Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Path of Exile is a MAJESTIC incline

Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
Those extremes are not Ill willed coming from me, but I got kicked in the balls for sticking to Infernal, then static instead of immediately going for ice crash. Moving while attacking? What do you mean?

Are you playing self-found or something? The stats you posted are terrible for Merciless and you could easily buy much better stuff.

I saw a bunch of builds that were simple enough with ice crash. I refunded passives and went in the same general direction. As far as passives go I'm sure I got it right. Problem is my gear is shit, but I don't get any good drop. I bought abyssus for a friend of mine so far. Might try to buy other stuff but I need to be sure I'm investing in something not retarded. Which is the hard part when going a bit blind.

I wish I could find a way to integrate EE into my build but I'm not exactly sure how to do it. I read cast on crit in this thread but the poster didn't clarify.
 

Icewater

Artisanal Shitposting™
Patron
Joined
Jun 12, 2011
Messages
1,958
Location
Freedomland
Project: Eternity Wasteland 2
I've found that even in Merciless if you hunt around a bit you can usually find a good deal and get some really good rare gear (even weapons) for just a few chaos. I don't how much an Abyssus would have set you back but you might still have enough chaos worth of stuff lying around. How much currency do you have? And, do you use poe.trade at all?
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,379
A Beautifully Desolate Campaign
You cannot move while casting ice crash, which since you will most likely play it with a slow phys 2hander is quite some time. Not being able to move constantly as melee is kind of a hazard sometimes. Oh and just because some skill didn't work for you doesn't mean it's garbage.

edit: hes already having issues defensively, getting an abyssus is suicide at that point
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,534
You cannot move while casting ice crash, which since you will most likely play it with a slow phys 2hander is quite some time. Not being able to move constantly as melee is kind of a hazard sometimes. Oh and just because some skill didn't work for you doesn't mean it's garbage.

edit: hes already having issues defensively, getting an abyssus is suicide at that point
Yes, he should wear veil of the night instead, all problems solved!
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
You cannot move while casting ice crash, which since you will most likely play it with a slow phys 2hander is quite some time. Not being able to move constantly as melee is kind of a hazard sometimes. Oh and just because some skill didn't work for you doesn't mean it's garbage.

edit: hes already having issues defensively, getting an abyssus is suicide at that point

But don't you pause anyway before attacking with static strike? Not sure I would be skilled enough to use that to my advantage if I not noticed it.
I'm pretty sure that infernal blow is garbage. I seen a lot of threads where everyone would state that static strike was better in every single way, and my own experience tells me that it has a lower AoE potential while only have a little more DPS (and no possibility to schock).

I've found that even in Merciless if you hunt around a bit you can usually find a good deal and get some really good rare gear (even weapons) for just a few chaos. I don't how much an Abyssus would have set you back but you might still have enough chaos worth of stuff lying around. How much currency do you have? And, do you use poe.trade at all?

About 100 alteration, 50 augmentation, 50 transmutation, 70 jeweller, 12 chance, 10 alchemy, 40 blacksmith, 100 armorer, 20 chromatic, 160 scrolls, 10 chaos, 1 divine, 2 vaal, 1 blessed, some cards and rare jewels.
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
Does the AoE of icecrash, or any melee skill for that matter, counts as critical for melee weapon, or only AoE critical?
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,535
Location
Transylvania
I expected a ''git gud reply'' and I still got mad when I saw it.

I thought about Enduring cry, immortal but they nerfed it. You cant put them on auto cast anymore. So I would need to cast them individually, which takes time in the middle of a fight plus my fingers are fairly busy with mana potions, life, armor/ele potions, flame dash, decoy totem. I would probably die if I stopped stunning/knocking enemies for 1 second and taunted all the enemies to get to me at once.

I got molten shell on auto cast with some nice damage boost and curse of flammability. I was thinking about arctic armor but I also have to run Clarity and Herald of ash for crucial DPS boost. I could run a third aura but then there's that node I took that eats my mana for 30% of the damage. I'm not so sure if it was wise since I occasionally run entirely out of mana and can't cast any skills when I take a lot of damage. Not sure if the 30% transfers back to life if I run out of mana to eat it.

