League mechanic seems universally disliked, which gives me hope that GGG will bring some big improvements this week or the next. It feels like a chore to interact with for a non-guaranteed outcome. They put restrictions in too many places. I made an okay 5-L armour for myself after farming and puzzling the graveyard for a literal day. I feel like there is 0 power gain from interacting with the crafting portion and only increased difficulty from the mandatory mods on the monster. The only time I ever felt the beneficial mods when the Seer spawned, but both times he had a fairly tame selection. The best part are the Embers which let you swap in an actually rewarding monster pack, but they drop too rarely and you want to wait until you get a high occurence maxed out pack with a quant bonus on a map to use them. It's too little for way too much work and a lot of ass in between.
The permanent endgame changes are a different story. I'm loving the new Atlas progression with the extra trees and the perma league mechanics. Jun in every map is such a boon to my leveling.
The permanent endgame changes are a different story. I'm loving the new Atlas progression with the extra trees and the perma league mechanics. Jun in every map is such a boon to my leveling.