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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Inf0mercial

Augur
Joined
Jan 28, 2014
Messages
264
Found a bug , so kalavakus 1 per critter per day enslave soul can use it to heal itself with a cl12 heal spell when it kills the creature, except when trickster athletics 1 perk dispels it it seems to give it back to the demon who also at the same time gets the heal spell effect so it uses it again and again and again and again and again.

There are greater aug kal in the blackwater place i have killed 3 so far and all of them triggered this, i am having to fucking sit here for ages to get lucky to send it to 0 hp then breath weapon it before it triggers 120hp regen per round.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,602
Location
Grand Chien
None of the companions can 100% tank unfair since I believe the highest you'll get is Camellia with 84 ac whereas mc can get ac in the low to mid 100s, and enemies will have over 70 ab. Also 6k gold is absolutely nothing unless you're on unfair and wanna buy scrolls to get you through the harder fights. All you get for more levels in druids is more wildshape charges but you get infinite ones so there's not any point to not dip for those 3 levels. Witch/vivi are the two best 1 level dips that you'll be taking in those 3 levels for extra ac, not really sure why you'd level druid past 17. But yeah if I was playing unfair I'd just make Lann a cleric and either tank with summons or mc (or just pick Azata and have no tank.)
R e s p e c m o d
Unless you are respeccing a character because a patch from Owlcat introduced some new bug and broke your build, Respeccing a character goes directly against the idea of playing on a harder difficulty to begin with. I don't understand people who want to play on a harder difficulty, but also want to use tools which are intended to be used on a lower difficulty.
It's not that hard to understand, just some basic understanding of why people play videogames is required
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,382
None of the companions can 100% tank unfair since I believe the highest you'll get is Camellia with 84 ac whereas mc can get ac in the low to mid 100s, and enemies will have over 70 ab. Also 6k gold is absolutely nothing unless you're on unfair and wanna buy scrolls to get you through the harder fights. All you get for more levels in druids is more wildshape charges but you get infinite ones so there's not any point to not dip for those 3 levels. Witch/vivi are the two best 1 level dips that you'll be taking in those 3 levels for extra ac, not really sure why you'd level druid past 17. But yeah if I was playing unfair I'd just make Lann a cleric and either tank with summons or mc (or just pick Azata and have no tank.)
R e s p e c m o d
Unless you are respeccing a character because a patch from Owlcat introduced some new bug and broke your build, Respeccing a character goes directly against the idea of playing on a harder difficulty to begin with. I don't understand people who want to play on a harder difficulty, but also want to use tools which are intended to be used on a lower difficulty.
It's not that hard to understand, just some basic understanding of why people play videogames is required
Well a lot of people are playing to escape reality of low wage menial worker who got fucked by shit.

So, they don't wanna see a romance between spider lady and... they don't wanna be sexually abused by black male/female in the game the same as they were in work place. And they wanna nice game without stress.
So yea. For normal people this game kinda didn't deliver.


But frankly need for respecing is problem of Pathfinder system, in more fluid system people will simply learn new feat. In pathfinder... you get max limit on number of feats, and max limit on number of levels. And then you have characters like Paladin/Hellknight/Two-Handed Fighter/Armored Hulk/Pit Fighter who went into all out multiclassing... and the outdated pathfinder system prevents them to... Yea... stuff.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Looks like they stealthily fixed Shadow spells.
How to trust patch notes after that?(
LOL
WQgv74g.png
 
Last edited:

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
So I tried out Worldcrawl hoping that the alleged AI improvements would make combat more interesting. 5 minutes into the shield maze I open a chest and have a +5 body armour randomly generated. Until they add an option to turn off all the other crap, into the trashcan this mod goes. The random loot generation in this is worse than in Larian games.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,382
I doubt any mod other than total overhaul would make combat more interesting. They would need to completely rework most combat encounters. Create special AI rules for each combat encounter. And rebalance itemization and power progression, including XP gain. That's work for 12 people for half year.

It's either this, or wait until summer. They might path the game.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,576
Lilithu demons had 8 claw attacks instead of 4 - fixed;
Thought that one was fixed in the previous patch?


It feels related but, for example, you can notice the HP of your party members temporarily resetting to a previous state while saving the game.

It can be easily reproduced by either doing a few large, long battles right after each other... or by reloading the same battle several times. Don't ask me how I know this.
Reported that on release. Obviously they don't want to deal with this.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I think my azata just've got "Kill everything" button.
CjjdJFA.jpg

