hell bovine
Arcane
BG2 had touch spells too. It's just that no one bothered with anything but harm, and even then the preferred way was either time stop, or that warrior ability that gave automatic criticals. Otherwise your harm could miss.When D&D transitioned from 2nd to 3rd editions, HPs basically doubled. Dealing direct damage as a wizard post 2nd edition is a very sub-optimal strategy. Saving throws were also changed, and feats granting significant advantages to avoid spell effects (evasion, slippery mind, etc.) took a lot of wind of the wizard's sails. IMO, the 2nd edition mixture of spells was also a bit kinder to mages. We no longer get Horror as a Level 2 spell, for example. Many defensive spells also got majorly nerfed between 2nd and 3rd.
Baldur's Gate also had a lot of items to pump your spells per day, and tons of wands that packed a punch (because HP were lower). Once you get up in levels, your 3rd edition wizard will actually have more spells per day, but it takes time. Regardless, it's all about pumping DC and going for save or suck and save or die spells. All things are secondary to DC. Wizards are still king, but not by much--especially in pathfinder, and even less so in a CRPG.
Another thing is, spells in BG2 always hit. Here not, and this is because it's in fact a more faithful transposition of PNP rules. Touch attach, ranged attack all this shit (they were present in the 2nd ed. as well, but were not implemented in IE games). It's good in PNP for reasons... mostly because it's a team game, and you need to help each others and work together, so better buff than try hit and miss shit. Here, there's no team... just 1 guy controlling everyone. Sooooo, I would have liked a BG approach tbqh (also obviously all the cheese, spell triggers, contingencies, MORE SPELLS, time stop and what not).
I really miss the epic lich/dragon battles from an Edwin perspective.