Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Path of Exile 2 - now available on Early Access

abija

Prophet
Joined
May 21, 2011
Messages
3,337
and if you are ssf... craft one
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,853
it doesn't matter because I can only get him to 50℅ before the lava pushes me off the platform.
He has huge DR when he's in lava or close to it, try to kite him as far away from lava as possible (keeping in mind that he moves to lava eventually). Also, use ranged skills like sunder (you can also tie them to 2nd weapon only so it'd be using 2h to generate slams), just whacking away with autoattack won't amount to anything. Sunder also has guaranteed crit if it hits mob/boss with fully broken armour, so you can add armour breaking support to your autoattack to setup the stun and then slam with warcry.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,745
Sunder seems to do absolutely dogshit damage on top of being slow as fuck.

For the most part the best DPS has been whacking with mace after breaking armor and then just refreshing armor break tbh, at least as far as bosses, but I don't have hammer yet.

Sunder does nothing to bosses and it wasting armor break just makes it even worse. The DPS was unquestionably worse than base attack spam.

I have to avoid using leap on bosses for the same reason, consuming the stacks is in no way ever worth it. Armor scales in such a way that bottoming it out is going to give you a much greater return.

Anyway, I upped my DPS on mace whack by about 500-600, so I'll give it another go here shortly. Finished Act 3. Gonna keep grabbing +25% damage nodes until I'm satisfied.

I doubt I'll ever to close to as much damage as a 2 hander build regardless, but that was kind of the point. I probably just overspecced into armor and block nodes for the way GGG wants you to play the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,497
Sunder seems to do absolutely dogshit damage on top of being slow as fuck.

For the most part the best DPS has been whacking with mace after breaking armor and then just refreshing armor break tbh, at least as far as bosses, but I don't have hammer yet.

Sunder does nothing to bosses and it wasting armor break just makes it even worse. The DPS was unquestionably worse than base attack spam.

I have to avoid using leap on bosses for the same reason, consuming the stacks is in no way ever worth it. Armor scales in such a way that bottoming it out is going to give you a much greater return.

Anyway, I upped my DPS on mace whack by about 500-600, so I'll give it another go here shortly. Finished Act 3. Gonna keep grabbing +25% damage nodes until I'm satisfied.

I doubt I'll ever to close to as much damage as a 2 hander build regardless, but that was kind of the point. I probably just overspecced into armor and block nodes for the way GGG wants you to play the game.
From my understanding you want dps for the campaign and defenses for maps. Also for maps you want to go hybrid armor/evasion or you are still going to be dying
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,497
i have no idea what ill be doing and its making me uneasy. Especially since nothing seem to be working in long run and I keep switching, or at least change focus a bit. I think im nearing act2 end

im infernalist with fire doggy. Initially I wanted to do dark pact. Kind of spread between minion life nodes, chaos and ES.
Then I've learnt that dark pact isnt implemented. I saw that infernal legion is in, so wanted to do that... except I still didnt receive tier 2 supports. So im doing ed+contagion with meatshields. It sucked until Ive learnt that i must swap order. From poe1 im used to firing contagion first, except now its single target skill that auto targets enemy with ED.
Then I've received doggy and learnt that it got built in infernal legion... except it sucks.

ED+contagion starts to get dangerous, likely because I just dont focus on chaos. Im not commited.
Started playing with corpse explosion, love it. Apparently late game i will be able to target my skeletons with it! Problem is that I just dont see supports in the tree for it. Its split fire/physical spell. Physical appears to be crit focused.
Im itching to go kako demona form to scale both explosion and meat shields hp for its base dmg but Im not sure if it will make sense at all? Have flaming skulls but they dont appear to be doing much dmg, just like my minions. Again, I do not have minion dmg nodes

