Excidium II
Self-Ejected
Looks like a fun build, satisfying skill to use.
I never understood the appeal of mining when traps do the same at longer range.
Mines do more damage and you don't depend on enemies triggering them or using combinations of unique items to have instant trigger. Traps are better for low AoE or self cast range spells like Vortex or Ice Nova, Mines are better for things that hit things to screen edge like Arc, bow skills or GC.I never understood the appeal of mining when traps do the same at longer range.
do the same
Looks like a fun build, satisfying skill to use.
It was an effective demonstrationdo the same
You need to hop to my H/O right now and see this, if that's what you think (tbf I thought the same until I tried it)
Looks like a fun build, satisfying skill to use.
Very much, though mines are hella awkward until you "get it".
This expansion made me return to the game after so many years. Either this had a graphical makeover or the game looks better than I remembered.
Anyway, act 3 is sucking the life out of me. The game is also to easy for too long, which is in general a problem with the genre. Are the new 6 acts worth it or are just reskins?
Arc or Glacial Cascade are two popular options.Trying to spec out my fire trapper to a miner. Anyone got any suggestions on a fun spell to use with this? Is Arc viable?
Trying to spec out my fire trapper to a miner. Anyone got any suggestions on a fun spell to use with this? Is Arc viable?
Are the new 6 acts worth it or are just reskins?
Google autobomber builds, I know RaizQT played his own on stream on multiple occasions. You can take ideas how to make it work from his version.I've been trying to think of a way to abuse the new herald based chestpiece for a build, https://pathofexile.gamepedia.com/The_Coming_Calamity
I feel like with the recent dot changes, getting a 5 link herald of ash (or maybe two heralds, like ash and frost?) on that thing could be really brutal. Lots of potential 'ailment' damage to add to it.
But I'm not sure how to make it work against bosses without adds, aside from some janky shit like worm blasting. Maybe make it a stunlocking build? High single damage hits would fit well into both aspects, and lone bosses tend to be the most vulnerable to stunlocking. Or maybe a dot/viper strike build, using the herald for trash clearing.