I only ever played a few tabletop games in my youth and one of the things that always stuck with me was a character my friend made. He was a tiefling looking for a new home. His childhood was warm and loving even despite his race and he only left home because he wanted to find a nice village to settle down in and find a wife. The call to adventure flowed naturally from that and it combined easily with the conflict of whatever the setting and prejudices were. he was always a joy to play with and made me really like the simple, motivation driven approach to character bios. Ones that aren't necessarily focused on the past to determine motivations, but ones focused on what the character desires for the future.
That's why some of these bios seem just overwritten to me at least. I know the past can shape who you are but they seem to lack what is actually motivating the characters in the present and want they actually want to do. Except maybe the chronicler halfling.
That's why some of these bios seem just overwritten to me at least. I know the past can shape who you are but they seem to lack what is actually motivating the characters in the present and want they actually want to do. Except maybe the chronicler halfling.