I'll mega cum all over myself if they make Tb-mode stretch goal
You are an harbinger of decline, decline incarnated, good sir, as a D&D turn based game can only be good if designed to be turn based from its very roots, encounter design is very different in both case. You cant make both play style coexist.
You didn't play the PF:KM tb mod that gives the player the ability to make that judgement over any encounter.
If you don't like a fight in rtwp or tb you just hit a hot key, and switch. If a fight is garbage run-it-over-trash npcs in tb, turn it off, and when it's something that takes a micro-degree of strategy, turn it on. No excuse not to have this feature, in the same engine, with the same ruleset, that sone lone modder put together, and it has already been shown to work great.
I mean, it was free, just send this guy a good bottle of Russian vodka.
As per encounters "designed" for tb? The mod made painfully clear that wasn't a huge issue, but tediousness fighting swarms off stuff could be (amd you can turn that off with a single key stroke). At least by Owlcat standards, anyways. Their AI is literally attack 1st thing or hardcode shoot lowest AC target.