Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Roguelike Path of Achra - dark fantasy roguelike

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
816
Won my first playthrough playing as a teleporting tree that summons snakes.

2024-12-07-01-00-50.png
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,355
did some dudes around agility and fire healing. All is fine until end boss? It appears that my small ticks stacks doom on me and I just die when they reach 100, which is after 2 attacks or so
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,428
Oh Pilgrim of the early ages
Rest not on thine laurels
Until the waters rose
And receded many cycles
Oh glorious Achra
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,218
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
THanK gOd t̴H̴e̷R̸e̴ ̶ arRe oOnLy s0 ḿ̶̻̋A̷̘̺͝n̵̥͌̐y̵̛͔ wORlds bUT ... the space beHIND thE V̶̡̛͖̥͎͔̻̱̺̖̥̤͎̪͓̏̅͒͌̔̊̀́̿͗͑͗̈́͂̐̄e̸̳̫͎̣̟͖̫̎͗̊̊̿̐͂̽̔̅̽̅̆̓͠Į̶̡̤̦̤͈̮̦̻̗͐̍̆͘Ľ̷̡̖̥̦̬̺̻͂̉̏̎̃̓͒ͅ

This game should really be in the school textbooks for game developers.

With a relatively simple rule-set it enables so many different build combinations that are wildly different.

Slow big fattie that stomps everything to death
KzO6DGQ.jpeg


Squishy psycho that teleports around killing everything and dying himself
kTTb2RY.jpeg

And there are still several builds that I haven't quite gotten to work. Often it is just one item that makes the thing work.

And since the game is upfront about the enemies and items, you can't even blame RNG when you fail. Very good.
 

whocares

Savant
Joined
Nov 8, 2016
Messages
152
Our favorite african warlord keeps doing good deeds and got a new prestige class dedicated to him:
https://store.steampowered.com/news/app/2128270/view/523077531348239514

Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough

  • Added Struggler prestige class, gain extra attacks when damaged and have a chance to endure any damage dealt to self, will be hunted by Pretas
  • Reworked Death Knight a little bit to just deal tons of damage based on armor, removed the Doom stuff
  • Master repulsion cost raised to 7


Thank you everyone, again, for being a great community and incredibly chill, I am very energized to continue the work
 
Joined
May 10, 2011
Messages
1,079
I started dumping skill points into Fire Healing to apply more Scorch on hit, thought I needed some scaling damage source for the bosses.
But the 2% HP damage on attack sword covered that :-D
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,218
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Men, I don't feel so good... (at 50 HP, all prayers spent...) that Red Demon summon was ill timed to say the least.

nmjw7GA.jpeg


l6kGA57.jpeg

It takes a special kind of a retard to try those "weak" solo builds at higher cycles...

No matter, onwards!

Me36YtU.png
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,218
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
It is funny how trivially easy a few summons makes several builds. I did a similar run and won with the wyrm. That is after trying to get through w/o summons for hours. It is really hard to build enough defence to survive. Add in agony-nuke-skellingtons and I never even got hit once.
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
406
Won my first run as a straight fighter (champion prestige class). Didn't even look at the other stuff so as not to get overwhelmed. :lol: Man, this is gonna be addicting.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,218
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Sometimes those things just don't make any sense. I tried over and over to make this "get loadsa HP and kill enemies with passives" build to work, but it just wouldn't click. Then on one try, I just stood still.

g2rWuGY.jpeg

End result was the dumbest and easiest run I've ever had. Even pumped my HP up to 20k because fuck you. Not that I'd ever needed it. Didn't even get optimal items, but it it didna mattah!
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
406
Turns out that picking a prestige class who automatically recites a prayer each turn, even if charges are empty, whilst being devoted to a god where one of the prayers is a permanent buff to your shield makes your block go brrr and, therefore, also your shield bash. Killed the boss in two turns. Didn't even have a build plan beyond aim/guard, as should be evident by the skills I picked, and didn't bother picking up a new weapon/shield (there are shields that seems like they'd be nuts with a build like this, though).

3b9b1da7503d4272fbfa2c05a1c22ef2.png
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,218
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Turns out that picking a prestige class who automatically recites a prayer each turn, even if charges are empty, whilst being devoted to a god where one of the prayers is a permanent buff to your shield makes your block go brrr and, therefore, also your shield bash. Killed the boss in two turns. Didn't even have a build plan beyond aim/guard, as should be evident by the skills I picked, and didn't bother picking up a new weapon/shield (there are shields that seems like they'd be nuts with a build like this, though).
Well...

vFNy4NE.jpeg

6563Meo.jpeg

I am having real difficulty surviving debuffs at 20+ cycles. Especially things like acid are brutal if you don't have a meat wall between you and the mobs.
 
Joined
May 10, 2011
Messages
1,079
I am having real difficulty surviving debuffs at 20+ cycles. Especially things like acid are brutal if you don't have a meat wall between you and the mobs.
How about a plant-based wall?

:backawayslowly:

Also gotta go fast at those cycles, I find:

ygB6uaq.jpeg


Electromancy is really handy at dealing with enemies that you'd rather not face directly, like the Repulsion mini-boss, or the KoMC in this run (he was getting Inflame whenever I summon).

Admittedly, no special Block synergies. Myrmidon's starting shield would've been nice, but then you really need to find a ranged weapon.


Edit: Re-run without summons:

Usmm9Gu.jpeg


Edit 2: No summons, no speed, and no healing skills :-D :

Ct33HiF.jpeg

WWQKaji.jpeg

ThQIK5p.jpeg
 
Last edited:

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,774
Location
Perched on a tree
super addictive. can't remember the last time I've had this much fun with a recent game. it's like a mix of Conquest of Elysium and Tales of Maj'Eyal. glorious soundtrack, meaningful itemization, fast and to the point gameplay. without having a story per se, I am constantly building upon the existing lore with my actions and the powers I acquire.
magic is like a dark and hostile force, not some kiddy fairytale type of poser casting. I get the same feel of being in a horrible-to-live-in setting as in Dominions and Sacrifice.

I played the demo before and it struck me that although the game was interesting and fun, it was basically like turn based Diablo with tiny levels and I'd be better served playing action RPGs for that particular itch.

Did I miss something or are there elements that aren't present in the demo? The demo was basically about crossing a small roguelite style overworld map and then getting put into a tiny map where you had to kill a few enemies, possibly pick up some rewards and then move to the next roguelite map tile.

that's basically it and part of why I compared it to Dominions and Conquest of Elysium, which also have these small-map battles. it's basically a power fantasy game, getting stronger, crushing monstrosities, getting better and more powerful items.

Is it comparable to Zorbus?
Story was minimal and yet quite interesting toward the end.

In my mind, diablo = retarded itemization (which isn't the case here according to you), bland quests & hub and a lot of walking around, wasting one's time...
So the comparison isn't appealing at all.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom