So, guess I'm one of if not the first to win on non-standard difficulty. Should've gone for highest.
Became much more enjoyable when I just treated the dungeons as a maze to find the 1 or 2 items necessary and the exit, instead of full clearing.
Some notes (ignoring the previous discussion on the loot bloat):
1. Lots of jank and bugs. pathfinding is atrocious in places, few bugs including being unable to save, etc.
2. Combat and character building are mediocre at best but charming, this definitely isn't a combat persons game. I could've gotten through on the highest difficulty with ease. And all I did was rush in with all 4 characters going melee and having combat AI on (I realized a few hours in I really don't have to prep). The thing is, anyone can beat this game on the hardest difficulty because you're effectively invincible. You can throw all 4 characters into one little area, surrounded by the toughest enemy and boss, but you can heal while paused. If you want to play without cheesing combat, playing a magic character is a must, I'm guessing, because I didn't have a single crowd control or aoe attack.
3. Choices in skill tree are very lackluster, and some aren't needed at all. I did all the traps on my rogue's tree but traps will do like 20 damage to you while you have 5000+ hp on your character. Hell, I went into the final fight without spending 3 levels worth of skill points. Remember Dragon's Eye in Icewind Dale? You won't find anything like that here. Oh and have to add, vast majority of things on the skill tree are active abilities, but you only have 4 slots for abilities on your hotbar.
4. Story and lore sprinkled in aren't done in the seamless way I prefer, and very linear, but a lot of love was put into it and that is obvious.
Don't feel like writing a long post so if there are any questions let me know.
A couple notes for you
JonG
Please keep in mind the convenience features I listed in a few of my messages regarding inventory, and I wish you guys luck in tightening up the experience when it comes to loot, respawning, etc. I also think you should make the story/memory moments which require reading as slideshows you skip through at your own pace instead of videos. You have a unique setting nobody knows about, and its hard to keep up with the story reading it through a video when each paragraph has 2+ words of things the player isn't intimately familiar with yet. I was trying to keep up but when I have to try to recall the references to places, people, etc. with 2-5 on one page, on a timer, I miss a lot of detail. Another thing to think about is allowing the player a larger hotbar, there are just too many active abilities available to only allow you to equip 4 for quick access. And, finally, as said before camera settings reset anytime you change areas hope that can be remedied.
Also, side note, my FPS shot up to a stable 40 in the final battle, weird lol