ChildInTime
Savant
- Joined
- Jun 13, 2019
- Messages
- 646
Holy moly, female Demon and Areelu are just
Oh man, I was planning to go Lich for my first playthrough but that would mean I would have to give up on companionship of this sweet thing.. hmm...Well, she has her own unique model, I think it looks pretty good.Now. Let us hope that demon woman thing looks as good in game she does on the arts
What's the third one? Male Devil?Holy moly, female Demon and Areelu are just
Epic character rules usually have ways to modify such spells to increase these caps.If this can increase my CL more than level 20. It would be even better. I don't know if this is mean that I will lose all my mythic feat and ability if I go Legend path. Considering that most demons enemy has so many resistances and immunities, and I always play caster, there are some important mythic feats, such as Ascendant Element.Here is what Legend does, checked the new json myself and yeah, it's the real deal.
{
"Key": "91f361cc-c94c-464d-83ba-6d6d5b9c12fd",
"Value": "The path to becoming a legend is a long and difficult one, but after you become one — you will be the pinnacle of what a mortal can become.\nAll your {g|Encyclopedia:Ability_Scores}ability scores{/g} will be increased by 4. Your level cap will become 40 (you still can only get 20 levels in one character class), and the amount of {g|Encyclopedia:XP}XP{/g} needed to level up will be drastically decreased."
},
{
"Key": "34031143-8d32-4985-beaa-7b78814ee1c5",
"Value": "Legend"
},
{
"Key": "1838bfcb-9cd3-4ab5-891f-0c415c20be80",
"Value": "All your {g|Encyclopedia:Ability_Scores}ability scores{/g} are increased by 4. Your level cap has become 40 (you still can only get 20 levels in one character class), and the amount of {g|Encyclopedia:XP}XP{/g} needed to level up is drastically decreased."
},
{
While a character with 40 caster levels would be wonderful, they'd have to remove the hardcap from most of the spells. Finger of Death and Wail of the Banshee don't have any explicit cap, so you could get use out of the uber CL, but many spells--even Level 8 Stormbolts caps at D20. Owlcat is one of the few developers that has the stones to house rule something like that, but it would be be necessary to make it worthwhile compared to other mythic abilities like Zippy and Favorable Magic.
Female Devil, yeah, Devil girl got the short end of the stick, compared to the supermodel Demoness.What's the third one? Male Devil?Holy moly, female Demon and Areelu are just
Patch NotesAnybody got a link to patch notes?
The beta update is here!
Hello, Crusaders!
We’ve been working hard on this, and now we are ready to show you our beta update! If you participated in the first beta, just launch Steam, and it will download the update. If you are new to the beta, and haven’t installed it yet, please activate the code you’ve got from your Digital Download tab on our portal as a new product in Steam. For those content creators, journalists and bloggers, who keep an eye on our updates we have prepared a pack of new assets in our Press Kit. But before we proceed, we have a very important announcement -
Pathfinder: Wrath of the Righteous release date
Yes, we are finally ready to announce when we will ship our game. Our estimate during the Kickstarter was June, however, with your valuable feedback accumulated during the alpha and beta stages, we have decided to move the date to give us more time to properly implement some of the suggestions and polish the overall experience. So the release date is officially September the 2nd. We apologize for making you wait a little longer, but we are hoping it will be worth waiting!
Also, if you want to support the development and see your name in the credits, you can still do it! And if you are a backer with the appropriate pledge, and one of your rewards is writing your name in the credits - hurry up and fill it in your profile, otherwise your name won’t be featured. If you encounter any issues, please email team@owlcatgames.com, and we will help!
Now, let’s see what’s new in this brand new beta.
Better visuals, art, and sound
Our beta now looks much better, with finished art and improved visuals. Especially chapter 4! And you can stream it now! If your audience is not afraid of spoilers, of course, because pretty much everything in that chapter is a spoiler Because of this we kindly ask you to be careful when you discuss the beta on social media, forums, and discord. Please respect some players’ desire to avoid spoilers until they play themselves on release, hide your spoilers and keep important plot twists to spoiler sections of forums and discord. If you are streaming, please warn your audience that they will encounter some spoilers while watching you play.
Back to the improved visuals, the weather effects have become much more interesting and diverse. We are hoping they will make your journey into the Worldwound much more memorable!
We also added the voiceover for some important dialogues in the first three chapters! We are hoping you will love how our voice actors are bringing their characters to life!
And the music of course - we’ve added multiple new tracks to make specific parts of the game even more memorable.
Friends and lovers.
