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Incline Path of Exile 2 - now available on Early Access

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
I dont see that happening unless they GUT ranged bow playstyle (only archetype that gets a powerful two handed weapon AND an exclusive item type, Quivers, which also can roll powerful mods)
To me, that's a side issue. There are several builds that outperform most other choices in the game, and they'll be nerfed sooner or later. To be replaced by some other soup of the day.

The problem is core game loop design, that forces everyone into those builds. Delete screen or get fucked.
That is how I am clearing t11 maps now. I charge up BoneStorm, its goal is to just kill at least one enemy of new pack and then I use Detonate Dead to clear the screen and then clear it again of anyone running towards me off screen (and those come from all sides in more open maps at light speed) and then move on. Fighting rares is blow up all corpses under them until there are none left and then finish it with BoneStorm. Clearing Breach and Ritual is leave some bodies non detonated in general area and then use them to start the chain reaction as monsters spawn.

This tactic will work until they nerf DD, then Bone spell (physical spell) run will end as there are no other good AoE/clear spells. BoneStorm while decent for single target is bad for clearing and Bone spell on wand is bad, I've tried it and it is just bad. And defensive bone spike one is also bad. While it can be kind of used vs melee enemies charging you, it is useless vs any kind of ranged enemies. And DD nerf is coming because metaslaves are abusing it to one shot pinacle bosses unlike me that is only using it for general clear.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
Metamorph wasn't whimsy, albeit stuttered like hell, discontinued.
Perandus wasn't whimsy, had relative high production value, discontinued.

What you get in 2? Whimsy, questionable prod value, fo sho.
It's like, they HAVE TO call it 2 BECAUSE , spin-off title would be simple to put down as Path of Whim.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,259
ive achieved what i wanted, i think. my ed infernalist is lvl87, whole atlas tree unlocked. Got 3 atlas bosses books.

Not a single fortress in sight, dont feel like grinding to find one, nor splinters for that matter.

t18 gems. 10k ES(9k in demon form), capped resists.
Spent a lot of money on crafting decent wand to drop demon form but it never happened in the end.
I assume t19 could drop from irradiated corrupted boss encounter now that ive maxed their difficulty?

adding freeze buildup on contagion to proc with chaos totem was fun and was able to freeze some tough rares.
Could never decided on proper spirit setup. Arctic armor is nice but I think i prefered skellies in the end. Withering presence i just cant decide, def best during long boss fights over skellies.


Maybe ill give monk a go, got 2+ tabs full of uniques to speed it up
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,571
ive achieved what i wanted, i think. my ed infernalist is lvl87, whole atlas tree unlocked. Got 3 atlas bosses books.

Not a single fortress in sight, dont feel like grinding to find one, nor splinters for that matter.

t18 gems. 10k ES(9k in demon form), capped resists.
Spent a lot of money on crafting decent wand to drop demon form but it never happened in the end.
I assume t19 could drop from irradiated corrupted boss encounter now that ive maxed their difficulty?

adding freeze buildup on contagion to proc with chaos totem was fun and was able to freeze some tough rares.
Could never decided on proper spirit setup. Arctic armor is nice but I think i prefered skellies in the end. Withering presence i just cant decide, def best during long boss fights over skellies.


Maybe ill give monk a go, got 2+ tabs full of uniques to speed it up
Unless you used support that drains your minion life to power up ED you do not need skeletons. Just having Infernal dog and faster revive works well as there is nothing else slowing down his revive time so he can tank and distract more. Also he applies Ignite to enemies and you can use the support that consumes some ailment to do more damage. As for Boss fights you use chaos totem with withering support, it stacks withering to max fast, it is way more effective than using withering aura. Withering aura is good for mapping if you do not feel like dropping withering totem all the time.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,697
another guide how to make 100+ divines in a day trading

buy magic +5 lightning wands for 5-6 div each
use 1 of these (100% cast speed, costs about 65 exalted)
1735992514459.png

then spam exalted orbs and pray
worst case you end up breakeven, best case you make something like this just sold it for 100 divines
1735992459551.png


if divs are about 2€ each could make 500€ a day without much trouble just random trading and crafting :hmmm:


edit piece of shit game (7 divine orbs item)
1735999120851.png
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,259
Unless you used support that drains your minion life to power up ED you do not need skeletons.
ofc i do, thats the best support. You forgot about putting skelly on spike to deal more spell dmg, but i never liked using that one

Also he applies Ignite to enemies and you can use the support that consumes some ailment to do more damage
wouldnt get that far if i didnt know. Also got poison on totem to consume that too. Also totem fires even faster when it applies.
Was curious about unique chaos ring turning ignites into chaos dmg but since im ssf i couldnt play with it

chaos totem with withering support
not if you quality it

it stacks withering to max fast, it is way more effective than using withering aura.
issue is when totem expires or boss is one of those teleporting/hiding. Your aura helps to keep stacks at max in between

Withering aura is good for mapping if you do not feel like dropping withering totem all the time.
its a difference of single stack since you get 1 stack from tree passive

over all, I value skelly minions highly due to them keeping enemies busy(even bosses). Got hinder on them too, extra lvl from physical support. From quality they get block chance. Id say the optimum value is 5. For just few points in the tree you can get all/most faster revival nodes and they come with extra hp too.