QMsyxoD.jpg
Twice per round, thanks to Greater Quicken Rod.
Now I wonder, if "God of Arcane Magic", aka Lich could ever compete. Beside getting Wierd earlier.
He can with Feast of Blood and elemental conversion. Somewhere around ~200-ish per target on average, once per turn at around level 16 and Mythic rank 5. Maybe a bit less or more. No saves and ignores SR, plus it's a decently sized AoE.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
For those who complain about NPC A.I. - just play RTwP on Hard. I failed to kill
Nabasu
using what I had, so I resorted to spending 6300 gold on scrolls that hard counter his main spells. I deem it victory of the A.I. over me.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
For those who complain about NPC A.I. - just play RTwP on Hard. I failed to kill
Nabasu
using what I had, so I resorted to spending 6300 gold on scrolls that hard counter his main spells. I deem it victory of the A.I. over me.
Been there and done that. The AI is still bad.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,924
That really, really sucks. More than anything else I was looking forward to the reported difficulty bump :(
just play aeon
Tbh I am sure you can make a ridiculous aeon party with just companions. I was thinking of doing an aeon run before I got distracted with trickster build, and just run Ember, Daeran and Nenio - go for DC gaze (2DC for whole party isn't terrible) and caster level gaze and go from there.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Looking at the etudes, I noticed they moved one boss requirement for Sadistic Game Design from ch.3 to ch.1 where it should've been from the start. Ofc, it isn't marked as completed even though I killed the fucker.
Now, I understand this particular achievement was bugged before, so maybe there's a chance it works now.

What boss?
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Looking at the etudes, I noticed they moved one boss requirement for Sadistic Game Design from ch.3 to ch.1 where it should've been from the start. Ofc, it isn't marked as completed even though I killed the fucker.
Now, I understand this particular achievement was bugged before, so maybe there's a chance it works now.

What boss?
Othirubo
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Looking at the etudes, I noticed they moved one boss requirement for Sadistic Game Design from ch.3 to ch.1 where it should've been from the start. Ofc, it isn't marked as completed even though I killed the fucker.
Now, I understand this particular achievement was bugged before, so maybe there's a chance it works now.
Its nice they fixed this. I bug reported it a while ago because I failed my SGD attempt because of it.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
That really, really sucks. More than anything else I was looking forward to the reported difficulty bump :(
just play aeon
Tbh I am sure you can make a ridiculous aeon party with just companions. I was thinking of doing an aeon run before I got distracted with trickster build, and just run Ember, Daeran and Nenio - go for DC gaze (2DC for whole party isn't terrible) and caster level gaze and go from there.
Aeon is, ironically, the most imbalanced path imo. Up to lvl 9 you're literally dragging yourself and your party, slowly trying to make it to the finish line every encounter.

Aeon lvl 9 is God mode. Mythic Suppression is absolutely broken.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Fuck! I want to play this game so bad but I learned my lesson with Kingmaker and I will wait for the "enhanced edition"
This decision is stupid, because even before 2 last major patches the game had been played from start to finish on Ironman using 3 different Mythic paths, and the player who was using the 4th path died in the middle of the penultimate act. However, you are free to follow any self-deprivation you prefer.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
Its nice they fixed this. I bug reported it a while ago because I failed my SGD attempt because of it.
I was considering attempting it after I'm done with my Trickster run. So, just out of curiosity, how did you handle the rest limit in regards with overland travel, especially in ch.3 and 5?

Looking at a save on a previous run just before the final fight, I noticed that I was over the limit and, since I don't really rest inside dungeons, I figure that resting before entering the actual map in order to remove fatigue was what pushed me over.

I see 3 solutions - play Azata to get the song that removes exhausted and fatigued, grab mercy on Seelah and spam that or capture the forts, upgrade them and build teleporters, but the last one sounds extremely tedious.
This answer will be a bit long, so apologies. I handled overland resting in chapter 3 and 5 by not needing to rest at all. My character was a solo angel oracle, since I was already familiar with the build. The armored character which you probably know already. The intention was to complete Equal to Aroden and Sadistic Game Design simultaneously, but the bug (which I only discovered at the end of the run) laid that plan to rest and I only got EtA as a consequence. As a result of playing solo with the Lame Curse however, from the moment I hit level 15 (which was just before act 3) my character became immune to exhaustion. It meant that I could travel the full length and breadth of the map without ever needing to rest while traveling. I then further optimized my travel times by starting the act by only doing crusade management. I took over all the keeps with my army, skipped days in between and built teleportation circles at Drezen, Yath, Treasonhome and the Camp at the Ferry. By doing this you can greatly reduce the amount of time you spend traveling on the overland map and as a result of this, you are far less likely to be ambushed. Basically, if I could shorten the time to travel by skipping a day and then teleporting, I skipped a day and teleported. I bought out all the scrolls of healing from the vendors and carried them around. This was how I dealt with healing outside of combat. I also bought out scrolls for certain buffs where I felt they were necessary. Haste, Greater Invisibility, etc. These were the bread and butter of the playthrough. Finally, I tried to be clever with the order I completed maps in so I could chain 2-3 of them together per rest. If you are curious how I went about doing that, I can give a zone by zone recount of how I went about clearing areas. In total, here was my rest count for the entire game:
uV0YFn7.png

At some later date I will probably try for SGD again, but with a different build. I will probably still put 1 level into Oracle however, just for the immunity to exhaustion which dramatically lowers the number of times you need to rest.
 

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