Some of your companions now look much better with their new character models. Wenduag’s spider legs, Daeran’s golden locks, Woljif’s unruly curls, and Arueshalae’s beautiful wings - we are hoping you will love their new looks!
And speaking of Daeran, he may start paying your character more attention now, as we’ve added the romance with him! Additionally, we’ve fixed some bugs you previously encountered in other romances. So your commanders can expect major improvements in their love life!
Stretch goals come true!
Not only Daeran romance and more music are waiting for you - we worked on implementing other stretch goals as well!
Now you can adopt your own dinosaur (if your class allows an animal companion, of course)!
Loremaster and Winter Witch prestige classes are ready now! You can read more about them in one of our previous updates.
Some classes now have unique racial archetypes we also promised: Phantasmal Mage (Gnome) for Arcanist class, Reformed Fiend (Tiefling) for Bloodrager, Spell Dancer (Elf) for Magus, Student of Stone (Oread) for Monk, Purifier (Aasimar) for Oracle, Wildland Shaman (Half-Orc) for Shaman class, Imitator (Human) for Slayer, Nine-Tailed Heir (Kitsune) for Sorcerer.
The intelligent weapon mini-companion we had as a stretch goal is finally ready to show himself. Keep your eyes peeled and don’t miss this cheerful fellow! Read more about him in our previous update.
Another stretch goal - dismemberment! - is also ready. Tear your enemies apart! But please keep in mind it will make some battles quite a mess
UI and tutorial.
We’ve improved the UI and reworked the character creation, and also added some lovely new art. Additional options to customize your commander’s appearance have also become available, along with new voices and portraits.
We’ve also updated the interface of the crusade system and the tactical battles.
Much has improved in our tutorial system, and hopefully, it will be more helpful now, especially for the players not familiar with Pathfinder. We can’t wait to hear from you what you think about it! So, please go to our discord and tell us about it Additionally, don’t miss our new beta survey, which will begin in a couple of weeks. Your feedback is very important for us, and will help us make our game much better on release!
Various fixes and improvements.
We’ve heard your feedback on some battles being too easy, and we adjusted their difficulty, specifically for some bosses and mini-bosses.
We’ve heard your complaints and taught the party not to get stuck in the doorways.
Also metamagic and merging spellbooks will no longer ruin your caster’s life.
We’ve also fixed many other bugs, and you can read the full patch notes here.
Beta means incomplete.
We would like to remind you that although we are getting closer to the release, the current beta version still contains some unfinished and unpolished parts:
And of course, you may encounter bugs. We encourage you to check our instructions on how you can send us your bugs so we could process them as fast as possible. Don’t forget to check the known issues first - if your bug is on our list, you don’t need to report it, we are working on fixing it already!
- you may encounter various issues with class reactivity in dialogues
- some archetypes have not been implemented yet
- some items and abilities may not work as described
- the crusade system is still work in progress
- some parts of the interface are still incomplete and unpolished, like global map and some parts of the crusade system UI. You may also encounter some bugs when you level up, or with the tooltips
- you can encounter various issues with graphics, like flickering shadows
- you may encounter various bugs with animations
One more thing - regarding the mods.
Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods did you use or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.
If you encounter any issues with beta...
Please check the instructions on how to report the bugs first.
If you have issues with accessing the beta or your account, please email team@owlcatgames.com.
If you can’t access beta chats on discord of beta forum, please open a ticket in #contact-staff on our discord server, and we will help!
And of course, today we will once again dive together into the adventure with the new version of the game. Join our studio stream at 7 PM CEST/ 1 PM EDT / 10 AM PDT, the address is usual: https://www.twitch.tv/owlcatgames
Happy crusading!
There is another interesting project on Kickstarter right now, and we would like you to go and check it out, because it looks interesting and beautiful. Lost Eidolons from Ocean Drive Studio is a classic tactical turn-based RPG set in a fantasy world of gods, spellcraft, and turmoil. Players will step into the shoes of mercenary leader Eden, in his struggle to drive a corrupt empire from his homeland and win freedom for his people. If you like games like Fire Emblem and Final Fantasy Tactics, you may want to take a look at this Kickstarter campaign!
So I guess this is the male Azata? Looks gayer than I expected, though I really should have expected it.Damn these are lookin' good.
Become an angel and ride a velociraptor into battle in Pathfinder: Wrath of the Righteous
We go hands-on with an early beta of the next Pathfinder CRPG.
Back in 2018, Owlcat Games released Pathfinder: Kingmaker, a CRPG based on a popular (but not quite as popular as Dungeons & Dragons) tabletop RPG. It had some neat ideas, including building and managing your own kingdom, but ultimately paled in comparison to the likes of Divinity and Pillars of Eternity.
