Grunker
RPG Codex Ghost
I hear the angel mythic path is insanely op though, so it might be true if you're on that one.
Won't be playing until June at the earliest. No idea which mythic I'll take
I hear the angel mythic path is insanely op though, so it might be true if you're on that one.
You should pick Trickster. That way respeccing is not only 'ok' and lore-friendly: it's mandatory.I hear the angel mythic path is insanely op though, so it might be true if you're on that one.
Won't be playing until June at the earliest. No idea which mythic I'll take
Well, thank God. Those vrocks were incredibly rude. And don't get me started on the mariliths! What a bunch of pretentious assholes!
- Improved enemies' behaviour
In terms of power, provided you are not taking advantage of bugs (for example, legend keeping angel/lich spells or trickster feats) I would probably rank the mythic paths Angel > Lich > Legend = Trickster > Azata > Swarm > Gold Dragon > Aeon > Demon. I have never looked at Devil, so I can't really comment on that one. Angel and Lich have merged spellbooks plus a selection of incredibly powerful path specific spells which is what puts them above other paths. In addition angel also has the Angelic Halo and the sword buff. Lich has some nice toys as well, however I would rank Angels ones as being slightly better. With that being said however, I do consider Angel to be an incredibly bland path to play. Legend looks nice and fancy, having 40 levels to make a character, but you only gain access to it very late in the game (at the point where finishing the game is trivial anyhow) and you also lose 6-8 mythic feats as a result of taking it. Those feats are really good and losing them is a significant downside. Trickster is the most interesting mythic path in terms of the amount of options available to it, with the different mythic skills available to you allowing you to make some fairly interesting characters. With that being said though, it only really starts to shine after a couple of mythic ranks, where as angel and lich shine from the moment you start playing them.I hear the angel mythic path is insanely op though, so it might be true if you're on that one.
In terms of power, provided you are not taking advantage of bugs (for example, legend keeping angel/lich spells or trickster feats) I would probably rank the mythic paths Angel > Lich > Legend = Trickster > Azata > Swarm > Gold Dragon > Aeon > Demon. I have never looked at Devil, so I can't really comment on that one. Angel and Lich have merged spellbooks plus a selection of incredibly powerful path specific spells which is what puts them above other paths. In addition angel also has the Angelic Halo and the sword buff. Lich has some nice toys as well, however I would rank Angels ones as being slightly better. With that being said however, I do consider Angel to be an incredibly bland path to play. Legend looks nice and fancy, having 40 levels to make a character, but you only gain access to it very late in the game (at the point where finishing the game is trivial anyhow) and you also lose 6-8 mythic feats as a result of taking it. Those feats are really good and losing them is a significant downside. Trickster is the most interesting mythic path in terms of the amount of options available to it, with the different mythic skills available to you allowing you to make some fairly interesting characters. With that being said though, it only really starts to shine after a couple of mythic ranks, where as angel and lich shine from the moment you start playing them.I hear the angel mythic path is insanely op though, so it might be true if you're on that one.
It might be a bit of bias with regards to how I play sneaking in. I like to rest minimally, maybe once every 2-3 maps if I can get away with it. For context, during my last playthrough I rested a total of 50 times. As a result of that, most of the time if I am playing demon, I get very little benefit from the path as the majority of the power from demonic aspects comes from when I have the rage active, but I cannot rage most of the time due to how I play. In contrast, the Gold Dragon's stat bonuses are up most of the time and so are their increases to spell dice, as well as their immunities. Demonic Rage is not comparable to spell slots either, since you can very easily extend angel spells to 24h and get their full benefit across an entire zone, even when you do not rest often.In terms of power, provided you are not taking advantage of bugs (for example, legend keeping angel/lich spells or trickster feats) I would probably rank the mythic paths Angel > Lich > Legend = Trickster > Azata > Swarm > Gold Dragon > Aeon > Demon. I have never looked at Devil, so I can't really comment on that one. Angel and Lich have merged spellbooks plus a selection of incredibly powerful path specific spells which is what puts them above other paths. In addition angel also has the Angelic Halo and the sword buff. Lich has some nice toys as well, however I would rank Angels ones as being slightly better. With that being said however, I do consider Angel to be an incredibly bland path to play. Legend looks nice and fancy, having 40 levels to make a character, but you only gain access to it very late in the game (at the point where finishing the game is trivial anyhow) and you also lose 6-8 mythic feats as a result of taking it. Those feats are really good and losing them is a significant downside. Trickster is the most interesting mythic path in terms of the amount of options available to it, with the different mythic skills available to you allowing you to make some fairly interesting characters. With that being said though, it only really starts to shine after a couple of mythic ranks, where as angel and lich shine from the moment you start playing them.I hear the angel mythic path is insanely op though, so it might be true if you're on that one.
How the fuck demon is weaker compared to gold dragon? are you drunk Aviu
At act 5 you get mythic 9 right at the end of mythic quest, for azata that was like 2 days into act 5, for Demon I heard you get 10 right at the start of the act. You get gold dragon at M8 too. I think it's a bit weird ranking late game paths alongside the ones you have to play the game with before lvl 18 M8... There isn't much reason to go for low rest too in this game (unless going for challenge run) so it's a weird way to power scale stuff I feel. That said I agree demon needs more rage/day - if anything for QoL.It might be a bit of bias with regards to how I play sneaking in. I like to rest minimally, maybe once every 2-3 maps if I can get away with it. For context, during my last playthrough I rested a total of 50 times. As a result of that, most of the time if I am playing demon, I get very little benefit from the path as the majority of the power from demonic aspects comes from when I have the rage active, but I cannot rage most of the time due to how I play. In contrast, the Gold Dragon's stat bonuses are up most of the time and so are their increases to spell dice, as well as their immunities. Demonic Rage is not comparable to spell slots either, since you can very easily extend angel spells to 24h and get their full benefit across an entire zone, even when you do not rest often.
