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Path of Exile is a MAJESTIC incline

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
done with duelist playtrough.

Around 10 hours, doing all side quests too. Mostly flying on ethereal knives dual wielding claws and glad ascendancy.
you are going to skip maps?
Nah, grinding for hours maps is not something i like and i have some work to do before i take vacations on 7th.

Upgrades in POE to reach juiced red maps reliably outside of trading are hard to come by. With current build i could do mid tier maps at best as i had some luck with gear and have like 3,5k life , 75% block, 78% all res outsdie of chaos and glad blood splosions to pop those packs, also 20% elusive on hit. Ele damage is still a problem since they removed glad spell block and suppression isn't easily available on my part of tree.

I am glad though that poe 2 is removing life nodes from the tree. They tried to mitigate that with life per level improvements few years back but it always sucked because tree nodes are waaaay to important.

edit:

Decided to run again new playtrough with bow ranger this time and try that kalgur village stuff. So far seems fun.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,533
done with duelist playtrough.

Around 10 hours, doing all side quests too. Mostly flying on ethereal knives dual wielding claws and glad ascendancy.
you are going to skip maps?
Nah, grinding for hours maps is not something i like and i have some work to do before i take vacations on 7th.

Upgrades in POE to reach juiced red maps reliably outside of trading are hard to come by. With current build i could do mid tier maps at best as i had some luck with gear and have like 3,5k life , 75% block, 78% all res outsdie of chaos and glad blood splosions to pop those packs, also 20% elusive on hit. Ele damage is still a problem since they removed glad spell block and suppression isn't easily available on my part of tree.

I am glad though that poe 2 is removing life nodes from the tree. They tried to mitigate that with life per level improvements few years back but it always sucked because tree nodes are waaaay to important.

edit:

Decided to run again new playtrough with bow ranger this time and try that kalgur village stuff. So far seems fun.
The problem with skipping maps is two fold. Campaign is super easy on purpose so you are never forced to have a real build. I usually finish campaigns with whatever, 4l, 3l , whatever skill I feel like using. Maps is only place in the game where you have to think about your character and your build and get pieces for it.
Just playing campaign is pointless.

This is why I wanted PoE2 campaign to actually be hard and force you to take it seriously.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,800
Guys you probably don't need new title but some shuffle so you can play blind. So maybe you should have embraced some early timeless jewel concept instead some lofty dev-knows-better-hell-yeah kek-kool-aid.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,970
Guys you probably don't need new title but some shuffle so you can play blind.
They used to do roguelike themed races where you had chests full of cool loot after each zone and permadeath. It's a shame they didn't make it into some kind of permanent mode, I'd have played the hell out of that. Only got to do it a few times because they were always very limited time like once a league or some shit.
 
Joined
Apr 27, 2015
Messages
872
Location
Isometric realm
Do you guys use online builds or you experiment on your own?
Played until act 2 with a duelist. Didn't touch POE since 2018, found QOL like shortcut to teleport and beastiary. Dx12 looks better.So much fun compared to D4.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,800
Guys you probably don't need new title but some shuffle so you can play blind.
They used to do roguelike themed races where you had chests full of cool loot after each zone and permadeath. It's a shame they didn't make it into some kind of permanent mode, I'd have played the hell out of that. Only got to do it a few times because they were always very limited time like once a league or some shit.
There was also a random tree event that didn't coincide with tattoo stuff at all. Why (?).

Also they don't do justice to old league stuff really. Well basically timeless jewel stuff is retired just like Cadiro and that was million times better voice act than you going to get also better theme than this tribal stuff with grunts. Straight up fiendish stuff, king of mists who even writes this shit.
retire
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
This is why I wanted PoE2 campaign to actually be hard and force you to take it seriously.
That's just a pipedream. These games are based on repetition and grind, and realistically, you won't even be able to max out your character during a normal playthrough.

In PoE2 you will get to level 45 at the end of Act 3, then move to NG+ (Cruel level difficulty) to get to level 65, and then move to the endgame to get to 100.

NG+ will be replaced by acts 4, 5 and 6 on full release. They removed them on EA release to get more content for Endgame.

The only thing that could change are the bosses, since now you have WASD controls and dodge and some things could be based on your actual skill.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,533
This is why I wanted PoE2 campaign to actually be hard and force you to take it seriously.
That's just a pipedream. These games are based on repetition and grind, and realistically, you won't even be able to max out your character during a normal playthrough.

In PoE2 you will get to level 45 at the end of Act 3, then move to NG+ (Cruel level difficulty) to get to level 65, and then move to the endgame to get to 100.

NG+ will be replaced by acts 4, 5 and 6 on full release. They removed them on EA release to get more content for Endgame.

The only thing that could change are the bosses, since now you have WASD controls and dodge and some things could be based on your actual skill.
You never max out your build. Only difference between campaign and maps in PoE1 is that everyone does more damage in maps and can receive more damage so you are forced to get more life, max out your resists and get that 5l and later 6l.
There is no real reason to not also make campaign be harder in same way so you are already forced to use a real build and farm for gear and levels if need be.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
Tried some more Kalgur mechanic. It fucking sucks. It is effectively just currency farming (+ some uniques) for a whole lot of walking.

