Sharpedge said:
If a game wants to make boss fights go on for half an hour plus, the boss better have interesting mechanics that change as the fight goes on. Multiple phases, changing tactics, the works.
For the record, every boss does have unique mechanics and/or special phases. To name a few...
- Beleranga permanently debuffs everytime you kill one of her spider minions
- Neriscrylas 1 will cast stacking Llengraths Safeguard at around 50% health
- There are several heroes you can recruit to help you during the Neriscrylas 2 fight
- Sigilmaster Auranic uses obelisks for her spells, which become vunerable after being used. Destroying an obelisk makes her permanently lose that spell.
- Hauani O Whe will split himself into two enemies, and will merge back when one gets 50% health
- Dorudagan self heals with his own delayed fireball attacks
- The Guardian of Ukaizo will summon Engwithan Titans at several stages of the fight
- There are destructible shields during the Scyorielphas fight that will protect you from her attacks.
- There are two detructable burrows during the Giant Cave Grub fight that spawn infinite reinforcements
- Concelhaut has a reflection spell during the first 30 seconds of the fight, and is blocked by two death sigils
- The Tyrant of Decay uses obelisks to change his elemental attacks. He becomes invulnerable for 30 seconds every time he uses one
- The Oracle of Wael has destructible machines that heal her during the fight.
Which boss fights in Pathfinder: Kingmaker have similar unique mechanics?