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Path of Exile is a MAJESTIC incline

Kjaska

Arbeiter
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League mechanic seems universally disliked, which gives me hope that GGG will bring some big improvements this week or the next. It feels like a chore to interact with for a non-guaranteed outcome. They put restrictions in too many places. I made an okay 5-L armour for myself after farming and puzzling the graveyard for a literal day. I feel like there is 0 power gain from interacting with the crafting portion and only increased difficulty from the mandatory mods on the monster. The only time I ever felt the beneficial mods when the Seer spawned, but both times he had a fairly tame selection. The best part are the Embers which let you swap in an actually rewarding monster pack, but they drop too rarely and you want to wait until you get a high occurence maxed out pack with a quant bonus on a map to use them. It's too little for way too much work and a lot of ass in between.

The permanent endgame changes are a different story. I'm loving the new Atlas progression with the extra trees and the perma league mechanics. Jun in every map is such a boon to my leveling.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,617
Location
Brazil
League mechanic seems universally disliked, which gives me hope that GGG will bring some big improvements this week or the next. It feels like a chore to interact with for a non-guaranteed outcome. They put restrictions in too many places. I made an okay 5-L armour for myself after farming and puzzling the graveyard for a literal day. I feel like there is 0 power gain from interacting with the crafting portion and only increased difficulty from the mandatory mods on the monster. The only time I ever felt the beneficial mods when the Seer spawned, but both times he had a fairly tame selection. The best part are the Embers which let you swap in an actually rewarding monster pack, but they drop too rarely and you want to wait until you get a high occurence maxed out pack with a quant bonus on a map to use them. It's too little for way too much work and a lot of ass in between.

The permanent endgame changes are a different story. I'm loving the new Atlas progression with the extra trees and the perma league mechanics. Jun in every map is such a boon to my leveling.
Looks like its happening, huge buffs to the league crafting

https://www.pathofexile.com/forum/view-thread/3501124

Area to Area or Map to Map gameplay:​

  • We will be allowing you to itemise corpses as they drop, so you can choose to collect the corpse or itemise it for free. As a result itemising corpses in all contexts will now be free, as opposed to the 1 Chaos Orb it currently costs.
  • Each of the downsides from area to area will now display the increase to the amount of Collectable Corpses and Allflame Embers they cause.
  • We will be increasing the amount of Collectable Corpses and Allflame Embers dropping relative to difficult mods substantially.
  • We will be further increasing the amount of Allflame Embers dropping additionally to the above.
  • We will be adding new Allflame Ember packs that are more rewarding.
  • We will be revising the rewards and pack sizes from existing Allflame Ember packs in Endgame to make them substantially more rewarding also.
  • We will be making the Devoted Modifiers more rewarding, notably the ones that are granting Currency Items.
  • We are lowering the danger of the more dangerous modifiers especially at Endgame.

Grave-Crafting:​

  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
  • We are increasing the chances of many of the rarer crafts like Fractured Modifiers and Mirrored outcomes significantly.
  • We've removed the "Tiers" from most of the crafts. They'll now have the values of the existing highest tiers always. For example, instead of being able to get 200% or 500% increased chance for Lightning Modifiers, it will now always be 500%.
  • We have taken all the crafts that affect the Modifier Rating and compressed it into a single craft that affects all modifiers, instead of being type specific. This will not affect existing crafts you have, those will stop dropping and the new one will start dropping once it's deployed.
  • You will be able to directly use Coffins on your List of corpses in your Morgue panel instead of trying to find them within the Morgue.
  • Ctrl+F will go to the Search (Currently must be clicked).
  • We will be sorting crafts by their type, instead of by level, making it much easier to find crafts that affect a specific type of modifier, like Fire Modifiers.
  • The grave-crafts that reroll Sockets and Links have been significantly buffed.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,263
this league im living the dream of RF trickster, with wicked ward, ghost dance and zealot oath.
Waiting for reality check when in mid maps my regen wont be able to catch up
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,250
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
League mechanic seems universally disliked, which gives me hope that GGG will bring some big improvements this week or the next. It feels like a chore to interact with for a non-guaranteed outcome. They put restrictions in too many places. I made an okay 5-L armour for myself after farming and puzzling the graveyard for a literal day. I feel like there is 0 power gain from interacting with the crafting portion and only increased difficulty from the mandatory mods on the monster. The only time I ever felt the beneficial mods when the Seer spawned, but both times he had a fairly tame selection. The best part are the Embers which let you swap in an actually rewarding monster pack, but they drop too rarely and you want to wait until you get a high occurence maxed out pack with a quant bonus on a map to use them. It's too little for way too much work and a lot of ass in between.

