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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Humbaba

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Unfortunately the viability of classes changes a lot with how you use them and who they have supporting them. But some standouts in general are:

  • Mutation Warrior (Fighter).
  • Demon Slayer (Ranger).
  • Sword Saint (Magus).
  • Sohei (Monk).
  • Anything that can cast a lot of Hellfire Rays.
  • Some domain users - with Mythic Abilities/Feats to boost that.
  • If using Lich or Angel - the merged spellbooks are OP.
  • Brown Fur Transmuter (Arcanist).
  • Pet classes are still extremely good if you choose the right pet.
  • Skalds can make everyone pounce.
  • There are munchkin combos that double stack Cha to AC or Int to AC that require dips into a lot of stuff.
  • Some classes are really front loaded - making dips into them good - Rowdy (Rogue), the Monks, Instinctual Warrior (Barbarian), Vivi, Student of War, Mutation Warrior (at least 5 levels).
Don't forget Deliverer (Slayer). Sneak attack damage up the ass, as long as you're good aligned. And that free diehard is quite useful early on.
 

ArchAngel

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I didn't find Mutation Warrior good. You get mutagens that are once per rest and have a nasty penalty as well and you lose some of the useful fighter stuff. Pure fighter is very powerful due to those special Fighter group of feats that was added in WotR. Your fighter now has good Will save, good Reflex save and good Initiative in addition to awesome damage, good Fort and attack and life. Also access to more feats than anyone. You get everything you want for DPS and still have enough leftover for feats like Iron Will and such.
What? Mutation warrior loses nothing of value and gains massively useful mutagens that have no meaningful penalties and crit resistance. If you want fighter, there is literally no good reason to pick anything but mutation warrior.
Armor training is awesome, what are you smoking? Mithril Fullplates with armor training means best armor value with 0 loss of movement and 0 penalty to skills.
 

Cryomancer

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so whats the most deep C&C mythic path atm? most options, most meaningful optjons and fun?

Demon path? Lich?

In therms of uniqueness, I can't say much since I've only played Azata and Lich but my guess is Lich in therms of story and RP value. TBH I din't liked Azata quests(mainly ch 3 ones), but loved Lich quests. Liches also has access to many unique companions, you can have as undead companion >

Delamere, Queen Galfrey, Ciar, Kestoglyr, Staunton Vhane

With the skeleton pet, there are 6 unique undead companions for you as a Lich. You also get a lot of unique dialogs and the entire crusade management becomes different as you can reanimate enemies as undeads. You also get access to a unique vendor after building the Zigguratt, unique undead advisors and so on.

So far, my greatest problem with the game is that all other MPs fells lackluster in comparison with Lich MP.
 

ArchAngel

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I didn't find Mutation Warrior good. You get mutagens that are once per rest and have a nasty penalty as well and you lose some of the useful fighter stuff. Pure fighter is very powerful due to those special Fighter group of feats that was added in WotR. Your fighter now has good Will save, good Reflex save and good Initiative in addition to awesome damage, good Fort and attack and life. Also access to more feats than anyone. You get everything you want for DPS and still have enough leftover for feats like Iron Will and such.

Those 1 per day mutagens can easily last 24h with Enduring Spells. Not that you need much more then then 50 minutes 5 levels give you. They improve your Attack, damage, CMB, CMD and armor. Then penalty is pretty minor. You still get all the Advanced Weapon Training options. Armor Advanced Training is not even in the game, I think?
Yea lets waste Mythic abilities for a small boost. And 50 minutes is for one map, big advantage of pure fighter is that you are always ready and you don't need to rest to have him at 100% power.
 

mediocrepoet

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Yea lets waste Mythic abilities for a small boost.

This is one of the dumber things I've seen in this thread and you had some stiff competition. Congratz!

So if +6 natural armour, +8 to one physical stat, +6 to a second physical stat, and +4 to the third physical stat, as a boost type that stacks with everything else in exchange for a -2 to the three mental stats is a small boost, what's an example of a big one?
Seems pretty busted when you compare that as an undispellable, permanent buff vs. what you get from armour training. (Hint: +4 max dex adjustment, -4 armour check penalty, +5 DR)

These buffs aren't even in the same league, what the hell are you on? The only reason to pick pure fighter is for RP reasons. It's not bad, but mutation warrior knocks it out of the park.
 
