super addictive. can't remember the last time I've had this much fun with a recent game. it's like a mix of Conquest of Elysium and Tales of Maj'Eyal. glorious soundtrack, meaningful itemization, fast and to the point gameplay. without having a story per se, I am constantly building upon the existing lore with my actions and the powers I acquire.
magic is like a dark and hostile force, not some kiddy fairytale type of poser casting. I get the same feel of being in a horrible-to-live-in setting as in Dominions and Sacrifice.
I played the demo before and it struck me that although the game was interesting and fun, it was basically like turn based Diablo with tiny levels and I'd be better served playing action RPGs for that particular itch.
Did I miss something or are there elements that aren't present in the demo? The demo was basically about crossing a small roguelite style overworld map and then getting put into a tiny map where you had to kill a few enemies, possibly pick up some rewards and then move to the next roguelite map tile.
that's basically it and part of why I compared it to Dominions and Conquest of Elysium, which also have these small-map battles. it's basically a power fantasy game, getting stronger, crushing monstrosities, getting better and more powerful items.
Is it comparable to Zorbus?
Story was minimal and yet quite interesting toward the end.
In my mind, diablo = retarded itemization (which isn't the case here according to you), bland quests & hub and a lot of walking around, wasting one's time...
So the comparison isn't appealing at all.
I am sorry, I have not played Zorbus yet.
Path of Achra doesn't have a story per se, it's more "environmental storytelling", you get to know the world and its history/inhabitants through item/magic descriptions and your own observations.
walking around and wasting your time won't be happening here - there's only pretty small maps and since this game is all about character-builds, you can hold down the combat button which even teleports you to the map exit once every enemy is dead. it's a very very fast paced game, which is part of the appeal imo.