Fast forward to today and the developer is hoping to make up for the first game's shortcomings—and has managed to raise over $2 million through crowdfunding to help them do it. Wrath of the Righteous expands on Kingmaker in every way, including the addition of Mythic Paths. These let you become, among other fantastic creatures, a Lich, Angel, Gold Dragon, or Demon, which will affect your character, how the story plays out, and how the world reacts to them.
But that all comes much later. First, you have to decide who you want to be. This is one of the deepest character creation systems I've seen in an RPG, with an overwhelming number of ways to shape your protagonist. If you're the kind of person who spends an hour creating your hero in games like Baldur's Gate, pour yourself a hot drink for this one. To kick things off, I choose the Cavalier class, who specialises in mounted combat—a new feature in Wrath of the Righteous.
I also choose the Beast Master subclass: a type of Cavalier who "spends his life in constant pursuit of the most perfect mount, forming bonds with greater, more powerful, and more exotic creatures." Beast Masters get class bonuses to Persuasion, Athletics, and Mobility, but they can't cast any spells. Because who needs spells when you're a master of beasts, right? Other classes available in the game include Alchemists, Barbarians, Clerics, Hunters, and Bloodragers—a type of fearsome frontline fighter with a very metal name.
Then it's time to create my character's background. I decide he's a Wanderer. "Life is a path, not a destination," the in-game description reads "Your backpack is always ready and your feet are itching for the road, wherever it may lead." I always like playing as drifters and loners in RPGs. Leaning into that, I also make him a Nomad—a kind of background subclass—which gives me specialist knowledge of nature lore and my animal buddy a +3 hit point bonus. It also makes me proficient with scimitars, which is cool. Who doesn't love a scimitar.
Next up, stats. I select Charisma as my racial bonus, because I love sweet talkin' my way out of trouble in CRPGs. I give my Cavalier a lot of Strength, Constitution, Dexterity, and Charisma, but skimp on the Wisdom and Intelligence. Being a Nomad, I figure he probably hasn't spent much time hanging out in the library with dusty old wizards. For Feats, I add Alertness, which gives me a +2 bonus to Perception, and Endurance, which earns me a +2 bonus to Athletics—and lets me sleep in light or medium armour without becoming fatigued.
To finish things off I choose Atheism as my religion (or lack thereof), True Neutral as my alignment, and best of all, a velociraptor as my animal companion. Yes, there are dinosaurs in Wrath of the Righteous—some of which you can use as mounts and ride into battle. Why gallop around on a boring old horse when you can charge gloriously into the fray on the back of a prehistoric beast? Other mounts and animal companions include dogs, elk, mastodons, wolves, and smilodons—a beast you probably know better as a sabre-toothed tiger.
With my character complete, I begin my adventure in Kenabres, "a city poised on the border between two worlds." The setting in Wrath of the Righteous is split between the 'normal' world—a fairly typical Tolkien-esque high fantasy setting—and the Worldwound, a freaky, demon-haunted wasteland teeming with all manner of unholy monsters and dark magic. A fair is taking place in Kenabres, but the festivities are interrupted by a battle between a giant insect-like demon and a dragon. Amid the chaos, the ground is torn apart and I fall into the crack.
Down in a spider-infested cavern lit by glowing blue mushrooms (hey, it's a fantasy RPG after all), I team up with a few other survivors of the attack on the fair and get a taste of one of WotR's many dungeons. The game features both turn-based and Infinity Engine-style real-time with pause combat—and you can switch between them on the fly, which is nice. I was raised on Baldur's Gate and Icewind Dale, so I stick with the latter. The fighting is pretty standard for a CRPG, but admittedly, the true depth of these games' combat systems doesn't fully reveal itself until you have a full party, a stuffed spellbook, and tougher enemies to battle.
As I explore the dungeon I find a magical sword imbued with heavenly light, which gives me the opportunity to start one of those Mythic Paths—specifically the Angel one. I accept. Later, deep in the caverns I find a subterranean village inhabited by demon-slaying crusaders who avoid the surface, preferring to dwell in the dark. Some of the adventurers in my party refer to them derisively as 'mongrels', while others seem to have more respect for them. I reveal my newfound heavenly powers to the chief and he weeps with joy. Some children have gone missing from the village, and he's hopeful that I'll be able to rescue them.
