no reason to not use guns unless you wanna go in silent.

    Base building is kinda basic so far, it could go without it, but it's tolerable.

    My biggest issue is the UI is pretty counter intuitive you will know what i am talking about when u play it. One example is trying to highlight item info require so many, clicks. Go to inventory, click right on weapon and select "information" from drop down list, instead of just showing stat when you hover over the item.
     
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  2. Child of Malkav Savant

    Child of Malkav
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    Game is out?
     
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  3. Jinn Arcane

    Jinn
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    This is basically the perfect incarnation of this type of game for me. Love the addition of character progression, a skill system, resource management, and inventory. Having a ton of fun with it. Will be buying it day one based on my time with the demo. Beyond the gameplay, I really like how the game looks and the music has been nice so far.

    Game is out on the 14th. There's a demo available now on the Steam page. I hope you're able to keep your save from the demo to put in the game when it comes out, but I couldn't find any mention of it on the store page or in the forums. Either way, I'll gladly play through the first two missions again.
     
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  4. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Well that settles it.
     
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  5. HoboForEternity sunset tequila Patron

    HoboForEternity
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    I dunno if the full version will have tweaked the UI to be more intuitive, it's basically my only complaint so far. It's just awkward. Takes too many click, and sometimes the item "clickbox" in the inventory doesn't register. You really have to be in the middle of the square to click on stuff.

    Automatically showing items information when hovered should be a thing too.

    Some items have you able to click for information but showing empty text.

    But overall it's semi minor, the actual gameplay screen is good and clear. Desperados 3/ shadow tactics are a lot refined in term of the QoL (gosh i miss the fast forward button in D3) but this game add to the formula so elegantly and so far it does it pretty well that i am excited to see more.

    It's so ecstatic when you do an ambush well you took out a group double the number of your team just by clever positioning and/or well placed tools.

    It's definitely put more weight into combat as opposed to more traditional commando-like and use the real time element to its full advantage.
     
    Last edited: Oct 8, 2020
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  6. Iluvcheezcake Liturgist

    Iluvcheezcake
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    Is this coming on GoG?
     
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  7. Morgoth Arcane Patron

    Morgoth
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    Is this an authentic game or just more Russian victimhood garbage?

    Edit: I should try the demo.

    Edit 2: This is a straight Mimimimi clone, essentially. Not particularly good, not particularly bad either.
     
    Last edited: Oct 11, 2020
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  8. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Last edited by a moderator: Oct 14, 2020
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  9. razvedchiki Liturgist

    razvedchiki
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    on the back of a T34.
    ivan
    grab the moisin.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.pcgamer.com/partisans-1941-review/

     
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  11. Beowulf Arcane

    Beowulf
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  12. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Gonna buy it next week. Looks great and not too expensive. Under 30 euros for me. Just hope it's long and juicy and not some 8 hour thing.
     
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  13. Jinn Arcane

    Jinn
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    No need to worry about that. I just finished the third real mission and am about 4 hours in. I'm getting the feeling that the full campaign is going to end up being 20-30 hours at least.

    Had a blast playing this today. Get's pretty addictive, and I much prefer the flow of the gameplay compared to games like Shadow Tactics and Desperados 3. It gives you a lot more freedom with the variety of skills, weapons, and items at your disposal. I like the less puzzle-like approach it provides. Progression is fun and satisfying. Despite it being a simple skill point and unique skill-tree per party member system, you can really feel the impact of your upgrades, particularly when you acquire a unique skill for a character. Resources such as ammunition, supplies, and food feel nice and tight, at least in the beginning. You always want to try to find a way to take out as many Wehrmachts in your way with your trusty throwing knife as you can before opening fire with a nice ambush. You can't waste your ammunition firing round after round at an enemy in good cover either - you have to flank them and use your ammo as efficiently as possible. I'm playing on Normal difficulty and it's providing a nice challenge so far.

    The camp management is simplistic, but really lends to that whole improved flow I referred to above. I like it, and would even like to see something a little more involved if they ever do a sequel or other game in the same vein as this. Once you finish up a few days of camp management, you feel the addictive urge to plunge right into another mission.

    Pretty impressed with the game. It's even more fun than I thought it would be.

    Oh yeah. I recommend switching the voice acting to Russian. It's very good. The english isn't terrible, but it's kind of jarring having your partisans speaking in British accents.
     
    Last edited: Oct 15, 2020
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  14. Deadman Arcane Patron

    Deadman
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    Pathfinder: Kingmaker
    This game will be taught in games-as-an-art university courses.
     
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  15. FEDSMOKER hellbound and dumb as fuck Patron

    FEDSMOKER
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    i've played this for a few hours and i'm very impressed. the equal focus on small and large details really helps, and i love how the real time combat can be done either at 1x speed, or extremely slowly - giving you time to think
     
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  16. Beowulf Arcane

    Beowulf
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    How did they balance the difficulty for your characters levelling up?
     
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  17. Deadman Arcane Patron

    Deadman
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    Pathfinder: Kingmaker
    The game doesnt work properly with windows desktop scaling...
    Though this time it didnt. Not sure what settings screw this up.
     
