Background Character
Arbiter
- Joined
- Jan 17, 2015
- Messages
- 781
Where does it say you pick a mythic path from the start? Did I miss something? I thought you started as a normal character and then picked one later
From what they are saying, what you describe is exactly what they're planning (i.e. you take specific mythic paths exclusively through a chain of story decisions, not by choosing your path in a menu).I don't want to choose to be a lich from a menu of options, I want to reach that with the choices I make and exploration in-game. And then be given a narrative option somewhere down the line to kill my companions and raise them as undead. Ugh, I just came a little. There is nothing worse than having no consequences for being a necromancer and it making no sense because of that.
Pledge $10,000
Part of the Team
You will get everything from the previous tiers. You will collaborate with the development team to create a name for a boss in the game, and one of the player characters’ portraits will resemble your face. You will also be invited to a party in Moscow with Owlcat Games.
Note: All tiers with physical rewards will include one copy of the game and an extra charge for shipping costs. Travel expenses to Moscow are not included.
INCLUDES:
ESTIMATED DELIVERYJun 2021
- Digital Download of Pathfinder: WotR
- Pathfinder: WotR Boxed Edition Signed by Dev Team
- Set of 8 Digital Books from Paizo to Run a Tabletop Campaign
- Collector's Box
- Printed Manual
- Sticker Pack
- Metal Pin
- Art Book
- Cloth World Map
- 120mm Figurine (Painted)
- Pendant (Silver)
- T-shirt
- OST Vinyl
- Dice Tower
- Beta Early Access
- Name in Credits (Special Thanks)
- Hall of Fame (In-Game)
- "Commander" Forum Badge + Discord Role
- 4× Special In-Game Item
- Digital World Map
- Digital OST
- Digital Art Book
- Your Portrait in the Game
- Boss Name Created by You
- Party with Devs in Moscow
SHIPS TOAnywhere in the world
Limited (1 left of 1)0 backers
I doubt they'll have the balls to lock us into particular mythic paths probably 10s of hours into the game because of the choices we've made. I'd love to see that, but I think it's obvious they won't do it when it's presented like that. It's either that or we'll choose our path like 2 hours in, so it's easily replayable if you mess up and didn't get the thing you wanted.From what they are saying, what you describe is exactly what they're planning (i.e. you take specific mythic paths exclusively through a chain of story decisions, not by choosing your path in a menu).I don't want to choose to be a lich from a menu of options, I want to reach that with the choices I make and exploration in-game. And then be given a narrative option somewhere down the line to kill my companions and raise them as undead. Ugh, I just came a little. There is nothing worse than having no consequences for being a necromancer and it making no sense because of that.
- Boss Name Created by You
Embark on a journey to a realm overrun by demons and rise to power by choosing one of six available Mythic Paths. Master their abilities and change the world around you as an Angel, a Lich, a Trickster, an Aeon, a Demon, or an Azata. Each Mythic Path leads to unique skills and appearance, and greatly impacts the game’s story.
So I always kinda felt that if you need to Kickstart the second project (especially in the same IP/franchise) you should probably not be doing it. I cannot think of an example or situation where this has been successful, or launched a successful product.
To put it another way: if you don't make enough money for a sequel after selling the first game, or if the game hasn't elicited such interest from a publisher or other funding source so as to fund another go at it, you should probably not make a sequel.
Tbh, this all sounds too epic for my taste.
But also the most fucked up by voter ideas. Armors and shit itemization were effectively answers to user complaints about combat RNG and gratification.Divinity: OS2 had a Kickstarer after the fairly successfull D:OS1, and ended up being the most financially successful CRPG of the last decade.
A night of solid Russian drinking would turn him into a fanatic follower. Or a corpse.The codex should run a fundraiser to raise 10k for the Be Part of the Team tier, and then send Gregz to Moscow as our rep.
Uhh classbloat.Stretch goals incoming:
You are an harbinger of decline, decline incarnated, good sir, as a D&D turn based game can only be good if designed to be turn based from its very roots, encounter design is very different in both case. You cant make both play style coexist.I'll mega cum all over myself if they make Tb-mode stretch goal
So I always kinda felt that if you need to Kickstart the second project (especially in the same IP/franchise) you should probably not be doing it. I cannot think of an example or situation where this has been successful, or launched a successful product.
To put it another way: if you don't make enough money for a sequel after selling the first game, or if the game hasn't elicited such interest from a publisher or other funding source so as to fund another go at it, you should probably not make a sequel.
Divinity: OS2 had a Kickstarer after the fairly successfull D:OS1, and ended up being the most financially successful CRPG of the last decade.
You are an harbinger of decline, decline incarnated, good sir, as a D&D turn based game can only be good if designed to be turn based from its very roots, encounter design is very different in both case. You cant make both play style coexist.
That's not blasphemy , there's no such thing as perfect turn based crpg .whats the points anyway ,we had so few of them , TOEE was the last real official D&D turn based game i can remember , kotc had no license. As for retarded rating you know even if i wanted to , i cant, my account was mutilated by darkunderlord, while being the most respectful poster and never Breaking any written codex rules. Now if i am fed up of people in the Iggy bin they go.You are an harbinger of decline, decline incarnated, good sir, as a D&D turn based game can only be good if designed to be turn based from its very roots, encounter design is very different in both case. You cant make both play style coexist.
It made pfk great, and that's all that matters. But I'll give you even more blasphemy, TOEE had sprinkles of bad encounter despite being turn based from its very roots (still like it). Mortmal, I welcome your incoming rating.
I doubt they'll have the balls to lock us into particular mythic paths probably 10s of hours into the game because of the choices we've made. I'd love to see that, but I think it's obvious they won't do it when it's presented like that. It's either that or we'll choose our path like 2 hours in, so it's easily replayable if you mess up and didn't get the thing you wanted.From what they are saying, what you describe is exactly what they're planning (i.e. you take specific mythic paths exclusively through a chain of story decisions, not by choosing your path in a menu).I don't want to choose to be a lich from a menu of options, I want to reach that with the choices I make and exploration in-game. And then be given a narrative option somewhere down the line to kill my companions and raise them as undead. Ugh, I just came a little. There is nothing worse than having no consequences for being a necromancer and it making no sense because of that.