T. Reich
Arcane
ALL shaped/elder gear was one huge mistake.
That's one of the genuine downsides of PoE. In Torchlight II (not the best ARPG ever, but decent), as an ice wizard or whatever, I remember using a wide variety of different abilities strategically: an ice cage to protect myself or trap enemies, fullscreen ice storm thing, a more concentrated directed ice attack, a damaging ice teleport, and an AoE on-enemy-death life and mana drain.
To be fair, the potions bar is practically a second ability bar in PoE, so there's that to consider. Still, at the high end, it seems to boil down to teleport-BANG-teleport-teleport-teleport-BANG BANG BANG-teleport-BANG-teleport-teleport-BANG BANG BANG, with maybe some fast running interspersed with teleporting or what-have-you.
Meanwhile we got Poets Pen for even more passive gameplay options. Its kinda fun though.
'Fake' dual wielding is currently the single strongest option for melee gameplay and has completely moved away from their original design philosophy; two-handed combat being the lumbering damage dealer, sword n board the defensive option, and dual wielding falling somewhere in between the two. Stat sticks provide the best of both worlds as they give the 'more' damage and attack speed bonus from dual wielding, an easy 30% block chance when counting the passive tree bonuses, and fucking obscene damage from weapons that normally are vendor trash / trade for 1alc (Princess / Temp Steel) all the way to Shaper Sceptres that can provide you with over 100% 'more' damage PLUS 25 - 35% crit multi, and even a large chunk of accuracy.they need to ged rid of those fucking Stat Sticks (especially those Shaper Conversion ones)
Gotta be more specific, pal.
You mean increased, not more, right?100% 'more' damage PLUS 25 - 35% crit multi, and even a large chunk of accuracy.
Sunder.I'm guessing stat sticks mean you equip say, a sword and a mace, and then use a skill that only works with one of them? Seems reasonable you would not get the as bonus from that.
Added damage is more like MORE damage than Increased Damage because it adds to your base damage than is than Increased by all the Increased modifiers and then by all the More modifiers and by critical multiplier.You mean increased, not more, right?100% 'more' damage PLUS 25 - 35% crit multi, and even a large chunk of accuracy.
I'm guessing stat sticks mean you equip say, a sword and a mace, and then use a skill that only works with one of them? Seems reasonable you would not get the as bonus from that.
And these stat sticks are new?its actually 'more' and the reason those new sticks are ridiculous.You mean increased, not more, right?100% 'more' damage PLUS 25 - 35% crit multi, and even a large chunk of accuracy.
I'm guessing stat sticks mean you equip say, a sword and a mace, and then use a skill that only works with one of them? Seems reasonable you would not get the as bonus from that.
Yeah, it is about using skill like reave and holding weapon like mace in offhand. It used to be fine as offhand weapons were limited and unique, like death hand which gave you power charges generation and unholy might... and was quite expensive. It pales in comparison with sticks having 3 different mods with more dmg conversion.
But he set his target fps at 10!It goes blurry to keep up with targeted FPS you gave it.
That is very 3.0, now it is about Glacial Cascade totems.But he set his target fps at 10!It goes blurry to keep up with targeted FPS you gave it.
And Ice storm sure is fun, like fire storm it benefits greatly with prolonged casting. The damage just snowballs like crazy then.
GGG said that they will run some kind of flashback even before next league, I will probably play it as Frostballs totem Hiero for the sweet sweet one button gameplay.
About 5 FPS well.Or maybe I should go quad Icestorm totems. I wonder how well that would work.
So, who wants to play in a party?About 5 FPS well.Or maybe I should go quad Icestorm totems. I wonder how well that would work.