Enduring cry is not nerfed, it just doesn't work with Cast when damage taken anymore. You should try to get used with casting enduring cry right before engaging a pack of mobs. It is a solid form of damage mitigation and it will save your ass plenty of times. If I understand correctly from your posts you're playing an icecrash build, but you specced into Mind Over Matter and you are also using flame dash as a mobility skill. My advice would be to refund the Mind Over Matter keystone, it is not worth it unless you have a high unreserved mana pool and especially as a melee char is probably doing more harm than helping you at this point. You get hit a lot consistently leaving you without mana and unable to attack. Unless you run blood magic support gem, but it is not the case here. And yes, if you ran out of mana the next hit's damage will be 100% dealt to your life pool. Ditch flame dash and get yourself a Leap Slam. Link it with fortify and Endurance charge on melee stun.

I get frozen a lot. Shocked a lot, ignite and bleed aren't much of a problem.

You probably have a low life pool and/or poor resists. Later when you get better gear, with resists and good max life rolls you won't get affected by elemental status ailments so easily. You can also use a resistance flask. A topaz one would be great.

Do you recall how it was for you at level 65 on merciless? Shit has been impossible for me since act 4 cruel and act 3 cruel as far as warbands are concerned. Trash mobs I can deal with even if they murder me scary fast too, but damage soaking warbands I can't.

I remember I skipped warbands parties early on when I didn't do enough damage and fighting them was just a waste of time. Other than that I don't know what to tell you, I did not have problems with the bands. On maps I ran into some parties that did a fuckton of damage, mostly because of the map mods I assume, but they weren't that hard to kite. On high level maps I can see that they can be quite insane. Other than that act 4 bosses were the major issue and they pretty much overshadowed everything else. While leveling my single target dps was kind of crappy. When I reached mercyless I had capped resists, decent life pool and I was starting to pack some good dps, so from act 1 merc till maps it was a breeze.

Try getting more life nodes and craft some resists on gear with the masters, even if you're going to change items, just apply the lower, less expensive rolls. It's still better than to stuck at farming ledge.
 

Radech

Augur
Joined
Sep 1, 2007
Messages
516
Remember endurance charges also gives you resists and physical mitigation, so you probably shouldn't even run immortal call until your resists are capped. Enduring cry also gives you life regen, so it's a second life potion.

Could you link your tree I'm kinda curious, It seems a bit all over the place - maybe you've gotten a bit too obsessed over keystones, and have allocated too many stats?

I levelled my melee templar layering endurance charges(with enduring cry), artic armor and fortify for a lot of physical mitigation, and specced a lot of resists in the passive tree while levelling(specced out of most of it now as I'm overcapped), One of the tankiest chars I've ever done and def. the tankiest two-hander I've played.

So I'd suggest getting rid of MoM, getting rid of clarity, run artic armor and enduring cry, and find some resists in the tree
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
The problem I have with Rallying cry is that the regen bonus it provide is not enough to mitigate the damage I'll take from all the enemies at once. Right now my decoy totem is saving really saving me from dying too fast.

https://www.poebuilder.com/characte...uXqUTcTQxHRT60mTnFy9V1oCkkFUnLzrYhjs0jmvZFPY=

I could optimize, which is what I'll do, if I decide not to go with EE, if I remove those 3 nodes at the start. I'm going for critical for the rest of the build. I noticed that changing melee physical support for fortify support actually killed my DPS. I think it's because more and increased are 2 different things, but it's really huge. from 3000 to 5000 almost.

What was your melee templar's main skill? I have another level 66 templar with no passives (from 2012), I was thinking about going for another good build with him as well.

I guess taking off mind over matter would allow me to run 4 auras and notably boost my defenses. But I've also had my ass saved so many times by the 30% damage mitigation. The thing I'm wonder is, if it transfers to your life if you don't have enough mana to mitigate. Not 0 mana, but something like 32 mana. Since my regen is so high.