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Humbaba

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Armor training is awesome, what are you smoking? Mithril Fullplates with armor training means best armor value with 0 loss of movement and 0 penalty to skills.
There are light and medium armors that are a lot more useful than le mithral full plate and have similar AC bonuses to boot. Heavy armor might be the worst in the game. Not to mention Archmage Armor, the dubious utility of high AC in more difficult encounters in general and the infinitely more useful crit resistance only mutation warrior gets.
 

Jaedar

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Disappointing. I was planning on lich. Maybe I should reconsider. Jaedar your input is required
I didn't really like the lich path. The important thing to understand about it is that the name is kinda incorrect. At least to me, when someone says lich I think "immortal nigh-demigod master of the arcane arts and unraveler of mysteries beyond the ken of mere mortals". The lich path in the game is "skeletons and killing people is my favorite thing, and I'll sacrifice everything if only I can get more skeletons!".

Granted: you do get an awful lot of skeletons, and they are really powerful. Your undead army can sweep away all the demon armies in crusade mode ridiculously fast, and over the course of the game you get 4 undead companions who all have crazy high stats.

I think if you go into it expecting and desiring "really keen necromancer willing to sacrifice everything to get better at necromancy" you'll have a good time. If you're expecting some more or something else (like I did) you're going to be disappointed. I think basically all of the budget for this path went into the bonus companions (they don't really interject in dialogue or have much to say in general), so don't expect a lot of reactivity or special content besides that.

Can you even be killed as a Lich?
Like all the mythic paths, you don't become a 'true' X until act 5, so you don't have a phylactery before then. The phylactery itself will res you once per day when you die, but must be worn in the amulet slot.

In therms of uniqueness, I can't say much since I've only played Azata and Lich but my guess is Lich in therms of story and RP value. TBH I din't liked Azata quests(mainly ch 3 ones), but loved Lich quests. Liches also has access to many unique companions, you can have as undead companion >
Funny, this is basically the opposite of me. I found lich very lackluster, and really enjoyed Azata. Aivu is a treasure :love:
 

Haplo

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Armor training is awesome, what are you smoking? Mithril Fullplates with armor training means best armor value with 0 loss of movement and 0 penalty to skills.
Why do you even need armor?

And this is not even my final form. Still missing several defensive spells, Archmage Armor and Dex increases - only Reduce instead of Microscopic Proportions, no Vellaxia's amulet, no Bokken's elixir, no Sacrifice Boots (should be +9 with Arcane Trick), just the base mutagen, not even all the extra ability points.

No Mythic Improved Critical? Shame on you.
 

Jaedar

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Granted: you do get an awful lot of skeletons

Dunno why but that sentence is hilarious to me
Further: I really wish this game was shorter so I could realistically experience all of the mythic paths, but even skipping the first two acts, and ditching the playthrough at around the halfway point of act 5, it'd still be a ~50 hour time investment per path, which is way too much.

Then I could give an accurate review of each of them, and tell you which is best. Alas, all I can say for sure is that Azata > Lich, and that I have a feeling the lawful and evil options usually got the short end of the stick when it came to writing effort.
 

Cyberarmy

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Divinity: Original Sin 2
so whats the most deep C&C mythic path atm? most options, most meaningful optjons and fun?

Demon path? Lich?

I was playing lich but stopped long time ago. Should i continue my early lich playthrough or start over?

Aeon hands down, much more unique "happennings".
But a bit low end of the fun part. Not bad but all other mythics have cooler abilities.
 

Humbaba

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Neat reactivity in the Ineluctable prison but I am not really sure what caused the difference.

On my first playthrough I didn't kill Baphomet on my own back in Colyphyr because he spawned strategically between the wall at the back and a blade barrier I had cast myself. I later went to the Ineluctable Prison and had to break down the door and the warden, that marilith whose name I forgot was there waiting.

Now on my current playthrough I killed Baphomet myself. Later at the retaking of Drezen the marilith warden was present along with the nalfeshnee and both were killed. Now I am at the Prison and the door has already been broken down because with the warden dead her former employees have started infighting and the new presumptive warden is a pregnant drow (female). The floors are littered with dead minotaurs too. Excited to find out what else has changed.

This game has good reactivity in general. Might be Avellone's work but idk.
 

Haplo

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Pillars of Eternity 2: Deadfire
Boots of the Stampede seem to be fixed. They just don't identify the damage source properly.

A11D68A61BFEB6BFF21D716B2D83A267C8640739


By the way, Owlcat uses really interesting stacking rules, don't they?
 
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