And you know where skellies shine most? In towers and other maps with annoying choke points.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,394
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I tried getting into PoE several times, the closest I got was getting around mid to late 80s with Righteous Fire before realizing I couldn't farm Essences with the build (which was my chosen plan to make currency and progress in the endgagme) and losing motivation to keep playing. PoE 2 has managed to keep my interest as I wasn't so overwhelmed by all the existing systems in the game that I could actually learn it and stay motivated. Helps that my build, Storm Wave Invoker using Porcilken to shatter packs is great especially at Breach which is the most fun and most effective endgame currency farming strat.

Campaign is great from Acts 1-3, but as others have said you breeze through Cruel and in general I never enjoyed replaying content I've already done. If Acts 4-6 keep the same level of difficulty and pacing as the first three acts, getting to Maps and finally being able to zoom a bit will feel like a justified reward.

Finally realized today that it would be prudent to just unreserve my Cast on Shock - Comet setup which is only used for Pinnacles so I could run Grim Feast, Vitality, and Cannibalism, switching back to CoS when I am going to do a pinnacle boss fight. This pushes my mapping Life + ES above 3,000 which is really the base threshold all endgame builds should meet to even have some modicum of consistency and survivability, and I'm dying a lot less. That being said, like many others have already expressed, on death effects are complete cancer and are still responsible for like 85+% of my deaths, especially due to the bug where they're invisible when an enemy has been shattered. Should remove them almost completely from the game and things will instantly feel much better.

Early Map Sustain feels pretty bad. Finally got to the point where I'm only running T15s, corrupting every one, but it took too long to get there, and it feels ridiculous that lower tier maps are still dropping in T15s. Waystone tier rate should be fixed, and the droprate could be buffed slightly, though it's not too bad with the right Atlas passives.

My build has very decent DPS (100k on Tempest Flurry before I use Bell, Unbound Avatar and Charged Staff), but I can't quite completely blitz down bosses while proccing Freeze + Electrocute to keep them permanently disabled. It feels pretty shitty knowing that if I grind for another 3-5 days I'll get enough divines and a few more levels where I can just upgrade my DPS to the point where I'll be able to perma disable all pinnacle bosses enough to kill them without learning any of the mechanics. Makes attempting the boss fights feel like shit due to getting only one attempt. I did all the bosses in only a few attempts during the campaign with pretty bad gear, dodging and weaving all the dangerous mechanics and coming out on top. I'm not bad by any means, but since Pinnacle Boss Fights have the opportunity cost of over one divine to even attempt them, it really sucks running attempts knowing if I slightly fuck up I just lost hours of progress. This is especially due to the fact that mapping consists of blinking around, right clicking to demolish packs of enemies not having to think, which is fun in its own right but doesn't put you in the right mindset to attempt a pinnacle boss where the exact opposite is expected. Hurts especially bad when you get plain unlucky by a mechanic exhibiting itself in a weird way that you could not have foreseen, as almost no one has done enough attempts to fully see all the ways that the boss mechanics can manifest so that they can utilize their skill to avoid them/get out of a sticky situation. Just found my first Citadel (copper) and died because I mistimed my blink by half a second (did it in campaign with dodge roll and got used to that timing) and he did a 180 degree turn with his big slam attack to instantly one shot me. Just Alt+F4'd out of the game after that because I knew I was set back by tens of hours, and the way in which I died just felt so cheap and unfulfilling. I don't see any negatives that would come up with allowing even just one extra attempt at Pinnacles, and the loot rates could be tuned down slightly if they're really worried about their unique drops being devalued due to more consistent completions.

In terms of the Endgame Activities, Breach and Delirium are great, though Delirium could definitely use a small buff to the amount of simulacrum shards you get (3-6 per map is what I average without any Atlas points and it just takes forever to grind it). Ritual is okay in terms of currency (found an Omen of Annulment once which was a nice 5 Divine Profit. Found the key to the Pinnacle Boss once on a reroll but didn't have enough currency to defer it which sucked), but it's not as fun as the other two. Expedition sucks. I stay that despite getting a Mirror drop today from an Expedition Chest I opened in the Expedition I decided to do on a T15 map that happened to have it along with a Breach. Opposite of fun and Expedition crafting seems as random as just using currency on items in terms of what the upgrades they offer you are. Probably not doing it right, but whatever.