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  18. Iluvcheezcake Liturgist

    Iluvcheezcake
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    For some reason, now i can't find the game on GoG :O
     
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  19. Jinn Arcane

    Jinn
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    They've balanced it well from what I can tell. Mainly because of the overall lethality of combat in general. I haven't seen anything like HP increasing, so if you're positioning yourself poorly, you die in 1-3 shots regardless of how many level-ups you have. You can upgrade the damage you deal with a certain type of weapon and how much cover effects your base defense, which helps in terms of survivability, but hardly makes you invincible as tactics are what are going to get you out of any given encounter alive. If it was even just a little more fleshed out, it would remind greatly of how Silent Storm handled character progression. Beyond that, higher level skills are gated behind a base upgrade of 3 skills from the prior tier, so you'll have to spend some time on lower level skills before you can get to that tantalizing unique character skill two tiers down. As for experience points, you get the greatest bulk of them from killing officers - of which there have been 1-2 on the maps I've played so far - and from completing main objectives. Killing grunts and guards will add up, but much more slowly. For example, you can get in a shootout with 6-7 normal guards and end up usually getting something like 87 Xp for the encounter, whereas an officer will net you about 100xp, and a main objective will sometimes drop 400xp in your lap.

    In other words, I don't sense becoming overpowered being a problem. The way the progression works is more like giving the player more tools if they choose to take them for increasingly higher stake missions, but they seem to have balanced encounters nicely to factor in both the use of these abilities or the lack thereof. All that being said, it still feels like you're getting stronger and more competently able to deal with situations as you progress.
     
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  20. HoboForEternity sunset tequila Patron

    HoboForEternity
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    mines are OP. grenades are useful flushing enemies out of cover. spread your crew around but focus fire 1 guy at a time. i'm enjoying this so far. the guy with SMG spread ability is pretty good at mowing down low level moobs. the kid's stealth is decent, and slingshot are actually pretty useful too. the characters really mechanically stand out so far, each requires you to employ different strategies and style, but they complement each other well in unison.

    investing in melee skills is important since you can take higher enemy level faster and polizeis pretty much instantly. great game i'm really digging it so far. again, the level of polish isn't the same level as mimimi but they tweak the formula enough that what it lost are traded with some of the most unique RT tactics out there.
     
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  21. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Jinn how is the mission variate? Does it have side quests/missions and such or is just linear go and do that shit? Also is it preachy sjw garbage?
     
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  22. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    I couldn't wait, so I downloaded the "extended demo" - also some reviews had me thinking, and I kinda don't wanna waste another 30 bucks. Anyway, glad I did now.

    First a minor complaint. The UI is exactly the same as in the demo. While it is functional, it is incredible basic (even ugly) and don't really fit the game I think. It's just white on black, with no cool graphics for items or anything. It feels very digitalized in a setting that shouldn't feel like that.

    Now to the two major issues with the game. The real big one is the AI. While the AI seems fine, they react to sounds, movement etc, but when they discover a corpse they go into alert mode for 30 seconds... and that's it. Then they go back to whatever the hell they were doing before without a concern in the world. I had a man killed in front of a soldier smoking a cigarette, and after 30 seconds of some half-arsed searching for the killer he went back to smoking his cigarette. Very disappointing and immersion shattering. There should have been a full blown alert after that.

    Then to the second big issue that actually made me turn off the game. FORCED STEALTH and failure if discovered. That is my main issue with these type of commandos games, and the lack of forced stealth was one of the reason I was looking forward to this. It's not that I don't enjoy stealth, but I don't enjoy the whole insta-failed if spotted, it just leads to a lot of save/reload gameplay which I hate. Anyway, the second mission have these conditions and I did finish it, thinking it was a one off, but then I discovered that mission 3 also had these failure conditions, but with a much larger map! It killed all enthusiasm I had left for the game. I mean, the combat already feels a bit like discount Men of War, but I found the stealth combined with combat to be a great idea (also enjoyed the partisan setting), but then get denied that...

    So it's unfortunately a no from me. Shame really.
     
    Last edited: Oct 16, 2020
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  23. Nortar Savant Patron

    Nortar
    Joined:
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    343
    Pathfinder: Kingmaker
    It's SJW free.
    The game is not affraid of touchy subjects.
    No one blinks an eye sending an underage boy to kill people. Food poisoning is a valid sabotage tactic.
    And I have not noticed any "peacful joggers" neither among the nazis, nor among the partisans.

    But the devs do try to at least stay in line with modern times.
    The girls are wearing galife pants and formless tulups, which not only historically accurate, but
    also hide all skin and curves.

    So instead of
    [​IMG]

    it looks like this
    [​IMG]

    While the mission have pre-set objectives, the way you approach them is up you.
    In this regard it's exactly like Commandos/Shadow Tactics/Desperados.
    There are some variations on the strategic level - you have options to build/expand your base or perform other activities as you see fit.
     
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  24. Jinn Arcane

    Jinn
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    There are side objectives within the linear set of story missions, but no full-blown side missions.

    This isn't in the fourth mission, just FYI. Other complaint about spotted reaction of the guards, etc. Yeah, it's definitely not a sim. The game is very gamey, which was within my expectations for it. Still quite challenging regardless, particularly in the next couple missions. UI is a non-issue and whatever from me. Functional and easy on the eyes. Also sounds like you were maybe forcing yourself to play on Hard, where you have to restart the entire mission upon failure. Would not recommend for a first playthrough.
     
    Last edited: Oct 16, 2020
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  25. Ol' Willy Arcane Zionist Agent

    Ol' Willy
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    It seems that the game takes place in the autumn, but they wear winter clothes. WTF?
     
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