The children are being held in a place called the Shield Maze—which, lucky for me, is also a route back to the surface. By revealing my angelic powers to the chief, he's managed to recruit other clans in the depths to join their assault on the maze. I've become a beacon of hope for these people, it seems. It also turns out that the caverns were just an appetiser for the maze, which is a much bigger and more elaborate dungeon. I've been down here so long, I almost forgot I started in Kenabres. I'm not sure if a labyrinth of dark, dingy caves is the most impactful way to kick off an RPG like this, but I guess it worked for Oblivion.
Things get more interesting when I enter the Shield Maze, a candlelit medieval castle decorated with creepy stone gargoyles. Well, relatively. So far, the art in Wrath of the Righteous hasn't blown me away. Everything I've seen so far in this early beta, and in trailers released by the developer, has looked very fantasy-by-numbers. This is such a well-trodden genre, you really have to work to stand out, and I'm not feeling that here. Things might get more visually distinctive when I enter the Worldwound and see the demon-flavoured half of the setting, but so far I'm finding it all rather dull. Some people may enjoy the cosy familiarity of it all, but I've played so many fantasy CRPGs that I'm kinda burned out on this aesthetic.
In the maze I encounter signs of strange rituals being performed, imp-like demons, and underground warriors whose minds have been corrupted, turning them violent towards their former friends. I make my way through the dungeon, slaying beasts, looting chests, disarming traps, and finding keys to unlock doors and travel deeper inside. Reaching the deepest point, I find myself face to face with a demon: the source of all the strife in the maze and those kids disappearing. I'm given two options: unleash my heavenly power, doubling down on the Angel Mythic Path; or embrace the darkness and travel down the Demon path instead. I go full Angel, unleashing a blast of holy energy that kills the demon.
After about four hours in the gloom, I leave the Shield Maze behind and find myself back in Kenabres at last—but things aren't much better in the city, where a full-on demonic invasion is taking place. Overall, this introduction sequence does a fair job of establishing WotR's world and story, and giving you a flavour of the role-playing to come. But I'm a little underwhelmed. The game is deeply steeped in the worn-out old tropes of the genre, and nothing has grabbed me as particularly interesting or compelling yet as a result. I'm hoping things get more interesting later, because the CRPG is a genre I sincerely want to thrive on PC.
It's the Mythic Paths that I'm most intrigued by here. Even with just a small taste of the Angel path, I can see it becoming something that could give this game an edge over others in the genre. There are eight of them in total, and I'll be interested to see how pursuing these paths impacts the story and your character's personality. Wrath of the Righteous is set for release in September.
Pathfinder: Wrath of the Righteous devs want to work as your D&D DM
Pathfinder: Wrath of the Righteous is another mostly-faithful take on Paizo’s ruleset, which spun 3.5 D&D out into a new game. As with Kingmaker, Wrath of the Righteous is based on an existing Paizo adventure, but a PC RPG can’t always stick 100% to its tabletop counterpart. How do the Wrath of the Righteous devs plan to bridge that gap? By serving as your DM, essentially.
“Kind of the same as with Kingmaker, we consider ourselves dungeon masters for this adventure,” creative director Alexander Mishulin says at a preview event. “We’re taking the story and retelling it for the computer game audience. Some of the events and encounters are very, very close [to the adventure path]. Some of the events are completely different, and some of the motivations of the characters and underlying events could be different from the original material.”
The devs regularly chat with Paizo about those changes, which range from story elements to gameplay systems – Mishulin calls out the game’s interpretation of the mythic path system in particular as something that’s quite different from the original tabletop version. But the devs understand that part of making good use of a tabletop game is adapting it for your audience, and that’s just as true when developing a PC RPG as it is when running a game for your friends.
“We ourselves played Pathfinder quite a lot,” Mishulin says. “We played the tabletop campaign for Kingmaker and followed into the tabletop campaign for Wrath of the Righteous. Every member of the team had to play. We really love those tabletop moments.”
But while there are some mechanical changes, Wrath of the Righteous broadly sticks with first edition Pathfinder rules, even as the original tabletop RPG has moved into its second edition. Mishulin says the team stuck with the same ruleset to build on the work they’d already done with Kingmaker. So we’ll see “more options, more choices, more feats, abilities, and everything, to make the game richer”.
A new Pathfinder: Wrath of the Righteous beta is getting underway today ahead of the game’s launch this summer. For more RPG games, you can follow that link.
Daeran ran out of Revelations because Second Mystery Mythic Ability - probably the principal reason to choose the class/way to make him interesting wasn’t working.
What makes you think it is not fixed?
- Daeran could run out of revelations - fixed
Bloody beautiful