Is tyrannosaurus still shitposting because he's a shit player?

Check yourself before you speak.
 

Radech

Augur
Joined
Sep 1, 2007
Messages
516
https://www.poebuilder.com/characte...SGjinpdWLSi7JZ0FyvJqxQvMRcYVyD0bXVylmnuNqFm8=

Tinkered with it a little - there's a lot of good nodes in the far-left side (20% reduced damage from crits is godly), and some good staff and ele nodes - there's a lot of resists near the marauder you should pick those up, and pick up extra endurance charges if you run enduring cry - 5 endurance charges = 20% all res and 20% reduced melee damage added to armor

Those long detours to fending and sovereignty and EE is really what's hurting this build though - Sovereignty isn't really doing much for your build, and the ele nodes near EE really pale in comparison to the ele traingle in the left side.

This is my templar - a not very templar'ish phys 2-hand cycloner - as you can probably see I'm used to playing duelists :P

https://www.poebuilder.com/characte...hc-RR5LHqGOsJ7SDvDu9O73zwH_Iv9kj3Mvjr_Ev_sA==

Edit: These babies are the reason I've picked up fending:
http://pathofexile.gamepedia.com/Empire's_Grasp
My first and so far only Exalt drop went into buying those - before that I actually used fend as my main skill - just got bleed on my axe AoE strygwyr ftw
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,534
The problem I have with Rallying cry is that the regen bonus it provide is not enough to mitigate the damage I'll take from all the enemies at once. Right now my decoy totem is saving really saving me from dying too fast.

https://www.poebuilder.com/characte...uXqUTcTQxHRT60mTnFy9V1oCkkFUnLzrYhjs0jmvZFPY=

I could optimize, which is what I'll do, if I decide not to go with EE, if I remove those 3 nodes at the start. I'm going for critical for the rest of the build. I noticed that changing melee physical support for fortify support actually killed my DPS. I think it's because more and increased are 2 different things, but it's really huge. from 3000 to 5000 almost.

What was your melee templar's main skill? I have another level 66 templar with no passives (from 2012), I was thinking about going for another good build with him as well.

I guess taking off mind over matter would allow me to run 4 auras and notably boost my defenses. But I've also had my ass saved so many times by the 30% damage mitigation. The thing I'm wonder is, if it transfers to your life if you don't have enough mana to mitigate. Not 0 mana, but something like 32 mana. Since my regen is so high.



Check yourself before you speak.
Oh yes, "more" and "increased" are two different things. More is the one that gives you a bigger increase in the particular area because it stacks multiplicatively rather than additively like "increased" for more information check here: http://pathofexile.gamepedia.com/More
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
https://www.poebuilder.com/characte...SGjinpdWLSi7JZ0FyvJqxQvMRcYVyD0bXVylmnuNqFm8=

Tinkered with it a little - there's a lot of good nodes in the far-left side (20% reduced damage from crits is godly), and some good staff and ele nodes - there's a lot of resists near the marauder you should pick those up, and pick up extra endurance charges if you run enduring cry - 5 endurance charges = 20% all res and 20% reduced melee damage added to armor

Those long detours to fending and sovereignty and EE is really what's hurting this build though - Sovereignty isn't really doing much for your build, and the ele nodes near EE really pale in comparison to the ele traingle in the left side.

This is my templar - a not very templar'ish phys 2-hand cycloner - as you can probably see I'm used to playing duelists :P

https://www.poebuilder.com/characte...hc-RR5LHqGOsJ7SDvDu9O73zwH_Iv9kj3Mvjr_Ev_sA==

Edit: These babies are the reason I've picked up fending:
http://pathofexile.gamepedia.com/Empire's_Grasp
My first and so far only Exalt drop went into buying those - before that I actually used fend as my main skill - just got bleed on my axe AoE strygwyr ftw


Yeah If I don't figure a way to use EE, I will get a lot of refund points to spend on going for the criticals. Do enemies crit a lot? Diamond skill, now that I didn't notice, I need that one. The reduced mana, is because I was thinking that, if I drop Mind over matter, I could run up to 4 auras, which would really be a boost. Dunno what you think about that.