Btw contagion persisting on corpses to spread on explosion is quite cool!
Skeleton explosions are useless as their life is never high enough and you will never have enough corpses in boss battles due to how revive mechanics work (revive timer gets interrupted by death of each persistent minion).
Ed + contagion is weak even with focusing into chaos damage nodes, hopefully upcoming patch gives it a good buff.
Also the trick with using it is to link ED with chain and Contagion with Unleash.
As for demon form, unless you want to just be a fast solo caster (fast because your life goes down fast and you need to run around and kill stuff to upkeep you life potions) I would avoid it. It is supper buggy atm and probably not worth it. It disables both your hand slots, you cannot use minion skills while it is active, not even SRS get summoned.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,853
Sunder seems to do absolutely dogshit damage on top of being slow as fuck.
Probably your 2H weapon doesn't have high physical damage, I basically killed everything in like 3-4 slams after I've swapped to 2hander in A3. Also, it doesn't do much damage if boss stood in lava while you were trying to hit him with sunder. Try it on other bosses like Viper or Doryani, I think I've one shotted the latter (in phase1) with one slam in A6.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,337
He plays 1h which is scuffed since there aren't good skill options that scale with speed or added dmg. That 1.4s sunder windup makes it completely worthless for 1h.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,853
He plays 1h which is scuffed since there aren't good skill options that scale with speed or added dmg. That 1.4s sunder windup makes it completely worthless for 1h.
You can assign the skill only to use the 2H weapon (and auto swap to it and back to 1H with the other stuff), that's what I offered initially
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,776
Location
(╯°□°)╯︵ ┻━┻
i have no idea what ill be doing and its making me uneasy. Especially since nothing seem to be working in long run and I keep switching, or at least change focus a bit. I think im nearing act2 end

im infernalist with fire doggy. Initially I wanted to do dark pact. Kind of spread between minion life nodes, chaos and ES.
Then I've learnt that dark pact isnt implemented. I saw that infernal legion is in, so wanted to do that... except I still didnt receive tier 2 supports. So im doing ed+contagion with meatshields. It sucked until Ive learnt that i must swap order. From poe1 im used to firing contagion first, except now its single target skill that auto targets enemy with ED.
Then I've received doggy and learnt that it got built in infernal legion... except it sucks.

ED+contagion starts to get dangerous, likely because I just dont focus on chaos. Im not commited.
Started playing with corpse explosion, love it. Apparently late game i will be able to target my skeletons with it! Problem is that I just dont see supports in the tree for it. Its split fire/physical spell. Physical appears to be crit focused.
Im itching to go kako demona form to scale both explosion and meat shields hp for its base dmg but Im not sure if it will make sense at all? Have flaming skulls but they dont appear to be doing much dmg, just like my minions. Again, I do not have minion dmg nodes

Btw contagion persisting on corpses to spread on explosion is quite cool!
Skeleton explosions are useless as their life is never high enough and you will never have enough corpses in boss battles due to how revive mechanics work (revive timer gets interrupted by death of each persistent minion).
I would love to turn my build on its head, and use totems to support my minions, rather than the other way round. The warbringer minions are the only ones you can pretty much summon at will, besides SRS.
For instability, they should also have more max life than SRS, though they are one of those minions where you can't see the max life in skill stat.

Problem is that minion and totem nodes on the tree are not that convenient to combine :/
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,497
i have no idea what ill be doing and its making me uneasy. Especially since nothing seem to be working in long run and I keep switching, or at least change focus a bit. I think im nearing act2 end

im infernalist with fire doggy. Initially I wanted to do dark pact. Kind of spread between minion life nodes, chaos and ES.
Then I've learnt that dark pact isnt implemented. I saw that infernal legion is in, so wanted to do that... except I still didnt receive tier 2 supports. So im doing ed+contagion with meatshields. It sucked until Ive learnt that i must swap order. From poe1 im used to firing contagion first, except now its single target skill that auto targets enemy with ED.
Then I've received doggy and learnt that it got built in infernal legion... except it sucks.

ED+contagion starts to get dangerous, likely because I just dont focus on chaos. Im not commited.
Started playing with corpse explosion, love it. Apparently late game i will be able to target my skeletons with it! Problem is that I just dont see supports in the tree for it. Its split fire/physical spell. Physical appears to be crit focused.
Im itching to go kako demona form to scale both explosion and meat shields hp for its base dmg but Im not sure if it will make sense at all? Have flaming skulls but they dont appear to be doing much dmg, just like my minions. Again, I do not have minion dmg nodes

Btw contagion persisting on corpses to spread on explosion is quite cool!
Skeleton explosions are useless as their life is never high enough and you will never have enough corpses in boss battles due to how revive mechanics work (revive timer gets interrupted by death of each persistent minion).
I would love to turn my build on its head, and use totems to support my minions, rather than the other way round. The warbringer minions are the only ones you can pretty much summon at will, besides SRS.
For instability, they should also have more max life than SRS, though they are one of those minions where you can't see the max life in skill stat.

