Lilliput McHammersmith
Guest
Well, then my point of contention is mostly a place where you want the game to feed you this information. The level up screen is already overloaded, very dynamic and crucially important to character progress. There is a lot of code behind it, and it should be very robust and reliable to allow crazy combinations someone might come up with while making character progression bug free.I agreed that the in-game descriptions were not descriptive enough and gave an example of weapon specialization in the level up screen.
Whether or not a tree is feasible, it would at least make sense to give good descriptions of weapon types, like if a Falcata is a one-handed sword or a two-handed polearm.
What you want is static information that can be put into much lower priority environment and still be in-game - like in-game Encyclopedia. Yes, this will force you to cancel level up and look for the documentation. Yes, opening a third-party site might be even more convenient in this case. But unless they completely redesign the level-up process I do not want them to spend resources and risk character breaking bugs just for people who cannot write down basic weapon features on a piece of paper. Or to plan the character progression for a couple of levels.
Yeah I don't think you understand what I am saying, or you are being intentionally obtuse. There is already a tooltip when you hover over the weapons. Why would that tooltip tell you that the Sword Saint gets to pick a Weapon Specialization, rather than saying: "Falcata - a small curved blade 1d6"?
Right now the tooltip tells you information that you already have because the game tells you what a Sword Saint is on the class selection guide. What you are suggesting is akin to suggesting that they not tell you what the attributes of a class are because that can be in an encyclopedia.
Should they remove class descriptions and race descriptions so that the level up screen is more "robust"?
What you are suggesting is pretty retarded.