Lots of people are now angry, many are asking for refunds for their Spectre MTX and others are leaving the game.
And I say good riddance. People who bought MTX before the patch even hit and are now crying wolf are about as retarded as people who are asking for a refund on No Mans Sky. I don't feel a shred of pity for these people and having them leave the game forever can only be a net-positive.
If certain Spectre are a problem nerf those, not do this.
Buffing/nerfing spectres isn't as easy and clear cut as it might seem, since their scaling directly comes from their base stats. They would have to nerf certain mobs, which would mean that those mob-types are going to be hitting like wet noodles in maps. The last time they did that was after releasing act4, when they nerfed revenants to only have 3 projectiles instead of 5. There was only one other nerf to monsters because they were OP as spectres before that, almost a year earlier, when they nerfed miscreations and got rid of snapshotting. You didn't even experience the cast on death/trap/mine double-dipped miscreations with gigantic AoE that instakilled bosses. Guess what, spectre builds were still playable after all those nerfs, and back then noone even knew about the desecrate bug yet.
Spectres have always been somewhat good for clearing and great for bosses, but the new generation of PoE players has been crying non-stop about that "mediocre" clearspeed issue until GGG eventually removed the spectre movementspeed limit. Combine that with plenty of new and unproven mob-types and we got stuff like TVs, Solar Guards and Wickermen cutting through T16 maps like butter. Sure, you can nerf those monsters, but that doesn't change the fact that monsters like revenants or flame sentinels can pretty much do the same, only a little slower, and have been doing so for years. A good spectre build is one of the strongest builds out there, while being fairly cheap to build, which is why a lot of highlevel SSF players are spectre necros. It is also pretty boring, which is why most people avoid this style of gameplay.
After the patch it is a little harder to get the exact spectre you want at the highest powerlevel, but it is still doable fairly quickly, takes probably about an hour of playtime if you're really unlucky. But they stay forever, are almost unkillable unless you play badly, and even then you can easily replace them with weaker versions until you get T16s again. What exactly is the fucking issue here? The alternative would have been to nerf ALL Spectre builds, and that wouldn't have created less outrage either. Judging from all the insane whining that happened after the AoE changes, CI nerfs, double-dipping nerfs etc. the current version at least keeps the powerlevel of highend spectre-builds the same, while making it more difficult to reach that level at first. This isn't fucking Pokemon where you die to the final trainer and just go to the pokecenter to heal your pokemon that just died only to return 3 minutes later. If you fuck up and your spectres die, you gotta put in the work and get new ones. Just pay attention to map-mods while rolling maps, look for "Inhabited by" mods and either sell them or keep them away for later in case your spectres die. Problem solved by playing the game, not crying about how GGG hates fun.
If the community wasn't a bunch of retarded, low-attention, hype-chasing crybabies, everyone would realize that while the desecrate bug was very helpful, it's not the end of the world or the death of all spectre builds just because they fixed it. Spectres will still remain as strong as they were before, without the issue of a DC, log-out or crash requiring you to set everything up again and again and again. Which also took quite a bit of time, but those whiny children wouldn't know because they never played a spectre build in their life but are now complaining about how the desecrate fix made spectres unplayable. Which is simply not true.