That's a very interesting build, is the point to draw enemies closer to you if they keep retreating?

Also, I have to ask, why even go for Templar? Were the nodes you picked there really crucial?
 

Radech

Augur
Joined
Sep 1, 2007
Messages
516
No real reason to go templar a marauder or duelist would get going faster, but it actually started out as an icecrash build :P Just kept playing around with it, used some respecc point to drop ele damage - picked up fend along the way and fell in love with the crowd control(it knocks units back out to max range and no further, so you can keep hitting them).

Whenever you get frozen/shocked or ignited it's because of an enemy crit(or special skill, but that's rare), so somewhat often, and the big reason is that it's usually a crit when you get one-shotted(where armor isn't very effective), so big crits will fuck you up, anything that reduces those crits therefore substatially increases survivability, currently using belt of the deciever as well(30% additional crit reduction), this combined with capped resists means I'm almost never frozen/shocked/ignited from normal attacks(length of these effects is based on how much damage they deal to you as a percentage of your total hp)

The idea of the build(now at least) is to just hoover the map with cyclone, bringing many mobs together and killing them in a single pile - Now that I've gotten attacks causes bleeding(lvl 7 vagan weapon craft), my dps has skyrocketed, as bleeding damage increases substantially while the target is moving(which it is all the time). - Good times in beyond maps :P

Do note that heralds are not auras so they do not benefit from aura nodes - so right now you're only buffing clarity, which you shouldn't need if you're dropping MoM, and all the mana reductions you've picked up are only for costs not for reservations, There's not really that many auras that would benefit your build enough to go aura nodes imo, unless you're going for the resist auras(which might be what your build needs), either that or go hatred for max dps, I'd prioritize getting artic armor in there as well, the phys/fire damage reductions are nice, but what really shine is the chilling ground, you can slow any mob(bosses included except atziri afaik), just by leaping over them. And as Carceri mentioned leap slam+fortify > flame dash (I've got a 4-link with leap slam, faster attacks, fortify and frenzy, using leap slam when clearing packs, and frenzy on bosses as my only other way of getting frenzy charges is using blood rage) I would argue that faster attacks is better than endurance charge on melee stun if you only have a 3-link, a 2-hand staff is slow as fuck, and leap slam needs attack speed
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
I did notice my herald now only uses 22% so this must have benefited to an extent. I did that in the hopes of having enough space to run around 4 boost like that. If I go for endurance charges on melee stun don't I need to take some stun node as well to make it really optimal compared to just killing enemies as fast as possible instead of waiting to slowly get endurance resist bonuses?
Would you recommend I do the same thing as you with cyclone? Why did you stop using ice crash?
 

Radech

Augur
Joined
Sep 1, 2007
Messages
516
I did notice my herald now only uses 22% so this must have benefited to an extent. I did that in the hopes of having enough space to run around 4 boost like that. If I go for endurance charges on melee stun don't I need to take some stun node as well to make it really optimal compared to just killing enemies as fast as possible instead of waiting to slowly get endurance resist bonuses?
Would you recommend I do the same thing as you with cyclone? Why did you stop using ice crash?

Oh yeah i see it's reduced mana reserved - thought it was just for auras, yeah then it might still be worth it - you might be able to run AA, a herald and hatred lategame

Was already using fend by the time i got ice crash, and while there was a significant dps upgrade, i prefered the feel(and survivability) of fend. Played around with it a bit, but felt a bit too spelly, and the delayed damage was a bit wierd, didn't give it much of a chance though as i got multistrike in the next act, which made fend catch up in dps.

switched to cyclone for mapping as fend is really shitty vs. bosses, and standing staitionary for so long is just too dangerous.

