i love heat maps. I love data.
It begs to create LP like: heat map driven char planning... Which would fail miserably ofc
The heat map looks a lot like my witch's tree
I'm very surprised that Force Shaper has no heat at all, given it's value and accessibility.
Not really surprising.
Currently, if you go for scaling phys damage, you either go poison or phys to ele conversion.
If you go phys-to-poison, it's much more rewarding to scale chaos damage for double-dipping purposes, since there are already plenty of ways to scale phys-to-chaos in endgame.
Phys-to-ele has no need of extra chaos damage, so the cluster gets skipped.
And in either case, you're probably better off getting more generic mods as well - projectile or area damage.
Really, you only have to look at ascendancy passives usage these days.
The picture says it all:
1) Assassin, Pathfinder.
2) Elementalist, Inquisitor.
3) Occultist, Raider, Berserker.
I'm kinda surprised by Inquisitor popularity. Is enemy resistance so big problem? There are penetration gems and curses.
It's all in the name of effectiveness and synergies:
1) Enemy ele res reduction is mandatory for ele-based builds, but has diminishing returns, so stacking a lot of it may be counter-productive.
2) Expending limited build resources (gem links, curses, passives, gear mods) towards enemy ele res reduction, while buffing damage indirectly, also means that you're using fewer straight damage multipliers.
3) Stacking crit (if you can devote enough of build resources to it) is always better in terms of overall damage potential, and it scales much better with investment than the same non-crit build. That is because crit damage is the additional "more" multiplier in the damage formula, while stacking more of vanilla damage and attack/cast speed will soon result in severe diminishing returns.
4) Inquisitor offers 2-for-1 advantage if you free up build resources devoted to enemy ele res reduction and redirect them towards maximising crit chance, you're simultaneously getting a) more damage due to more crit b) consistent solution to enemy ele res problem.
Usually it takes the form of stacking crit on passives + swapping out the otherwise-mandatory ele penetration gem for increased critical strikes gem.
And, of course, the inquisitor ascendancy itself provides sizeable buffs to crit chance and damage, elemental damage, and attack and cast speed.
The added bonus is that inquisitor in specific circumstances can completely eliminate the drawbacks of elemental equilibrium while providing all the benefits. The most popular example of that is using pure cold damage builds with Hrimburn unique gloves to be able to cause cold damage to inflict ignites. Since ignites are coded as fire damage, and you still inflict only (unless you fucked up gearing) cold damage with your hits, that means that inquisitor with EE would constantly inflict fire-based ignites with their cold damage, apply -50% fire res with EE, while ignoring the +25% cold res from EE thanks to his ascendancy.