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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Bara

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Apr 2, 2018
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A question for those deep into character building.

Are the mythic levels strong enough that they can act as a crutch if your base build is a joke or no you do have to make good decisions for both normal and mythic levels?

I assume this also varries on difficulty of course.
 

Parabalus

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What are pros of giving Galfrey the almighty cat? Any difference if you do it on the first tent meeting?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
A question for those deep into character building.

Are the mythic levels strong enough that they can act as a crutch if your base build is a joke or no you do have to make good decisions for both normal and mythic levels?

I assume this also varries on difficulty of course.

Don’t make your base build a joke. Any single class character will not be a joke so you’d have to actively try to make it bad.

There are synergies - my Rogue is good at skills and Trickster uses Skill Checks - but you’re not going to be bad without them.
 
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I'm not usually the type of person who bitches about difficulty, but I'm genuinely feeling that some of these early encounters underground may be a bit over-tuned.
Some of these fights played with the "Core rules" settings translate pretty much in a coin toss over being instantly one-shotted and forced to reload the game.

I'm now in the part past it (when you are re-emerging to the city for the first time) and it's getting slightly better from level 3 going on, but I'd lie if I said I was having fun in these flooded ruins.

P.S. As reference, I'm playing in turn-based mode.
 

Xamenos

Magister
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Pathfinder: Wrath
I'm not usually the type of person who bitches about difficulty, but I'm genuinely feeling that some of these early encounters underground may be a bit over-tuned.
Some of these fights played with the "Core rules" settings translate pretty much in a coin toss over being instantly one-shotted and forced to reload the game.

I'm now in the part past it (when you are re-emerging to the city for the first time) and it's getting slightly better from level 3 going on, but I'd lie if I said I was having fun in these flooded ruins.

P.S. As reference, I'm playing in turn-based mode.
This is why I was against them adding turn-based mode. It plays completely differently to RTwP, so it needs to be balanced differently from RTwP or you get complains like that.
 
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Then again turn-based is pretty much the only way to make me enjoy their combat (even if their implementation of it IS clumsy, Jesus Christ. Even the amateurish mod for the first had a better UI and overall flow).
 

Pink Eye

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I played the entirety of the underground area + maze on core difficulty with Turn Based mode. It wasn't so bad. What class did you roll for main character? Do you mind posting your build? What about your party? I immediately changed the classes of some of my guys after I got them. For example, at level two, I made Seelah a Bannerman.
 
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I'm playing with a dexterity based Aldori Defender (so basically warrior) aimed to turn into an Aldor Swordlord later. And even assuming I had no clue of what I were doing (debatable) I'm somewhat confident that by LEVEL 2 I didn't even had room to screw things significantly.

About the companions, we aren't exactly at a point of the game where you are embarrassed by an overwhelming amount of options, are we? I had Lann, Cammelia and Sheelah. Pretty much the only options offered to me at this point aside for the creepy catgirl.

Also, what the hell is up with Owlcat and their habit of surrounding you with the risk of permanent stat drains, diseases and other nasty status effects WAY before giving you a realistic option to deal with them?
 

Pink Eye

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You and your party should have an ability called 'Treat Affliction'. Have a character with a high lore(religion) to use it on a poisoned or diseased character. There's a chance of dispelling the effect.

>I'm somewhat confident that by LEVEL 2 I didn't even had room to screw things significantly
Early levels are the most significant in these games. You need to have good stats and decent early feats. Starting with a DEX build is a bit hard in the early game. As you won't do as much damage compared to a STR build, unless you pick human + fighter, and dump all the feats into it.
 

Technomancer

Liturgist
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Any new bloodlines for sorcerers/bloodragers? Or they just ported what we had in previous game and called it a day?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You have no business playing Core on the first few levels until you’ve got a better feel for the game. Especially if you’re struggling with status afflictions. Even then you’ve got to manage which fights you take when (I.e. save for third level). It’s not a crap shoot but it’s not faceroll either.

One thing that can be a big help is giving Lann or Cam a Leopard pet (or playing one yourself) if you’re determined to play Core straight through. As it is the struggle on Core is roughly equivalent to the early levels on Pool of Radiance, which is as it should be.

Any new bloodlines for sorcerers/bloodragers? Or they just ported what we had in previous game and called it a day?

They called nothing a day.

You and your party should have an ability called 'Treat Affliction'. Have a character with a high lore(religion) to use it on a poisoned or diseased character. There's a chance of dispelling the effect.

>I'm somewhat confident that by LEVEL 2 I didn't even had room to screw things significantly
Early levels are the most significant in these games. You need to have good stats and decent early feats. Starting with a DEX build is a bit hard in the early game. As you won't do as much damage compared to a STR build, unless you pick human + fighter, and dump all the feats into it.

You can do decent damage as long as you don’t dump STR (no reason to do this since you’re not a caster). Since you don’t get DEX-to-damage until lvl six might as well leave STR at 12. AD can start with Disarm + Agile Maneuvers but then you’d have to save Finesse until lvl 2. Probably better to get started on Dazzling Display and save Disarm for later.
 
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Technomancer

Liturgist
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They called nothing a day.
Sure hope so, have zero interest in archetype bloodlines like nine tails. If you count list filler bloodlines like dragons and elementals as variations of the same one, current choice is extremely limited compared to the source material.
 

TigerKnee

Arcane
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Feb 24, 2012
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But is creating custom NPC's expensive like on Kingmaker?
It's the same formula of exponential gold cost based on your MC's level, but it might be worse here because you're pretty much going to hit level 3 before the custom NPC recruiter is available unlike Kingmaker where you could rush them early.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
You’ll have plenty of gold if that’s your thing. No reason to do it though. You’re costing yourself a big chunk of the game. Whole point is to mix and match them for different challenges.

Like I just put together a non-Good group against Gargoyle hordes who have +4 everything Smite Good to wreck you with.

It’s not a blobber where you stick with the same crew the whole way (that’s why inactive companions continue to level).
 
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Technomancer

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Play the Tiefling Bloodrager or Seeker Sorc.
Classes that modify bloodlines effects are cool but I just want more bloodline choices in general.

https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/

This is just official paizo and owlcat showed us they can take third-party stuff too. Some bloodlines are obscure or wouldn't make sense in the game but most options are interesting. Am a bit uneasy that not a single bloodline for universal choices was added this late in development.
 
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May 10, 2020
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Play the Tiefling Bloodrager or Seeker Sorc.
Classes that modify bloodlines effects are cool but I just want more bloodline choices in general.

https://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/

This is just official paizo and owlcat showed us they can take third-party stuff too. Some bloodlines are obscure or wouldn't make sense in the game but most options are interesting. Am a bit uneasy that not a single bloodline for universal choices was added this late in development.
Unicorn Bloodline could have been a good one for this campaign. They get loads of bonuses against the forces of evil.
You'd think a bloodline based off a goddamn unicorn would be weak or fruity, but the Righteous Fury bloodline power actually looks badass?
 

Pink Eye

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They also get immunities to poisons, charm effects, and spells/weapons with the evil descriptor - that's the most important bit there. Sounds like the perfect sorcerer for a campaign about smiting demons!
 
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Technomancer

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