Mark.L.Joy
Prophet
- Joined
- Sep 11, 2016
- Messages
- 1,361
I remember when loadings were instant in this game, also, I have frequent crashes in towns, mtx I assume.
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Yeah I too remember jumping from old HDD to new SSD.I remember when loadings were instant in this game, also, I have frequent crashes in towns, mtx I assume.
Looks like its happening, huge buffs to the league craftingLeague mechanic seems universally disliked, which gives me hope that GGG will bring some big improvements this week or the next. It feels like a chore to interact with for a non-guaranteed outcome. They put restrictions in too many places. I made an okay 5-L armour for myself after farming and puzzling the graveyard for a literal day. I feel like there is 0 power gain from interacting with the crafting portion and only increased difficulty from the mandatory mods on the monster. The only time I ever felt the beneficial mods when the Seer spawned, but both times he had a fairly tame selection. The best part are the Embers which let you swap in an actually rewarding monster pack, but they drop too rarely and you want to wait until you get a high occurence maxed out pack with a quant bonus on a map to use them. It's too little for way too much work and a lot of ass in between.
The permanent endgame changes are a different story. I'm loving the new Atlas progression with the extra trees and the perma league mechanics. Jun in every map is such a boon to my leveling.
Area to Area or Map to Map gameplay:
- We will be allowing you to itemise corpses as they drop, so you can choose to collect the corpse or itemise it for free. As a result itemising corpses in all contexts will now be free, as opposed to the 1 Chaos Orb it currently costs.
- Each of the downsides from area to area will now display the increase to the amount of Collectable Corpses and Allflame Embers they cause.
- We will be increasing the amount of Collectable Corpses and Allflame Embers dropping relative to difficult mods substantially.
- We will be further increasing the amount of Allflame Embers dropping additionally to the above.
- We will be adding new Allflame Ember packs that are more rewarding.
- We will be revising the rewards and pack sizes from existing Allflame Ember packs in Endgame to make them substantially more rewarding also.
- We will be making the Devoted Modifiers more rewarding, notably the ones that are granting Currency Items.
- We are lowering the danger of the more dangerous modifiers especially at Endgame.
Grave-Crafting:
- You will now be able to select the Base Type of the item you want to craft.
- As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
- We are increasing the chances of many of the rarer crafts like Fractured Modifiers and Mirrored outcomes significantly.
- We've removed the "Tiers" from most of the crafts. They'll now have the values of the existing highest tiers always. For example, instead of being able to get 200% or 500% increased chance for Lightning Modifiers, it will now always be 500%.
- We have taken all the crafts that affect the Modifier Rating and compressed it into a single craft that affects all modifiers, instead of being type specific. This will not affect existing crafts you have, those will stop dropping and the new one will start dropping once it's deployed.
- You will be able to directly use Coffins on your List of corpses in your Morgue panel instead of trying to find them within the Morgue.
- Ctrl+F will go to the Search (Currently must be clicked).
- We will be sorting crafts by their type, instead of by level, making it much easier to find crafts that affect a specific type of modifier, like Fire Modifiers.
- The grave-crafts that reroll Sockets and Links have been significantly buffed.
I got a free goldrim at the start of act 3 from the league mechanic, this is more than I usually get from league mechanics during acts. It was some modifier that said "last pack on the map will spawn the messenger", and the messenger gave me a free unique from a small selection. Maybe wasn't exactly the messenger, just some random noun and a nondescript fleshy blob.League mechanic seems universally disliked, which gives me hope that GGG will bring some big improvements this week or the next. It feels like a chore to interact with for a non-guaranteed outcome. They put restrictions in too many places. I made an okay 5-L armour for myself after farming and puzzling the graveyard for a literal day. I feel like there is 0 power gain from interacting with the crafting portion and only increased difficulty from the mandatory mods on the monster. The only time I ever felt the beneficial mods when the Seer spawned, but both times he had a fairly tame selection. The best part are the Embers which let you swap in an actually rewarding monster pack, but they drop too rarely and you want to wait until you get a high occurence maxed out pack with a quant bonus on a map to use them. It's too little for way too much work and a lot of ass in between.
The permanent endgame changes are a different story. I'm loving the new Atlas progression with the extra trees and the perma league mechanics. Jun in every map is such a boon to my leveling.
- You will now be able to select the Base Type of the item you want to craft.
- As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
It's not like specific league content matters that much in a world of endgame bloat. But of course, might be better to wait for next league, especially since GGG does not seem very interested in doing large scale balance updates any more.Almost played this league. Looking at the reaction to the league mechanic, it seems I should be darn happy I didn't. I detest crafting leagues already, this sounds like the worst one yet.
- You will now be able to select the Base Type of the item you want to craft.
- As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
You have to imagine they already discussed this in many meetings before release, so changing it anyway is a pretty bit mark on their ability to judge correctly on something fairly fundamental to the league.
Dang, that's nice.There is a hidden room in prison map with %20 hasta potions which are really good while levelling.
I saw that one, but was completely uninterested in interacting with legion in act 1.There is a large monolith near Lioneye's flag with a longer timer
It's not like specific league content matters that much in a world of endgame bloat.Almost played this league. Looking at the reaction to the league mechanic, it seems I should be darn happy I didn't. I detest crafting leagues already, this sounds like the worst one yet.
- You will now be able to select the Base Type of the item you want to craft.
- As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
You have to imagine they already discussed this in many meetings before release, so changing it anyway is a pretty bit mark on their ability to judge correctly on something fairly fundamental to the league.
Only the parts that make the game randomly harderIt's not like specific league content matters that much in a world of endgame bloat.Almost played this league. Looking at the reaction to the league mechanic, it seems I should be darn happy I didn't. I detest crafting leagues already, this sounds like the worst one yet.
- You will now be able to select the Base Type of the item you want to craft.
- As such, we are removing some of the Crafts that allow you to influence Strength, Dexterity or Intelligence armour types, as they will no longer be necessary since you can just freely select the base type. Note that special base types will still need to be obtained through certain corpses, such as Atlas Base Types, and League Base types like Stygian Vise.
You have to imagine they already discussed this in many meetings before release, so changing it anyway is a pretty bit mark on their ability to judge correctly on something fairly fundamental to the league.
Well except this is one of the few leagues you pretty much have to interact with, no?
The presence isn't as noticeable during campaign, as one might imagine. I got cucked by some mod once or twice during the entire run and you can always just load a new zone if that happens. At some point I stopped even looking at the mods and just zoomed my way to maps. The only real noticeable mod is the Nameless Seer one. Got it twice during campaign it was exciting each time.Well except this is one of the few leagues you pretty much have to interact with, no?
Quin once again demonstrating why I will never play HC anything ever.