Overall, enjoying the game a lot, though IDK how meaningfully different it is to PoE 1 outside of the improved production value and system changes. I've been hoping they'd release a PoE that was much streamlined in terms of total systems that needed to be learned so I could start from scratch, learning all the new systems as they got added to the game over time, and PoE 2 is exactly that.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,259
Early Map Sustain feels pretty bad. Finally got to the point where I'm only running T15s, corrupting every one, but it took too long to get there, and it feels ridiculous that lower tier maps are still dropping in T15s. Waystone tier rate should be fixed, and the droprate could be buffed slightly, though it's not too bad with the right Atlas passives.
i had trouble early too, couldnt sustain t4-5. But as i did focus map acquisition in tree it took off and had no trouble until t14. To finish my quest i had to run t15s. As I was running t15 i received plenty of other t15s. Odd
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,697
Ritual is okay in terms of currency (found an Omen of Annulment once which was a nice 5 Divine Profit.
1736001728080.png


then invitation is 6-7 div (can get ingenuity belt from it which is about 20+ div)
also you can get random uniques from ritual which can be 100 div~ (dream fragments ring or astramentis amulet comes to mind)

but yeah breach + ritual are easily the best ones no need to bother with rest of tablets unless going for xp or lvl 20 gems

map sustain early was also bad for me but thats because I ran em like shit (did not roll em properly)
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,394
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
i had trouble early too, couldnt sustain t4-5. But as i did focus map acquisition in tree it took off and had no trouble until t14. To finish my quest i had to run t15s. As I was running t15 i received plenty of other t15s. Odd
I had no problem sustaining early maps. I was running T5-T8s early on when I was still on the T2/T3 map quests. Had problems later. I could have sustained my T15s a lot earlier if I focused on running boss maps, especially when I was running low, but it feels bad having to take a break from running Breaches just to run boss maps so I can keep up with sustain.

Jermu Was an Omen of Whittling actually, and I got it before Divines were as inflated as they are now.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,697
thats obviously the easy solution to turn it into divines
finding something worthwhile to mirror should be doable but trusting random fuck with it is dubious + most likely need to pay fee
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,394
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
thats obviously the easy solution to turn it into divines
finding something worthwhile to mirror should be doable but trusting random fuck with it is dubious + most likely need to pay fee
Was wondering if it would be worth waiting for patch notes, as with rarity fixes, divines might get even more expensive?
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,697
doubt they change rarity any major way yet probably just tune up/down few items and builds
mirror is not getting any cheaper so longer you hold more orbs you should be able to get
but the tempo you gain when you could can buy pretty much anything you want is something to consider
personally I would take 500 divines now instead of 750 divines in 3 weeks (pulled numbers out from my ass)
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,394
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Another thing that I absolutely hate are the sheer amount of dogshit maps in the Atlas. Sucks routing to a three-four tower area only to realize that the majority of the maps are Vaal Factory, Augry, Seepage, and Hidden Grotto. I understand not all maps can be large oopen spaces, but holy fuck there has gotta be a better way than this.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,697
yeah I tried to resist using metaslave equipment but today I swapped to this "duped" item

1736087730736.png

there is just so much backtracking and shit so instant teleport saves too much time to skip it
for bossing I got different armor

quite broke now bought this amulet for 150 divines
needed 60 spirit so I can have 160 for blink + archmage
1736087827904.png



regarding archmage see the dmg with and without it, definitely gonna get nuked
U7m1KXR.png
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,176
Location
Nantucket
So what do you guys think of the hacked (?) account drama?

Is this finally a valid reason to play SSF only? :smug:
I hope this along with the general negative sentiment towards trading in Path of Exile moves the needle towards improving the SSF experience. Target farming, enhanced drop rates, a buddy system so you can trade drops with your co-op partner etc.

Been saying it for years, they should copy what Last Epoch is doing so that SSF is a truly viable playstyle instead of what it is currently, a self-imposed challenge for no life sperglords and streamers. There's zero perks for anyone going SSF in a game clearly designed around trade yet the Path of Exile 2 community has clearly indicated that they reject trade. Time to reevaluate the vision.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,786
So I read that "PoE 2 will fix melee" is bullshit?

You still insta gibbed in late game even with gazzilion of armour.
armour is total shit for poe2 only works well for small hits when u dont even need armor

qe3qun7gklae1.png


energy shield is just so much better + works vs everything unlike armor (except chaos dmg but neither works vs that)
Wait, so it scales against HP? Who is coming up with this?

In which case, effective damage reduction from armor would always be based on the size of the hit relative to your HP pool?
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,867
There's zero perks for anyone going SSF in a game clearly designed around trade yet the Path of Exile 2 community has clearly indicated that they reject trade. Time to reevaluate the vision.
1) they won't, it's the VISION, you see

2) SSF was fine in poe1, I've leveled several uber-capable characters to 99-100 with various degrees of squishiness (from zhp to near-immortal), it's just in POE2 there aren't much tools (like bench / proper crafting (fossils/eldritch orbs etc)) to cover for the lacking resists, very lackluster passive tree, D3-like uniques apart from the T0 items that I won't ever get etc
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
"BIG BUTTAN is ruining your melee builds"
Yeah right ...
:smug:
someone got "meme"-d hard

Next up:
BIG TRADE is ruining (...)
 

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