...same song with blizzard's money printers so it's spiritually diablo2 afterall allright.The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
...same song with blizzard's money printers so it's spiritually diablo2 afterall allright.The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
Dunno why they even take away stuff like endgame oriath. "Hey dont get ideas about expanding"
New league - Necropolis
had that feeling we get another dungeon crawling / tomb raiding
thank
gods!
no more spamming clicks (I have a4tech with x3 fire button for that) you just hold key to reapply
I love that their response to years of people complaining about piano flasks was giving you the choice rolling back like 10% of the changes they made that enabled it in the form of longer duration potions, or just bypassing it completely... if you're a trade whore.As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
Even as a trade whore, average player will still spend 10s of hours with this shit until he can afford to buy specific flasks for his build that auto-uses potions. Not to mention you even need to know this exits and how it works and what you are looking for. So basically at best 1% of total playerbase will have ability to spam potions less..I love that their response to years of people complaining about piano flasks was giving you the choice rolling back like 10% of the changes they made that enabled it in the form of longer duration potions, or just bypassing it completely... if you're a trade whore.As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
"Guys we came up with this brilliant idea where you can enchant the flasks so you only press them 9 times as often as when we designed the system, instead of 10 times as often. We've solved the ARPG genre!"
Honestly, the most hilarious thing about PoE is that so many changes over the years have been made for the sake of reducing server strain- changes to the way loot drops, nerfing clever builds that spam a million attacks, monster density in some places, minion builds, the way stashes are handled... and literally none of that would have been an issue if they just let people play single player offline. They'd save fucktons of money on server costs too. Somewhere out there is the mirror universe where PoE did that and the game is 50 times better. And has mods.
You don't need to press your flasks by day two in SSF, if you don't want to.or just bypassing it completely... if you're a trade whore.
And one of the most popular mods would be an auto-flask mod.And has mods.
Gotta keep milking both the new casual audience and the old one simultaneously.
Gotta keep milking both the new casual audience and the old one simultaneously.
Everyone has been doing this for 20 years, until there was no more "old audience."
member when moses was walking in circles for years to get rid of old audience?Gotta keep milking both the new casual audience and the old one simultaneously.
Everyone has been doing this for 20 years, until there was no more "old audience."
https://www.pathofexile.com/forum/view-thread/3495841/page/1
Really sad to see the Rucksack go and TWWT. TWWT was the new Watcher's Eye - one of the best boss drops ever designed and a genuinely exciting thing to click a Scroll of Identification on. In SSF I didn't really feel much power from Charms and especially not from Tinctures. It was just too difficult to find a really strong one. Corpses were very interesting but ultimately way too niche with how much socket pressure already is in the game on every build.
Every time they have some "curious" bossfight they "make up for it" omniscience, ashes... Archnemesis must be bad by even their standard because it even warranted steep droprate reduce and nerf.power creep bullshit, but... nope.
I was planning on doing a 'canon playthrough' in ruthless where I take my time and absorb all the lore before PoE2 but if they don't exponentially multiply the presence of league mechanics in ruthless mapping, not even gonna bother. The current rates are ridiculous and borderline unplayable.
I was planning on doing a 'canon playthrough' in ruthless where I take my time and absorb all the lore before PoE2 but if they don't exponentially multiply the presence of league mechanics in ruthless mapping, not even gonna bother. The current rates are ridiculous and borderline unplayable.