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Path of Exile is a MAJESTIC incline

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
...same song with blizzard's money printers so it's spiritually diablo2 afterall allright.

Dunno why they even take away stuff like endgame oriath. "Hey dont get ideas about expanding"
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
...same song with blizzard's money printers so it's spiritually diablo2 afterall allright.

Dunno why they even take away stuff like endgame oriath. "Hey dont get ideas about expanding"

It wasn't diverse enough. :negative:
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
At least they didn't retire delirium (while the game shits itself from a perf standpoint still even after multiple rework )

Should've started 2 from delirium for good measure xD
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
New league - Necropolis
had that feeling we get another dungeon crawling / tomb raiding

Looks to me like a type of League that will enable all the previous bosses from PoE1 to be in PoE2 via this Necropolis. The NPC hints at this heavily during his little speech. The two bosses shown could be some sort of pairing that you can pledge yourself to, Covenant style. Maybe there are other combinations of bosses you could do. Maybe this will enable a more difficult version of these bosses as well. This way poe2 won't have to implement the entire Syndicate, but still have Catarina as a boss fight available. Doing the same for Sanctum/Lycia doesn't make sense to me, because Sanctum is a perfect fit for PoE2 as well, so I'm thinking the boss combos aren't just those two.
 

Kjaska

Arbeiter
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Germoney
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The turbo function on my mouse is much faster, but it's nice for all the newbs. Although I doubt any newbs are going to choose PoE1 over PoE2 once it's out. If they enable the clicks to go as fast as the refresh rate, that would be an actual improvement.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
thank
gods!
no more spamming clicks (I have a4tech with x3 fire button for that) you just hold key to reapply

Who fucking cares for something you will do 0.1% of the time.. why are there still 5 additional buttons for potions use?! Potion spamming is biggest cancer in PoE1.
As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,022
As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
I love that their response to years of people complaining about piano flasks was giving you the choice rolling back like 10% of the changes they made that enabled it in the form of longer duration potions, or just bypassing it completely... if you're a trade whore.

"Guys we came up with this brilliant idea where you can enchant the flasks so you only press them 9 times as often as when we designed the system, instead of 10 times as often. We've solved the ARPG genre!"

Honestly, the most hilarious thing about PoE is that so many changes over the years have been made for the sake of reducing server strain- changes to the way loot drops, nerfing clever builds that spam a million attacks, monster density in some places, minion builds, the way stashes are handled... and literally none of that would have been an issue if they just let people play single player offline. They'd save fucktons of money on server costs too. Somewhere out there is the mirror universe where PoE did that and the game is 50 times better. And has mods.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
I love that their response to years of people complaining about piano flasks was giving you the choice rolling back like 10% of the changes they made that enabled it in the form of longer duration potions, or just bypassing it completely... if you're a trade whore.

"Guys we came up with this brilliant idea where you can enchant the flasks so you only press them 9 times as often as when we designed the system, instead of 10 times as often. We've solved the ARPG genre!"

Honestly, the most hilarious thing about PoE is that so many changes over the years have been made for the sake of reducing server strain- changes to the way loot drops, nerfing clever builds that spam a million attacks, monster density in some places, minion builds, the way stashes are handled... and literally none of that would have been an issue if they just let people play single player offline. They'd save fucktons of money on server costs too. Somewhere out there is the mirror universe where PoE did that and the game is 50 times better. And has mods.
Even as a trade whore, average player will still spend 10s of hours with this shit until he can afford to buy specific flasks for his build that auto-uses potions. Not to mention you even need to know this exits and how it works and what you are looking for. So basically at best 1% of total playerbase will have ability to spam potions less..
And they added Mageblood that solves this problem but as one of the most rare and expensive items in the game..
 

Kjaska

Arbeiter
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image.png


https://www.pathofexile.com/forum/view-thread/3495841/page/1

Really sad to see the Rucksack go and TWWT. TWWT was the new Watcher's Eye - one of the best boss drops ever designed and a genuinely exciting thing to click a Scroll of Identification on. In SSF I didn't really feel much power from Charms and especially not from Tinctures. It was just too difficult to find a really strong one. Corpses were very interesting but ultimately way too niche with how much socket pressure already is in the game on every build.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
image.png


https://www.pathofexile.com/forum/view-thread/3495841/page/1

Really sad to see the Rucksack go and TWWT. TWWT was the new Watcher's Eye - one of the best boss drops ever designed and a genuinely exciting thing to click a Scroll of Identification on. In SSF I didn't really feel much power from Charms and especially not from Tinctures. It was just too difficult to find a really strong one. Corpses were very interesting but ultimately way too niche with how much socket pressure already is in the game on every build.

