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Path of Exile is a MAJESTIC incline

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
Yeah, farming <T12 delirium was way better than losing animate guardian twice at T16( 2x 50c loss, always the same invulnerable totem shit, bone offering would fix it ).. Low ilvl cluster farming with the permanent mirror atlas passive is fun, I'll do this next league, then move to T16 once I have enough vaal orbs to socket a corrupt +2 minion lvl 4link, "fuck bone offering".

They should make this gear loss happen to other builds in trade not just AG so delay T16. Anyway this is good excuse to drop the game until next league.

Good minion leveling is bitterdream animate weapon I won't bother with anything else, I even tried junk like infernal legion skitterbot all junk.. Maybe ok for act 1-2... Then you get bladefall in act3 for animate weapon (ethereal knives doesn't leave "glass shank" to animate anymore).
 
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tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
They should make this gear loss happen to other builds in trade not just animate guardian

how about this? It could be even a new crafting modifier, "gear is not lost upon death" , AG has similar from vaal temple (noone uses it because its only applicable to rares). And ofc. you cant do it on unique. Maybe it should be like flask enchant with harvest. But harvest is kinda stuck.
 

Kjaska

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Id'ed this today and got really hyped to go on a quest to make an armour stacker in ssf. First find a Nimis, then build a KB Wander with it to afk farm Simulacrums for 3p Voices, then build the Armour Stacker. Alas, I have to leave for more than a week in Friday, so the quest is cockblocked by IRL.

I also fond a Mirror and a Kalandra's Lock while MFing in t7s, but didn't do too much of it. Trying to assemble a Cast When Stunned Chieftain right now to be able to farm t16s instead, because I want to skip doing Sanctums for my Sextants. This league is a lot of fun not just because of the MF, but also because of all these new skills, so I'll probably play for a while this time again.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,956
It's honestly so stupid, I'm surprised this league isnt voided. The amount of raw currency drops you get with full MF gear thanks to AN currency conversion is just ridiculous. When a single rare has the capacity to drop 40+ divine orbs, you know something is seriously messed up.

Sadly permanent league is basically the trashbin to GGG and much of the playerbase. I think they could learn from making some middleground between 3 month seasons and the trasbhbin. Was thinking about this a bit, something like having a permanent-permanent league like we currently have, then a separate semi-permanent league that lasts for a year or so and is based on whatever the current/last main expansion was. So everytime you get a new expansion (1~ a year or so, based on their averages), the semi-permanent league gets shifted to the current permanent league. Would allow people more room to "perfect" characters without feeling like it's wasted time on a game mode no one cares about. 3~ months if I really want to completely devour every piece of content in the game fully just isn't enough time for me, especially with the economy dying after 1-2~ months, and then for others even 3~ months is too long.
 
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tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
Thread name should change, its not majestic incline, but it is one of the few time wasters where you wont get laughed out of the room here if you play it.

I'd laugh at how PoE2 became a convenient excuse to compromise on the "forever game" concept/vision and get away with as little as possible "hey we're saving that for PoE2" xD
crazyyy

practically, I scavenge/play it for dev's missed opportunities.



imagine this video with a new segment "THE CONVENIENT EXCUSE"
xD
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,956
The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
...same song with blizzard's money printers so it's spiritually diablo2 afterall allright.

Dunno why they even take away stuff like endgame oriath. "Hey dont get ideas about expanding"
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,956
The idea was to evolve PoE 1 originally. Obviously they chickened out and the money talked. Gotta keep milking both the new casual audience and the old one simultaneously.
...same song with blizzard's money printers so it's spiritually diablo2 afterall allright.

Dunno why they even take away stuff like endgame oriath. "Hey dont get ideas about expanding"

It wasn't diverse enough. :negative:
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
At least they didn't retire delirium (while the game shits itself from a perf standpoint still even after multiple rework )

Should've started 2 from delirium for good measure xD
 

Kjaska

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New league - Necropolis
had that feeling we get another dungeon crawling / tomb raiding

Looks to me like a type of League that will enable all the previous bosses from PoE1 to be in PoE2 via this Necropolis. The NPC hints at this heavily during his little speech. The two bosses shown could be some sort of pairing that you can pledge yourself to, Covenant style. Maybe there are other combinations of bosses you could do. Maybe this will enable a more difficult version of these bosses as well. This way poe2 won't have to implement the entire Syndicate, but still have Catarina as a boss fight available. Doing the same for Sanctum/Lycia doesn't make sense to me, because Sanctum is a perfect fit for PoE2 as well, so I'm thinking the boss combos aren't just those two.
 