The permanent endgame changes are a different story. I'm loving the new Atlas progression with the extra trees and the perma league mechanics. Jun in every map is such a boon to my leveling.
I got a free goldrim at the start of act 3 from the league mechanic, this is more than I usually get from league mechanics during acts. It was some modifier that said "last pack on the map will spawn the messenger", and the messenger gave me a free unique from a small selection. Maybe wasn't exactly the messenger, just some random noun and a nondescript fleshy blob.

In hindsight I should have ran that map until the mod timed out trying to get a tabula. Oh well.

Holy shit that planned change list though, massive buffs to leveling and all drops, and nerfs to difficulty. This stuff always happens, but feels like a more substantial "oopsie" post than usual.
 

Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
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27,842
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Copenhagen
Almost played this league. Looking at the reaction to the league mechanic, it seems I should be darn happy I didn't. I detest crafting leagues already, this sounds like the worst one yet.

  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
You have to imagine they already discussed this in many meetings before release, so changing it anyway is a pretty bit mark on their ability to judge correctly on something fairly fundamental to the league.
 

lukaszek

the determinator
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Joined
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13,263
cant remember last time i even bothered to read game mechanics. At lest this one is straight forward and skipping it is easy
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
10,250
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Almost played this league. Looking at the reaction to the league mechanic, it seems I should be darn happy I didn't. I detest crafting leagues already, this sounds like the worst one yet.

  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
You have to imagine they already discussed this in many meetings before release, so changing it anyway is a pretty bit mark on their ability to judge correctly on something fairly fundamental to the league.
It's not like specific league content matters that much in a world of endgame bloat. But of course, might be better to wait for next league, especially since GGG does not seem very interested in doing large scale balance updates any more.

You can now encounter ritual as early as act 2. And I found a free corruption altar there as well (thanks for the vaal lightning arrow).
 

Cyberarmy

Love fool
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Joined
Feb 7, 2013
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Smyrna - Scalanouva
Divinity: Original Sin 2
There are some new nice touches along the campaign. There is a hidden room in prison map with %20 hasta potions which are really good while levelling. There is a large monolith near Lioneye's flag with a longer timer. First Einhar quest is also in a more sensible place.
 

Grunker

RPG Codex Ghost
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27,842
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Copenhagen
Almost played this league. Looking at the reaction to the league mechanic, it seems I should be darn happy I didn't. I detest crafting leagues already, this sounds like the worst one yet.

  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
You have to imagine they already discussed this in many meetings before release, so changing it anyway is a pretty bit mark on their ability to judge correctly on something fairly fundamental to the league.
It's not like specific league content matters that much in a world of endgame bloat.

Well except this is one of the few leagues you pretty much have to interact with, no?
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
10,250
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Almost played this league. Looking at the reaction to the league mechanic, it seems I should be darn happy I didn't. I detest crafting leagues already, this sounds like the worst one yet.

  • You will now be able to select the Base Type of the item you want to craft.
  • As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
You have to imagine they already discussed this in many meetings before release, so changing it anyway is a pretty bit mark on their ability to judge correctly on something fairly fundamental to the league.
It's not like specific league content matters that much in a world of endgame bloat.

Well except this is one of the few leagues you pretty much have to interact with, no?
Only the parts that make the game randomly harder :M
 

Kjaska

Arbeiter
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Well except this is one of the few leagues you pretty much have to interact with, no?
The presence isn't as noticeable during campaign, as one might imagine. I got cucked by some mod once or twice during the entire run and you can always just load a new zone if that happens. At some point I stopped even looking at the mods and just zoomed my way to maps. The only real noticeable mod is the Nameless Seer one. Got it twice during campaign it was exciting each time.
 

lukaszek

the determinator
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Jan 15, 2015
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entering tier1 maps is like hitting a wall for me.
Was melting enemies with closed eyes, super fast kitava kill too.

Then I enter maps without looking at league mods, as usual. Except now while most things melt, some random pack with bulshido mechanics that Im not aware of kicks my ass in seconds
 

Mark.L.Joy

Prophet
Joined
Sep 11, 2016
Messages
1,378
I've now played further enough, overtunned mobs once again, they looked at last league and thought "look! they like one hit damage sponges after all!" but then forgot there was another entire ascendancy to make up for it and we could also choose when to engage with mechanic, reminds me of the whole recombulator + archnem fiasco, a repetition of a repetition at this point.
 