Problem is that minion and totem nodes on the tree are not that convenient to combine :/
If you are going to go minion explode you want to use Detonate Dead, it uses 20% of maximum life as damage. You want to use lvl 3 support that lets you treat your permanent summons as corpses. Problem is that no such minions have good life. I watched a build from a guy that uses some unique boots that blow up corpses and turn them into poison clouds or something. He experimented with these builds and could not find any that were good except the one with the unique boots and none that work in boss battles.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,220
does fire doggo fire aura count as alignment for drain aliments purposes? Or for fiery death? Since its aura I assume that it would get reapplied immediately?
Looking at wildfire but... im not convinced it makes any sense in this context? 1.5m is short distance and 2s exposure is quite long

if i wanted to explode my skellies, seems like i can reach high corpse conservation? 25% from support, 25% from tree... i might try that at some point

withering presence seem to never go over 2 stacks? Is it an issue with that skill or you cant stack withered anymore?
I might be interested in in my minions applying withered on hits, but its useless if they cant get me to 10 stacks quickly

Not sure what to do with my witch now that demon form seems bad... CI seem like no go with her abilities and so far im ES heavy
 

sebas

Am I the baddie?
Patron
Joined
Dec 20, 2015
Messages
472
Strap Yourselves In Codex Year of the Donut
Then there's the 6linking lottery, the single dumbest mechaning I have ever seen in any game: tying your skills to lottery.

Having now done sanctum as a warrior, I do have to apologize. I judged you too harshly, 6linking lottery.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,497
does fire doggo fire aura count as alignment for drain aliments purposes? Or for fiery death? Since its aura I assume that it would get reapplied immediately?
Looking at wildfire but... im not convinced it makes any sense in this context? 1.5m is short distance and 2s exposure is quite long

if i wanted to explode my skellies, seems like i can reach high corpse conservation? 25% from support, 25% from tree... i might try that at some point

withering presence seem to never go over 2 stacks? Is it an issue with that skill or you cant stack withered anymore?
I might be interested in in my minions applying withered on hits, but its useless if they cant get me to 10 stacks quickly

Not sure what to do with my witch now that demon form seems bad... CI seem like no go with her abilities and so far im ES heavy
there is no more two types of burning now. There is only ignite. Only difference is if ignite is applied thorough hits or not (some supports only work with ignite applied through hits). Fire dog applies ignite but not through hits. Drain aliments should work, at least it works for me when I apply Ignite with Fire Wall since in Demon Form I cannot use Fire dog.

If you do try exploding skeletons, check life for highest level ones, Brutes I think. They might have more than skeletons. You might also want to use Doggo to explode his life. In that case you want him to be only permanent summon so he can revive ASAP.

Withering presence only lasts 4s without modifiery and applies a stack every 2+ seconds. Link longer duration to the Buff and get more duration on passive tree. It makes it useful as a nice boost for general mapping but for bosses you want the chaos totem linked with Withering Touch. It seems to be bugged and with Withering touch support has 100% chance to Wither, at least its advanced info says so. I noticed that its Quality is supposed to give it 50% chance to apply wither so maybe it is getting that even with 0% quality or it has a hidden chance to apply wither that is not mentioned in description.

You can do full fire minion build like everyone else, that one is one of the best builds atm. A bit slower clear but more tanky.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,497
Then there's the 6linking lottery, the single dumbest mechaning I have ever seen in any game: tying your skills to lottery.

Having now done sanctum as a warrior, I do have to apologize. I judged you too harshly, 6linking lottery.
Trick about Sanctum is to try to only kill if you need to (like the stupid survive one). Also get relics that give you honor resistance or max honor.
I managed to make it to boss of 2nd level of Sanctum (for fun as I know you do not get ascendancy points for just lvl 2) and got killed there. It was fucking double boss, got both to very low health (due to how my DoT works) but as soon as one died, other one got full health and I was out of pots...

