millenialboomer
Literate
- Joined
- Oct 29, 2020
- Messages
- 11
You can ham it in I think. While it doesn't have strategic layer, in the 2nd book of the AP you did save a fortress of Ranger or something. Can easily spin it in to include strategic layer there, controlling the Ranger vs the giants army.
Honestly I'd prefer they combine Raise and Return of the Runelords somehow into 1 epic game if they are going to do RUnelords at all.
In regarding the strategic layer, the ogres before the giants would add a great "tutorial" strategic layer. You're spot on about the giants being perfect fodder for strategic layer; in fact, that's how I ran it using ultimate campaign modified for P2.
Regarding the combination of the two aps though... I don't know. It's a good idea, but I feel like it would be a bummer for people to miss out on a lot of the good stuff from the related APs. Combining Rise of the Runelords with Return of the Runelords isn't ideal because the latter's enjoyment is directly predicated on how much you know about what happened in Curse of the Crimson Throne. You'd have to also include Shattered Star for sure I think. Plus, the power levels at the end of any of those adventure paths are pretty titanic. Your power levels at the end of Rise would trivialize a lot Return I think at a minimum and if you didn't bequeath those power levels, the encounters wouldn't make sense (I fought a
what essentially amounts to a demigod of magic
If I recall correctly, the final encounter at the end of Rise doesn't exactly guarantee your survival anyway, so you could factor that into it.
I know this is going to be an unpopular opinion based on the reactions I saw earlier in the thread and the love for Pathfinder1, but I honestly hope the next game is using the Pathfinder 2 ruleset. The increase in complexity to combat and deadliness of any given encounter would do a lot to ensuring there were less uninteresting trash fights. Even in the Alpha for WoTR, there are a lot of annoying encounters that don't mean anything and aren't fun spaced in between the interesting ones. They feel like chores; I think even the Real Time with Pause players can agree with me based on my experience with RTwP in WoTR. Pathfinder 2, by its very nature, might help with this.