Kjaska

Arbeiter
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Germoney
Insert Title Here
Old Magic Finding strat is back and is arguably even better now:



tl;dw: Use Anarchy Scarab of Gigantification, Ritual, Rogue Exile focused Atlas on a T6 map with as much IIQ/IIR as your character can handle

Mathil goes over the current state of the game:



tl;dw: it's the Wild West out there right now
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I am very upset about the scarab deluge (played a single t1 map and I already have like 7 different scarabs). Feels like I'm probably going to be forced to get a scarab tab.

The lighning arrow meta league starter I'm playing does not feel great. In part it's because my gear is a bit bad, but the lack of defensive layers is also making me go "damn sc players, you live like this?".

Clear speed is pretty good, even bosses go down pretty fast to ballista. But the chance of getting randomly oneshot is just too damn high.
 

lukaszek

the determinator
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Joined
Jan 15, 2015
Messages
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I am very upset about the scarab deluge (played a single t1 map and I already have like 7 different scarabs). Feels like I'm probably going to be forced to get a scarab tab.
my life was better ever since obtaining atlas passive that removed scarabs. At that point I was close to editing my filter even.

Anyway Im done with my RF trickster. It was fun but I got annoyed with bullshit single hit deaths.
Delve was best experience, build was made for deaeling with endless waves of trash mobs
 

Zinloz

Novice
Joined
Jun 4, 2023
Messages
4
I am very upset about the scarab deluge (played a single t1 map and I already have like 7 different scarabs). Feels like I'm probably going to be forced to get a scarab tab.

The lighning arrow meta league starter I'm playing does not feel great. In part it's because my gear is a bit bad, but the lack of defensive layers is also making me go "damn sc players, you live like this?".

Clear speed is pretty good, even bosses go down pretty fast to ballista. But the chance of getting randomly oneshot is just too damn high.

League mechanic is making squishy builds feel way worse than they are. LA is fantastic, and doesn't die often when mapping, even in bad gear (really just dies against ubers). But when you get some random shit like 100% bonus damage as chaos or whatever the fuck the league throws at you, yeah, you're going to fall over randomly.
 

Kjaska

Arbeiter
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Germoney
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Feels like I'm probably going to be forced to get a scarab tab.
Pay up, goyim :takemyjewgold:

Did you at least use a Quicksilver Flask on the ranger or are you still walking straight into titty bitch fire as you did with the RF guy?
 

Jaedar

Arcane
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Joined
Aug 5, 2009
Messages
10,250
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Feels like I'm probably going to be forced to get a scarab tab.
Pay up, goyim :takemyjewgold:

Did you at least use a Quicksilver Flask on the ranger or are you still walking straight into titty bitch fire as you did with the RF guy?
I have a qs flask. (The one you get from a quest at the start of the game. No other has dropped)

I'm basically out of the league already, played one t2 map and my heart isn't in this build. I also feel like the drop rate for corpses immediately became a lot lower in maps? Or I got really lucky for a while during the campaign? I was finding 1-3 corpses per map in campaign, even with the standard 'take shortest path, ignore half the enemies on that path'

Scarabs+necropolis mods also feels very fiddly, I don't want to put more effort into white maps than alt and go. It's not entirely unfun though, if I had a build I enjoyed I would not quit because of it.

my life was better ever since obtaining atlas passive that removed scarabs. At that point I was close to editing my filter even.
The problem is that this node is at the very top, so you need to get like 50 atlas passive points to get there.

I am very upset about the scarab deluge (played a single t1 map and I already have like 7 different scarabs). Feels like I'm probably going to be forced to get a scarab tab.

The lighning arrow meta league starter I'm playing does not feel great. In part it's because my gear is a bit bad, but the lack of defensive layers is also making me go "damn sc players, you live like this?".

Clear speed is pretty good, even bosses go down pretty fast to ballista. But the chance of getting randomly oneshot is just too damn high.

League mechanic is making squishy builds feel way worse than they are. LA is fantastic, and doesn't die often when mapping, even in bad gear (really just dies against ubers). But when you get some random shit like 100% bonus damage as chaos or whatever the fuck the league throws at you, yeah, you're going to fall over randomly.
Lies. At least the guide I'm following. The builds defensive layers are: not even capped spell suppression (unless you have good gear), high evasion, 100% inc life (trolololo), cwdt+ic (what is this, 2019?). You either offscreen stuff or you risk getting oneshot. Neither is fun to me. At least I've gotten to maps with every ascendancy now, I am ready for poe2.
 

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