I like though changes to campaign where some of the league mechanics became integrated better into game. Like first timeless monolith being at the site of battle in act 1, or ritual being first seen in act2 woods in area where later you do "ritual" to put to grave grust, or some new additions like mini quest in felshrine ruins.

Do you guys use online builds or you experiment on your own?
Played until act 2 with a duelist. Didn't touch POE since 2018, found QOL like shortcut to teleport and beastiary. Dx12 looks better.So much fun compared to D4.

There is nothing worse in arpg than to follow some online build. Like what is the point of playing diablo-like arpg if you follow some guide ? The destination always sucks ass, so arpgs are strong on the journey. With online build there is no journey, nothing to learn, no experimentation, no fun.

I did that few times during D2 era and it effectively sucked fun out of the game and never did so till today.

And it kind of sucks ass along with freely available gear from trading. There is also nothing worse than to discover your amazing new loot you got from hard boss you fought is worth 1 alt...
 
Last edited:

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
601
There is nothing worse in arpg than to follow some online build. Like what is the point of playing diablo-like arpg if you follow some guide ? The destination always sucks ass, so arpgs are strong on the journey. With online build there is no journey, nothing to learn, no experimentation, no fun.
Your homebrew-ass build is not going to reach endgame (unless you have a deep understanding of the games mechanics and all the items, gems, jewels, nodes etc.)which means that you're missing a good chunk of the game. There are way too many knowledge checks required in order to be able to have a build that is able to reach those end-game milestones and not feel horrible to play. Don't get me wrong, there's nothing wrong with trying your own build and seeing if it sticks. It's actually very enjoyable and something I'm looking forward in the beta since no-one will know what is meta. But to say that there's nothing worse in an arpg than to follow a build, especially as a beginner once you tried your first few builds, is asinine.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
And it kind of sucks ass along with freely available gear from trading. There is also nothing worse than to discover your amazing new loot you got from hard boss you fought is worth 1 alt...
thats why i only play ssf. Biggest downside in my book is how a bunch of build defining uniques for 1alch are not available.

tried ruthless but it takes it to the extreme and you just cant have fun with building

There is nothing worse in arpg than to follow some online build. Like what is the point of playing diablo-like arpg if you follow some guide ? The destination always sucks ass, so arpgs are strong on the journey. With online build there is no journey, nothing to learn, no experimentation, no fun.
Your homebrew-ass build is not going to reach endgame (unless you have a deep understanding of the games mechanics and all the items, gems, jewels, nodes etc.)which means that you're missing a good chunk of the game. There are way too many knowledge checks required in order to be able to have a build that is able to reach those end-game milestones and not feel horrible to play. Don't get me wrong, there's nothing wrong with trying your own build and seeing if it sticks. It's actually very enjoyable and something I'm looking forward in the beta since no-one will know what is meta. But to say that there's nothing worse in an arpg than to follow a build, especially as a beginner once you tried your first few builds, is asinine.
nah, pick one of the new skills and you should be able to blindly reach end game in ssf. Or at least I could when I cared.
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
601
nah, pick one of the new skills and you should be able to blindly reach end game in ssf. Or at least I could when I cared.
Could be our definition of endgame is different. Where you reaching pinnacle bosses? I can see it if you've got some hours into the game and know what to look for but I doubt it's doable for a beginner.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
nah, pick one of the new skills and you should be able to blindly reach end game in ssf. Or at least I could when I cared.
Could be our definition of endgame is different. Where you reaching pinnacle bosses? I can see it if you've got some hours into the game and know what to look for but I doubt it's doable for a beginner.

What do you get for beating pinnacle boss without any of your own input ? You didn't do shit. Someone else did that for you. You might as well turn on god mode or cheat if there was such possibility. On other hand anything they drop is by definition worthless because you already have a build to beat them.

Unless you find grinding 100s of hours for gear for that build to kill pinnacle boss "gameplay" or "fun"

I rather do my own build and see how far it can go. If it won't reach pinnacle boss... then that's fine, i'll roll something else instead.

tried ruthless but it takes it to the extreme and you just cant have fun with building

In ruthless you build with what you find rather than pre-build and then execute it. Ruthless fun comes from building with what you have and not what you can farm.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
nah, pick one of the new skills and you should be able to blindly reach end game in ssf. Or at least I could when I cared.
Could be our definition of endgame is different. Where you reaching pinnacle bosses? I can see it if you've got some hours into the game and know what to look for but I doubt it's doable for a beginner.
yes, last time i cared ive reached shaper, going in blind with dot curses and as usual they were not tuned well. Looking at wiki... sounds like I cared 5yrs ago? And yeah, if its new skill you kind of must go blind.
Grinding maps is not fun. Reaching mid atlas however is very much so. Hence I mirror Perkel opinions in here.
Not quite sure why would you copy someone endgame build. So you can do mindless grind and gift your currency to build poster?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,373
I could understand it if POE1 actual gameplay as in animations/mob responses etc. would be fun but it sucks fucking ass. So in sense i don't care about numbers i want to smash that kind of thing or farm currency for some neat project at least is reasonable.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,800
It's up to you to use builds as guidelines and if you had semblance of sense you'd do that. But it's kinda hard when the dev-knows-better dept treats this stuff as chopping block and opportunity for curtailing instead of expansion. So the whole premise is false and shoe-horned then drooling morons wallow in some cargo-cult muh-melee-vision and etc shit.
 

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