But then again, its 40% increased damage, and more aoe since you can put down 4 totems now. And with the two small nodes of 20% increased totem spawn rate, you will put totems down really quickly.I've watched a stream last night and here are some of my thoughts.
The new keystone - Elemental something - is very powerful. It gives you 40% more elemental damage after you've scored a cirt but at the same time it resets your crit multiplier. I've seen it being procced by the new lightning gem which fires very rapidly. There is a chart on reddit showing how much crit chance and crit multi you need for it to being worse than a straight crit build.
I was planning to do a HC char but after seeing fight with Izaro I have some doubts. I saw Ziggy murder Dominus and then get wrecked by Izaro who reminds me of Voll on steroids. He has some melee attacks, a really powerful charge and some kind of bombardment which deals a lot of damage. It's good that he summons trash for flask charges though.
Someone during the beta wrote on chat that he used the Chieftain's totem retaliation passive and Merveil murdered herself - might be a good idea to make a shockwave totem with pull gloves and a lot of totem life passives. If this doesn't get nerfed that is.
The traps in the labyrinth do really high amounts of physical and bleed damage. Fire floor does too. A mobility skill is a must imo. And I mean a real mobility skill, not lightning warp which I think is still bugged.
Chris said that there will be a few QOL improvements. /remaining command now shows up to 50 mobs left. The map mods don't collide with quest text anymore. There are some new map mods like 'you deal less cri damage'.
Wanted to make a Hierophant because of extra totems but the 10% less damage for every totem alive would really hurt me. With totem keystone we are looking at 4 totems. Which means they all do 60% damage. Nets me a total of 240% damage, instead of 200% without this ascendancy class.
After what I saw, I'm pretty scared of going HC. But oh well, show must go on.
But then again, its 40% increased damage, and more aoe since you can put down 4 totems now. And with the two small nodes of 20% increased totem spawn rate, you will put totems down really quickly.
And not like there is any other ascendancy for Templar that has anything that would work well with totems.
My plan is to have 3 Flame totems converted to Chaos totems, and one Wither spell totem. Sure, I will only get 180% damage instead of 200%, but I get the increased damage from wither, more aoe, slow from wither. Or maybe a decoy totem if the Wither one is not that awesome.
Yes, the thing about totems in helmet from this ascendancy is if you put flame totem gem in helmet then you can get two flame totems without Ancestral Bond.But then again, its 40% increased damage, and more aoe since you can put down 4 totems now. And with the two small nodes of 20% increased totem spawn rate, you will put totems down really quickly.
And not like there is any other ascendancy for Templar that has anything that would work well with totems.
My plan is to have 3 Flame totems converted to Chaos totems, and one Wither spell totem. Sure, I will only get 180% damage instead of 200%, but I get the increased damage from wither, more aoe, slow from wither. Or maybe a decoy totem if the Wither one is not that awesome.
That would work for sure. I wanted to get a fire>chaos conversion myself. But let's be realistic. At the start of the league you will not be able to do that.
Now that I've researched some more, I'm more inclined to go Chieftain. You still get a shitton of HP thanks to Marauder starting position, BM keystone is just a few nodes away and Tukohama, War's Herald spec is just sooooo good. Only question I have is - does this fire retaliation damage scales from your +spell, +fire nodes? I guess we will find out. Imagine even 2 Flame Totems with taunt and reflect. I don't mind losing 40% of damage with the Hierophant tree. My problem using flame totems were always hard hitting, fast moving mobs. Especially bosses. 2 or 4 totems doesn't make much of a difference here. Besides, I can always use Searing Bond totem as a +1. Every little bit helps.
edit:
What about Scion?
Just read her description. She can allocate both Chieftain and Hierophant right? According to the wiki: The Ascendant can either take two Ascendancy Class passives or further invest onto one class's path to gain a second starting point in the Skill Tree of that class.
Sooooo, if ew take both of them we get:
- 15% chance to Ignite
- 30% increased Damage while you have a Totem
- Gain 15% of Physical Damage as Extra Fire Damage if you've Killed Recently
- Regenerate 2% of Maximum Life per second while you have a Totem
- 25% increased Maximum Mana
- Gain 8% of Maximum Mana as Extra Maximum Energy Shield
- Skills in your Helm can have up to 1 additional Totem summoned at a time
- 20% chance to gain a Power Charge when you place a Totem
That's the combined benefit of 2 classes. Dunno what the skill in totem means. Would require me to socket my helm with Flame Totem yes? Which would basically require Geofri's Crest so I wouldn't gimp myself.
Is the downloadable tree on reddit safe? not sure if i want to run the exe.
https://github.com/EmmittJ/PoESkillTree/releases/tag/2.2.4
story of my life...traps can generate frenzy
Normally you can have only one totem placed at any time. There are ways to have more:since I've never designed a totem character, and don't really expect to, I wonder is it possible to cast Rejuvenation and Devouring ? I could use the former for the newly augmented Energy Shield from maximum mana, and Devouring for Life and Mana, for that matter s it possible to cast two (or more) totems of these types ?
either way I want to start with Divine Guidance (40% damage to mana), Sanctuary of Thought and Illuminated Devotion