I also do not rank mythic paths according to what they can do at level 20 mythic rank 10, but rather according to how they play within whichever portion of the game is available to them. Demon and Aeon consistently lag behind other paths for the majority of the game. Any build you make on a demon (with some minor exceptions with regards to kineticist) could be better done on another path. Whilst Aeon is for the most part similar, its edicts do have some niche use and in "burst" scenarios similar to where you would use rage powers, in my opinion provide more utility.
Well if Legend gets 8 base attacks thats insane, that will totally dwarf vital strike builds. Where did you get that info from?Excited for legend to have double the attacks now, since it wasn't already strong enough :D
Only 8? I seen build with 9 attacks for IIRC primary weapon.Well if Legend gets 8 base attacks thats insane, that will totally dwarf vital strike builds. Where did you get that info from?Excited for legend to have double the attacks now, since it wasn't already strong enough :D
base 1+attacks at BAB 6/11/16/21/26/31/36 =8. Add in haste and flurry of blows you get 11. add in two weapon fighting you get 14. Add in racial bite (half orc/kitsune). you get 15 etc.Only 8? I seen build with 9 attacks for IIRC primary weapon.Well if Legend gets 8 base attacks thats insane, that will totally dwarf vital strike builds. Where did you get that info from?Excited for legend to have double the attacks now, since it wasn't already strong enough :D
They added it in the beta patch, beta patch came out of beta today. Legend was the best for tanking and dc casting and 40 CL BATTERING BLAST but it will probably be the best for martial dps now tooWell if Legend gets 8 base attacks thats insane, that will totally dwarf vital strike builds. Where did you get that info from?Excited for legend to have double the attacks now, since it wasn't already strong enough :D
What is this kineticist synergy?Any build you make on a demon (with some minor exceptions with regards to kineticist) could be better done on another path.
They do a lot worse, and go a lot more slowly since you have to wait for recruits instead of just growing your army to insane size by attacking. Of course, the entire game mode is still made trivial by having a mage general.Got a question how non lich armies do in crusader mode? At some point you get to pick flavor for lich units and I went with vampire gimmick. I just stopped losing units. Got like 5k zeds 4k skeletons and 3-4k vampires.
Demon can get mythic rank 10 immediately, but demon's mythic ranks are almost entirely rage dependent and those last 2 mythic ranks are only slightly less underwhelming than the first 8. Demon does have the most path exclusive items of any path (including boots that add your perception to ranged attacks) so maybe if you take advantage of those you could end up with something quite strong, but if you are purely comparing its mythic powers to the other mythic paths it is one of the weaker ones, especially if you don't want to rest often. Legend can build a better DC based character at late game and Azata can build a better DC based character in the early game. Azata has better team synergy. Trickster makes a better martial character. Lich and Angel both make better blaster casters as well as better gishes, if you wish to go that route. Swarm allows you to make multiple copies of your main character and gives you so many immunities that its difficult to find enemies which can hurt you. Whilst Gold Dragon is not great, its stat buffs are not rage dependent and are going to be with you regardless of what you are doing. Aeon is in a similar position to Demon, but its edicts are arguably stronger than the rage powers in short bursts. The only class that you could argue Demon has more synergy with than other mythic paths is Kineticist and that is because Kineticist has nearly no synergy with other mythic paths.At act 5 you get mythic 9 right at the end of mythic quest, for azata that was like 2 days into act 5, for Demon I heard you get 10 right at the start of the act. You get gold dragon at M8 too. I think it's a bit weird ranking late game paths alongside the ones you have to play the game with before lvl 18 M8... There isn't much reason to go for low rest too in this game (unless going for challenge run) so it's a weird way to power scale stuff I feel. That said I agree demon needs more rage/day - if anything for QoL.
While demonic rage is active, if you have the Aspect of Kalavakus and you are a kineticist, every CM attempt you make will give you an AoO. That includes CM attempts made by spells like Deadly Earth and Clouds.What is this kineticist synergy?Any build you make on a demon (with some minor exceptions with regards to kineticist) could be better done on another path.
My preferences for limited resting is entirely self inflicted and has to do more with the fact that I like using buffs as infrequently as possible (similar to you). If you wish to rest spam, the game is more than generous.I also like to go for few rests, in large part due to how annoying it is to apply all the buffs. It's not something I want to do more than once or twice per dungeon. But the game actually allows for a decent amount of resting, you can usually get 3 rests before the first penalty as long as you have someone with a good lore(religion). And most large dungeons contain a holy relic or two that will let you extend this to one or two more rests. I wonder if it would be fun to go "full blaster" playthrough and just not have any arcane casters or buffer and just focus on killing everything asap and then resting every few fights.
While demonic rage is active, if you have the Aspect of Kalavakus and you are a kineticist, every CM attempt you make will give you an AoO. That includes CM attempts made by spells like Deadly Earth and Clouds.
Its not something I have personally tried because I have an intense dislike of playing kineticists, but I have been informed by people who do like playing kineticist that you can make those AoOs with a Kinetic Blade.While demonic rage is active, if you have the Aspect of Kalavakus and you are a kineticist, every CM attempt you make will give you an AoO. That includes CM attempts made by spells like Deadly Earth and Clouds.
But you can't AoO with default range blasts in the game. Maybe it would work with the bow, but character needs hands free for Gather Power.
Or they changed implementation in Wrath?