Dark Souls II
Educated
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- Joined
- Jul 13, 2024
- Messages
- 816
Won my first playthrough playing as a teleporting tree that summons snakes.
![2024-12-07-01-00-50.png](https://i.ibb.co/zVWHvRK/2024-12-07-01-00-50.png)
Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough
- Added Struggler prestige class, gain extra attacks when damaged and have a chance to endure any damage dealt to self, will be hunted by Pretas
- Reworked Death Knight a little bit to just deal tons of damage based on armor, removed the Doom stuff
- Master repulsion cost raised to 7
Thank you everyone, again, for being a great community and incredibly chill, I am very energized to continue the work
Did you bank up skill points for the final boss? Or is there another way to make multiple familiars that I'm missing?Pressing S and ice beasts will delete everything.
Yep, I banked up skill points and used all of them in every boss fight.Did you bank up skill points for the final boss? Or is there another way to make multiple familiars that I'm missing?Pressing S and ice beasts will delete everything.
Well...Turns out that picking a prestige class who automatically recites a prayer each turn, even if charges are empty, whilst being devoted to a god where one of the prayers is a permanent buff to your shield makes your block go brrr and, therefore, also your shield bash. Killed the boss in two turns. Didn't even have a build plan beyond aim/guard, as should be evident by the skills I picked, and didn't bother picking up a new weapon/shield (there are shields that seems like they'd be nuts with a build like this, though).
How about a plant-based wall?I am having real difficulty surviving debuffs at 20+ cycles. Especially things like acid are brutal if you don't have a meat wall between you and the mobs.
super addictive. can't remember the last time I've had this much fun with a recent game. it's like a mix of Conquest of Elysium and Tales of Maj'Eyal. glorious soundtrack, meaningful itemization, fast and to the point gameplay. without having a story per se, I am constantly building upon the existing lore with my actions and the powers I acquire.
magic is like a dark and hostile force, not some kiddy fairytale type of poser casting. I get the same feel of being in a horrible-to-live-in setting as in Dominions and Sacrifice.
I played the demo before and it struck me that although the game was interesting and fun, it was basically like turn based Diablo with tiny levels and I'd be better served playing action RPGs for that particular itch.
Did I miss something or are there elements that aren't present in the demo? The demo was basically about crossing a small roguelite style overworld map and then getting put into a tiny map where you had to kill a few enemies, possibly pick up some rewards and then move to the next roguelite map tile.
that's basically it and part of why I compared it to Dominions and Conquest of Elysium, which also have these small-map battles. it's basically a power fantasy game, getting stronger, crushing monstrosities, getting better and more powerful items.