Kjaska

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The turbo function on my mouse is much faster, but it's nice for all the newbs. Although I doubt any newbs are going to choose PoE1 over PoE2 once it's out. If they enable the clicks to go as fast as the refresh rate, that would be an actual improvement.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,204
thank
gods!
no more spamming clicks (I have a4tech with x3 fire button for that) you just hold key to reapply

Who fucking cares for something you will do 0.1% of the time.. why are there still 5 additional buttons for potions use?! Potion spamming is biggest cancer in PoE1.
As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,801
As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
I love that their response to years of people complaining about piano flasks was giving you the choice rolling back like 10% of the changes they made that enabled it in the form of longer duration potions, or just bypassing it completely... if you're a trade whore.

"Guys we came up with this brilliant idea where you can enchant the flasks so you only press them 9 times as often as when we designed the system, instead of 10 times as often. We've solved the ARPG genre!"

Honestly, the most hilarious thing about PoE is that so many changes over the years have been made for the sake of reducing server strain- changes to the way loot drops, nerfing clever builds that spam a million attacks, monster density in some places, minion builds, the way stashes are handled... and literally none of that would have been an issue if they just let people play single player offline. They'd save fucktons of money on server costs too. Somewhere out there is the mirror universe where PoE did that and the game is 50 times better. And has mods.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,204
As soon as you go play any other aRPG you notice immediately how much more fun it is to play without that shit.
I love that their response to years of people complaining about piano flasks was giving you the choice rolling back like 10% of the changes they made that enabled it in the form of longer duration potions, or just bypassing it completely... if you're a trade whore.

"Guys we came up with this brilliant idea where you can enchant the flasks so you only press them 9 times as often as when we designed the system, instead of 10 times as often. We've solved the ARPG genre!"

Honestly, the most hilarious thing about PoE is that so many changes over the years have been made for the sake of reducing server strain- changes to the way loot drops, nerfing clever builds that spam a million attacks, monster density in some places, minion builds, the way stashes are handled... and literally none of that would have been an issue if they just let people play single player offline. They'd save fucktons of money on server costs too. Somewhere out there is the mirror universe where PoE did that and the game is 50 times better. And has mods.
Even as a trade whore, average player will still spend 10s of hours with this shit until he can afford to buy specific flasks for his build that auto-uses potions. Not to mention you even need to know this exits and how it works and what you are looking for. So basically at best 1% of total playerbase will have ability to spam potions less..
And they added Mageblood that solves this problem but as one of the most rare and expensive items in the game..
 

Kjaska

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https://www.pathofexile.com/forum/view-thread/3495841/page/1

Really sad to see the Rucksack go and TWWT. TWWT was the new Watcher's Eye - one of the best boss drops ever designed and a genuinely exciting thing to click a Scroll of Identification on. In SSF I didn't really feel much power from Charms and especially not from Tinctures. It was just too difficult to find a really strong one. Corpses were very interesting but ultimately way too niche with how much socket pressure already is in the game on every build.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,956
image.png


https://www.pathofexile.com/forum/view-thread/3495841/page/1

Really sad to see the Rucksack go and TWWT. TWWT was the new Watcher's Eye - one of the best boss drops ever designed and a genuinely exciting thing to click a Scroll of Identification on. In SSF I didn't really feel much power from Charms and especially not from Tinctures. It was just too difficult to find a really strong one. Corpses were very interesting but ultimately way too niche with how much socket pressure already is in the game on every build.

Rucksack legitimately pisses me off. Like, really? What was the point? Just to rub people's face in the horrible inventory space limitation more? Of all the things I'd want them to keep from Affliction, TWWT would be the last, and rucksack the first. You'd think the most defensible keep would be QOL improvement that everyone loves over power creep bullshit, but... nope.

Charms were potentially very powerful, but SSF definitely didn't get exposed to them unless you were very lucky. Of all the ones I found personally almost none were any good. But if you actually traded for them, probably some of the biggest power creep ever. You could get 3 additional impales, or just go for an easy 5-10 more passives on your tree because you got 48% extra spell suppress, or freeing up an exotic item mod slot on armor from stuff like power charge on crit, yada yada. A lot of combos that won't be possible after the league ends, because normally it's a huge reach to have ALL of them. I totally understand getting rid of charms, but it seemed the obvious, non-balance impacting change would be to make rucksack go core in some way. I guess it could still be that way from a technicality perspective, they could just mean this implementation of it isn't going core but added inventory space will be added in a future league.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,695
power creep bullshit, but... nope.
Every time they have some "curious" bossfight they "make up for it" omniscience, ashes... Archnemesis must be bad by even their standard because it even warranted steep droprate reduce and nerf.
Oh and they plan to do just this in 2, almost like there's a pattern.
 

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