Rucksack legitimately pisses me off. Like, really? What was the point? Just to rub people's face in the horrible inventory space limitation more? Of all the things I'd want them to keep from Affliction, TWWT would be the last, and rucksack the first. You'd think the most defensible keep would be QOL improvement that everyone loves over power creep bullshit, but... nope.

Charms were potentially very powerful, but SSF definitely didn't get exposed to them unless you were very lucky. Of all the ones I found personally almost none were any good. But if you actually traded for them, probably some of the biggest power creep ever. You could get 3 additional impales, or just go for an easy 5-10 more passives on your tree because you got 48% extra spell suppress, or freeing up an exotic item mod slot on armor from stuff like power charge on crit, yada yada. A lot of combos that won't be possible after the league ends, because normally it's a huge reach to have ALL of them. I totally understand getting rid of charms, but it seemed the obvious, non-balance impacting change would be to make rucksack go core in some way. I guess it could still be that way from a technicality perspective, they could just mean this implementation of it isn't going core but added inventory space will be added in a future league.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
power creep bullshit, but... nope.
Every time they have some "curious" bossfight they "make up for it" omniscience, ashes... Archnemesis must be bad by even their standard because it even warranted steep droprate reduce and nerf.
Oh and they plan to do just this in 2, almost like there's a pattern.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,183
Location
Nantucket
I was planning on doing a 'canon playthrough' in ruthless where I take my time and absorb all the lore before PoE2 but if they don't exponentially multiply the presence of league mechanics in ruthless mapping, not even gonna bother. The current rates are ridiculous and borderline unplayable.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
I was planning on doing a 'canon playthrough' in ruthless where I take my time and absorb all the lore before PoE2 but if they don't exponentially multiply the presence of league mechanics in ruthless mapping, not even gonna bother. The current rates are ridiculous and borderline unplayable.

How is it canon playthrough if you want to get spammed by league mechanics?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,048
I was planning on doing a 'canon playthrough' in ruthless where I take my time and absorb all the lore before PoE2 but if they don't exponentially multiply the presence of league mechanics in ruthless mapping, not even gonna bother. The current rates are ridiculous and borderline unplayable.


I don't think Ruthless is in anyway "canon"; it has way too many balance decisions made just to make the game harder and slower, that while may be in the "spirit" of earlier versions is not really aiming in that direction overall. This is one of the drawbacks of a live service game, you can never go back and experience the content as it was originally designed. I do think there are some experiences that were good and better in the original releases. As someone who has played off and on since some of the earliest betas (Act 1 being the end, and Act 2 being the end), there was a merit to the way the game was back then. I wouldn't want it to stay that way forever, but people who only ever knew Vaal Oversoul as trivial, Act 4 as easy, etc, did miss out on something.

I also kinda miss the old Cruel/Merciless difficulties, Act 6-10 sounded like a cool idea when they first talked about it, but the execution was rather lacking. It really could have been a lot more, like showing you more consequences of your choices in the earlier acts. They could have done a lot with bandit choices, for example, and that was what I was expecting before release, but Fall of Oriath's extra acts imo ended up being largely a bust.

I'd actually argue the storyline after Act 5 is pretty fucking stupid and needlessly retcons a lot of the lore that existed before that point. The gameplay is fine, but I'm not a fan at all of how they inserted the "gods" concept into the game post Beast-slaying, it feels like some fanfiction writer came in after the fact and fucked everything up, continuity wise, and there are some huge gaping holes there in terms of what the writing beforehand implied that contradict each other.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,820
Gutting magic find (ruthless) is plain stupid in this game. Game is supposed to turn from chore to breeze.
Almost every league mechanic before map supposed to earn you handful chaos so you can afford some decent leveling unique ( it isn't just tabula or what they showcase in recent videos) . For example in ultimatum they did that in act 9 quarry after overleveled ( you can even farm https://www.poewiki.net/wiki/Belly_of_the_Beast there )

Why even showcase leveling gear in QoL videos otherwise?
 

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