Cyclone really is the most viable end-game skill imo, especially with life on hit then you pretty much only die from one-shots, the fact that you move around all the time is a blessing and a curse though it's very much a different playstyle, and it's very hard to keep mana up, you really need mana on hit to sustain it(why i went to duelist for revelry and have a 1 mana on hit jewel, tried both mana leech and the node that gives 3% of damage taken added to mana but neither was sufficient, not even in combination)

About endurance charges, the duration refreshes when you get new ones, so once you're capped it's just a matter of keeping them going, which endurance charge on melee stun on leap slam should be sufficient for(leap slam already gives stun bonuses, no need to specc further), and don't link it to your main attack unless you're a discharger that's waste, much better to work in enduring cry or use warlords mark.

Enduring cry really is the shit for melee characters, the mana regen + damage is neat early game, but act VI cruel and forward you really want a guaranteed way to keep up charges.
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,535
Location
Transylvania
I did that in the hopes of having enough space to run around 4 boost like that. If I go for endurance charges on melee stun don't I need to take some stun node as well to make it really optimal compared to just killing enemies as fast as possible instead of waiting to slowly get endurance resist bonuses?

Forget the stun nodes, just pick up more life nodes, from your passive tree I see you managed to avoid most of them. For easier times sustaining endurance charges and fortify do this in addition to what I said in the previous post:
Get a cast when damage taken gem and link it with warlords mark. You can throw in an increased duration too. Mobs will inevitable hit you and warlords mark will proc granting you charges and leech.
Get a heavy strike gem and put a fortify gem on it, on top of whatever you want it linked. Cheap 4L Heavy strike - melee phys dmg - fortify - faster attacks. I assume your attack speed is pretty crap so don't bother with multistrike yet. You will get stuck in the animation and you won't be able to quickly disengage. Keep in mind that this is to refresh the buff duration during prolonged fights, usually with bosses. Of course, if this is not the case and you're comfortable with the animation then use multistrike.

When approaching mobs just leap into the outer most mob you see on a pack, you'll be able to stun most trash mobs anyway, and then proceed to do your thing. Leap or throw in a quick heavy strike now and then to refresh fortify.
 
Unwanted
Douchebag! Shitposter
Joined
Jan 19, 2014
Messages
3,059
I'm digesting all of this.

Cyclone really is the most viable end-game skill imo, especially with life on hit then you pretty much only die from one-shots

This is still a problem against rares. Especially since life leech is not effective if you aren't hitting a mob.


I noticed that public parties have become existent. It's a bit depressing, when I started there was always a ton of them doing farming, boss runs... What happened to the multiplayer component?
 

Radech

Augur
Joined
Sep 1, 2007
Messages
516
This is still a problem against rares. Especially since life leech is not effective if you aren't hitting a mob.

Not sure I understand you? - life on hit pretty much instantly fills your lifebar when cycloning into packs, and is pretty damn effective vs. singletarget as well if you have sufficient attackspeed, but yes you need to learn how to move around with it, the act IV piety fight is a good cyclone trainer :P

I noticed that public parties have become existent. It's a bit depressing, when I started there was always a ton of them doing farming, boss runs... What happened to the multiplayer component?

Most people play challenge leagues and the current ones are ending this week. I usually stay away from standard unless I want to experiment with some far fetched build that I'm not in the mood for rerolling - and I'm really scared of opening my standard league stash, since whenever a league ends your characters and stashtabs are moved to standard, so it's a horrible mess :P

I haven't played poe for about a month, might start it up again for the 1-month combo league otherwise I'll wait for the next challenge league, it's always the most fun the first couple of weeks with a fresh economy(and a huge amount of death notifications on hardcore :P )
 
Joined
Dec 19, 2012
Messages
1,828
I just learned today that gems equipped in your alternate weapon set still level up when you're not using them. Really wish I had known that earlier... to think of the L20 gems I've missed out on!

I love POE but I often wonder about all the mechanics I could be exploiting that I don't know about. Didn't even know about the Regal / Chaos Orb recipe until about a month ago.
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,535
Location
Transylvania
^ That explains the ridiculous exalt to chaos ratios. Nice crafting method too. I have a tyrannical harbinger gathering dust in my stash, but unfortunately I managed to bring only Elreon to lvl 8 so far. Solo play is slow.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom