Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,658
No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.

Not sure how undeath and negative energy work in PF exactly but I could see arguments being made for spells like Sunburst blinding undead at least.

Fairly certain the issue with missing immunities on undead and outsiders wasn't happening in Kingmaker, too
SunBurst does more damage to Undead, that is enough. If one wants special effects to work on Undead (like fear) there is Turn Undead for that purpose that does nothing for living. Undead are a special case in D&D for a reason.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,683
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
Why shouldn't undead get blinded by Sunburst? They aren't immune to the "blinded" condition in Pathfinder/D&D 3.x. They are immune to effects that require a Fortitude ST (so they can't be affected by Blindness/Deafness), but they can still be affected by anything else (stuff like Sunburst and Glitterdust).
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
It seems Owlcat Games is the only game studio which actually learns from its mistakes. With their (non-existing) QA process such an enormous patch could not have gone without game breaking and save corruption bugs, so they placed it into the beta branch. Amazing how the Russians still can think, even in 2021.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,402
Woah, this patch is HUGE

  • Loremaster level 1 did not increase Caster Level - fixed
  • The character couldn't select a second bloodline as a Sylvan Sorcerer - fixed
  • When you already had 2 classes with animal companion you couldn't get third class with animal companion - fixed
:incline:
  • Turn-based mode now better supports Mounted Combat. Also, you can now select a mount and use its abilities independently of the rider (just as in RTwP mode);
  • Charge sometimes didn't work when friendly characters were too close - fixed.
Absolute and massive incline

  • Druid couldn't pick the Impossible Domain Mythic Feat - fixed
I didn't even think about the fact that druids can actually use Impossible Domain. That's cool.

  • Loremaster could get any combat feat as a secret, ignoring the prerequisites - fixed
  • Cleaving Finish worked with the Coup de Grace ability - fixed
  • Deathsnatchers' regeneration was replaced by fast healing, to reduce the suffering of players
:decline:
It's worse, they patched peace maker Subcubi max attacks from 8x to 4x. So now invulnerable Minu will not be able to totally massacre party who concentrated on her.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,181
Woah, this patch is HUGE

  • Loremaster level 1 did not increase Caster Level - fixed
  • The character couldn't select a second bloodline as a Sylvan Sorcerer - fixed
  • When you already had 2 classes with animal companion you couldn't get third class with animal companion - fixed
:incline:
  • Turn-based mode now better supports Mounted Combat. Also, you can now select a mount and use its abilities independently of the rider (just as in RTwP mode);
  • Charge sometimes didn't work when friendly characters were too close - fixed.
Absolute and massive incline

  • Druid couldn't pick the Impossible Domain Mythic Feat - fixed
I didn't even think about the fact that druids can actually use Impossible Domain. That's cool.

  • Loremaster could get any combat feat as a secret, ignoring the prerequisites - fixed
  • Cleaving Finish worked with the Coup de Grace ability - fixed
  • Deathsnatchers' regeneration was replaced by fast healing, to reduce the suffering of players
:decline:
It's worse, they patched peace maker Subcubi max attacks from 8x to 4x. So now invulnerable Minu will not be able to totally massacre party who concentrated on her.

Yeah and Chivarro was like the hardest fight I had in the game. I was so happy when I managed to kill her. New players won't be able to feel the same :(
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
It seems Owlcat Games is the only game studio which actually learns from its mistakes. With their (non-existing) QA process such an enormous patch could not have gone without game breaking and save corruption bugs, so they placed it into the beta branch. Amazing how the Russians still can think, even in 2021.
Less posting, more testing, paypig. I want my torrent for the patch spick-and-span by this weekend. And be thankful you don't get charged for the privilege of omega testing the alpha patches for the current early access beta of the game.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Mythic Carnivorous Crystal is the most dangerous enemy in the game in my opinion. It is however a fight limited to certain mythic paths, so not everyone will get to experience the absolute pleasure that is having to make a DC 61 save in order to be able to do anything.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,658
No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
Why shouldn't undead get blinded by Sunburst? They aren't immune to the "blinded" condition in Pathfinder/D&D 3.x. They are immune to effects that require a Fortitude ST (so they can't be affected by Blindness/Deafness), but they can still be affected by anything else (stuff like Sunburst and Glitterdust).
I can even understand Glitterdust because it covers their whole head or something but Sunburst should blind them in same way Fireball does, it does not. Undead have no optical nerves, a lot of light does not blind them...
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
them in same way Fireball does, it does not
Fireball doesn't blind anyone though.
Undead have no optical nerves, a lot of light does not blind them...
Well, first of all lots undead do have optical nerves. But the point is that Sunburst is magic designed to vanquish the undead. It is only natural that it disrupts an undead's supernatural senses. And besides, you're a Lich. You can just cast Echolocation this one time.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,683
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
No Lich/undead fixes I see.. well except undead should no longer be blinded by critical strikes but they are still by Sunburst lol. And feared by who knows what and can also be staggered lol.
Hopefully they fix all that shit by the time I decide to do my 2nd Lich run as Death Knight.
Why shouldn't undead get blinded by Sunburst? They aren't immune to the "blinded" condition in Pathfinder/D&D 3.x. They are immune to effects that require a Fortitude ST (so they can't be affected by Blindness/Deafness), but they can still be affected by anything else (stuff like Sunburst and Glitterdust).
I can even understand Glitterdust because it covers their whole head or something but Sunburst should blind them in same way Fireball does, it does not. Undead have no optical nerves, a lot of light does not blind them...
Nobody in this game has optical nerves. Biology doesn't exist, just like chemistry and physics.

The only thing we know is that undead aren't immune to Sunburst, it's up to the DM and the players to decide what this means. Personally, thinking that the light summoned by an 8th level spell might be so "pure" and "strong" that it manages to "burn" whatever lets a corpse see the world doesn't ruin my suspension of disbelief.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,402
Mythic Carnivorous Crystal is the most dangerous enemy in the game in my opinion. It is however a fight limited to certain mythic paths, so not everyone will get to experience the absolute pleasure that is having to make a DC 61 save in order to be able to do anything.
Is it optional fight?
And can't you cast spells like elemental body, or ice body, or use undead?
Can it even affect Huge elementals?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Mythic Carnivorous Crystal is the most dangerous enemy in the game in my opinion. It is however a fight limited to certain mythic paths, so not everyone will get to experience the absolute pleasure that is having to make a DC 61 save in order to be able to do anything.
Is it optional fight?
And can't you cast spells like elemental body, or ice body, or use undead?
Can it even affect Huge elementals?
Its an entirely optional fight which has plenty of telegraphed warning that its dangerous, including a text by a certain NPC sitting right next to it warning you that it will disable your mythic abilities and that it ignores immunities. If you open its prison cell to fight it after all of those warnings, its entirely on you.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Nenio's final dungeon is such a pain, makes Blackwater feel like a pleasant stroll. I doubt I will ever revist that place in future playthroughs.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,600
They are already started the nerfing to gather to players like Mortmal, :decline:
He's so butthurt at me making fun of his typing, he's dished out at least 10 retard ratings in less than 24h.

He's funny as fuck for an old fag that's been around for a decade on this site.
Give, and it shall be given to you , luke 6:38.
But yes i maybe gave too many retarded ratings, i shall give more cuck ones although its kinda a badge of honor for owlcucks.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Give, and it shall be given to you , luke 6:38.
But yes i maybe gave too many retarded ratings, i shall give more cuck ones although its kinda a badge of honor for owlcucks.
You still don't capilize I's.

You're a snowflake.

Learn from Delt. You've been here a decade. Own up to it. Stop being such a little baby.

"owlcucks" - how original... *eyeroll*
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,434
Location
Frostfell

Yep. Sunburst IMO should be deadly vs undeads(pc included). In DDO, it can OHK you if you are playing as a pale master in undead form(vampire,lich,zombie or wrath)

ut the point is that Sunburst is magic designed to vanquish the undead. It is only natural that it disrupts an undead's supernatural senses. And besides, you're a Lich. You can just cast Echolocation this one time.

Exactly.

"the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save." https://www.d20pfsrd.com/magic/all-spells/s/sunburst/

Here is something which I must put if I mod vampire into the game. Vampires should be OHKilled by it.

The only thing we know is that undead aren't immune to Sunburst, it's up to the DM and the players to decide what this means. Personally, thinking that the light summoned by an 8th level spell might be so "pure" and "strong" that it manages to "burn" whatever lets a corpse see the world doesn't ruin my suspension of disbelief.

I strongly agree.

If the natural sunlight can be deadly to a lot of undeads, damaging vampires, weakening shades and so on, a ultra concentrated sun energy which can harm even the living should be extremely deadly to any undead which it can affects.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,246
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
So Court Poet skald doesn't get rage powers at all now. Just a generic Spell damage bonus (up to +5 at 20, seems to be flat not per die rolled) that it can share when using his 'rage'. So yeah, I guess it's officially garbage now x)

This is great! They listened to my request to make my Mediocrepoet run actually feature a mediocre poet. :mlady:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom