panda
Savant
- Joined
- Dec 31, 2014
- Messages
- 398
The game is really fun, i definitely like it more than nu-Desperados, even though it is not that polished. Popamole combat's rules are merciless, deadly and usually lead to fast and complete annihilation of any unprepared target, but fairly work both ways so your guys will just waste ammo vs well positioned squad. And ammo, especially for automatic weapons is scarсe. Rules force you plan proper ambushes and'll reward with spectacular slaughter. Seeing 6 and more enemies caught in the crossfire and obliterated within seconds while our side had only 3 dudes(and only one of them with semi-automatic rifle) is very, very satisfying.
Of course can also go full stealth with sneaky partizans, or bruteforce any encounter by "consumables": explosives, extra ammunition or special powerful AOE abilities, limited for "stormtrooper" type partizans and by the number of uses per mission. Together with abundant empty areas for maneuvers this makes maps more open and less puzzle-like. Or at least it makes you feel so.
Nazis will call for reinforcements in the case of loud approach later on, but, what i like, those won't materialize in the middle of combat from thin air a-la Mimimi games. Additional troops will arrive from overland map instead via roads... you know this game has mines, right?
My biggest complains are inconvenient interaction with corpses/loot and... fucking doors, apparently powered by ghosts of dead nazis whose only goal in afterlife is fuck up with your partizans and try to get them killed every time one has slightest chance to die due to door behavior. I'm dead serious, this game has the dumbest doors interaction i know.
But overall even these complains(despite my wording about fucking doors) are rather light and i hadn't had so much fun with a game since Troubleshooter release. Highly recommend to try at least.
P.S.
Regarding FORCED STEALTH:
You can go full ham if you wish during both stealth(food poisoning and execution) missions after securing initial objective.
Of course can also go full stealth with sneaky partizans, or bruteforce any encounter by "consumables": explosives, extra ammunition or special powerful AOE abilities, limited for "stormtrooper" type partizans and by the number of uses per mission. Together with abundant empty areas for maneuvers this makes maps more open and less puzzle-like. Or at least it makes you feel so.
Nazis will call for reinforcements in the case of loud approach later on, but, what i like, those won't materialize in the middle of combat from thin air a-la Mimimi games. Additional troops will arrive from overland map instead via roads... you know this game has mines, right?
My biggest complains are inconvenient interaction with corpses/loot and... fucking doors, apparently powered by ghosts of dead nazis whose only goal in afterlife is fuck up with your partizans and try to get them killed every time one has slightest chance to die due to door behavior. I'm dead serious, this game has the dumbest doors interaction i know.
But overall even these complains(despite my wording about fucking doors) are rather light and i hadn't had so much fun with a game since Troubleshooter release. Highly recommend to try at least.
P.S.
Regarding FORCED STEALTH:
You can go full ham if you wish during both stealth(food poisoning and execution) missions after securing initial objective.
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