I actually think 2nd Trial (Temple of Chaos) is worse. If you get the wrong boss at the end you are just dead unless you got some crazy build already in Act 3 that can kill that boss in less than 10s. I basically just redid that trial until I got to fight the elemental bird boss.
 
Joined
Jun 13, 2019
Messages
786
Then there's the 6linking lottery, the single dumbest mechaning I have ever seen in any game: tying your skills to lottery.

Having now done sanctum as a warrior, I do have to apologize. I judged you too harshly, 6linking lottery.
Trick about Sanctum is to try to only kill if you need to (like the stupid survive one). Also get relics that give you honor resistance or max honor.
I managed to make it to boss of 2nd level of Sanctum (for fun as I know you do not get ascendancy points for just lvl 2) and got killed there. It was fucking double boss, got both to very low health (due to how my DoT works) but as soon as one died, other one got full health and I was out of pots...

I actually think 2nd Trial (Temple of Chaos) is worse. If you get the wrong boss at the end you are just dead unless you got some crazy build already in Act 3 that can kill that boss in less than 10s. I basically just redid that trial until I got to fight the elemental bird boss.
i somehow managed to get the final boss of chaos to go full retard at the NW end of the map by the wall, the narrow part. it just stopped moving there while i grenaded it. not that i needed it since im ranged, the only obstacle for my build there is the fact that he flies away as a time wasting mechanic
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,780
Instead of catering for melee crowd they could have merged delirium with other leauge mech. Also no not even trying to fix ilvl 78 (anyone with normal builds supposed to encounter) and they went for i86 with double influence and loot goblins ( bbb-but its not loot-goblin stuff it's UBER :lol: ). And in 2 almost all bosses have these down pitched slinky slimy joke of a voice act from dodgy ARCHNEMESIS. Keep digging deeper and footing the bill though.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,670
1734446513609.png


well I have played quite a lot, for some days been blasting T15 maps (lvl 90 now)
my retarded opinion so far is that softcore there is not much benefit going defensive slower build
rather glass cannon T15 maps in 5 minutes and die every 1/10 maps than do T15 maps in 10 minutes and never die, there is not much punishment for dying other than losing map (unless u wanna grind to 99)
hope I get good enough before reset so I can do hardcore

also sad that I accidentally picked meta skill, too strong now when I have figured out decent build + gear is getting there. I probably do 1 more video T15 mapping after I get couple more gear upgrades I'm looking for and test harder bosses

tldr nerf spark + cannibalism
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,497
View attachment 58791

well I have played quite a lot, for some days been blasting T15 maps (lvl 90 now)
my retarded opinion so far is that softcore there is not much benefit going defensive slower build
rather glass cannon T15 maps in 5 minutes and die every 1/10 maps than do T15 maps in 10 minutes and never die, there is not much punishment for dying other than losing map (unless u wanna grind to 99)
hope I get good enough before reset so I can do hardcore

also sad that I accidentally picked meta skill, too strong now when I have figured out decent build + gear is getting there. I probably do 1 more video T15 mapping after I get couple more gear upgrades I'm looking for and test harder bosses

tldr nerf spark + cannibalism
Stormweave Firewall+ spark?
 

abija

Prophet
Joined
May 21, 2011
Messages
3,337
War is a cluncky pos, meanwhile the monk is pretty much d3 levels of dumb even with shitty ssf gear (at least early on no idea how it scales later). Suddenly "tacticool" gameplay isn't needed anymore, drop the bell and slap the bosses silly.
 
Joined
Jun 13, 2019
Messages
786
War is a cluncky pos, meanwhile the monk is pretty much d3 levels of dumb even with shitty ssf gear (at least early on no idea how it scales later). Suddenly "tacticool" gameplay isn't needed anymore, drop the bell and slap the bosses silly.
i have a friend running a shout build, hes knocking back enemies and damaging them, they never even get close to him. he's like a merc grenade except in human form :lol:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom