I could imagine them locking it behind a quest or something. Especially since it has to be witnessed by a Hellknight.someone will figure out the earliest devil you can kill and the easiest way to do it so you can unlock this shit ASAP
Paizo's position on prestige classes is understandable. In 3.5 you have literally no reason to stay on your class. You would want to abandon Sorcerer or Cleric asap since those classes offered no class abilities. You would stay wizard for 5 levels, grab some nice alternative class features (precursor of archetypes) and jump onto a prestige class. For a martial build, you would enter several frontloaded classes to pump your numbers.some prestige/alternative classes of this system are so fucking trash good luck to the devs making sense of it
This class makes no sense.. why is the prerequisite for a lawful focused class that has abilities vs Chaos to kill a Lawful outsider instead of needing to kill a Demon that is a Chaotic Outsider.
Is this a typo from devs or some Paizo brainfart?
To explain: Unless stated otherwise, bleed effects continue indefinitely until healed via a heal skill check (which is easy in PnP, but it doesn't exist in PF:K) or any form of magical healing (which the vast majority of non-humanoid enemies simply doesn't have access to). In essence, it's a shitty little DoT with an infinite duration and no save, where you're either immune/can heal, or you die. Slowly.
Paizo's position on prestige classes is understandable. In 3.5 you have literally no reason to stay on your class. You would want to abandon Sorcerer or Cleric asap since those classes offered no class abilities. You would stay wizard for 5 levels, grab some nice alternative class features (precursor of archetypes) and jump onto a prestige class. For a martial build, you would enter several frontloaded classes to pump your numbers.some prestige/alternative classes of this system are so fucking trash good luck to the devs making sense of it
Paizo tried to solve this by adding some kind of progression (eg, weapon training, bloodline powers) to every class and/or some class exclusive stuff you pick in reguler intervals (eg, rage powers, rogue talents, arcane exploits). This also allowed them to lock some abilities to some classes to avoid unintended synergies. Paizo's idea has its own merits but their designers are incompetent hacks so for each master of many styles we have 10 hellcat monk type useless stuff. I would take 3.5 classes over pathfinder anyday.
Zen archer is another I'd like to see in the game. The ability to perform flurry of blows with a bow, is pretty good. Really I just want different ways to play monk.Paizo's position on prestige classes is understandable. In 3.5 you have literally no reason to stay on your class. You would want to abandon Sorcerer or Cleric asap since those classes offered no class abilities. You would stay wizard for 5 levels, grab some nice alternative class features (precursor of archetypes) and jump onto a prestige class. For a martial build, you would enter several frontloaded classes to pump your numbers.some prestige/alternative classes of this system are so fucking trash good luck to the devs making sense of it
Paizo tried to solve this by adding some kind of progression (eg, weapon training, bloodline powers) to every class and/or some class exclusive stuff you pick in reguler intervals (eg, rage powers, rogue talents, arcane exploits). This also allowed them to lock some abilities to some classes to avoid unintended synergies. Paizo's idea has its own merits but their designers are incompetent hacks so for each master of many styles we have 10 hellcat monk type useless stuff. I would take 3.5 classes over pathfinder anyday.
Too bad all demons have fast healing
There's also way, way easier ways to inflict bleed
Truly, the Dark Souls of CRPGs.This looks like the edgelordiest of RPGs.
You must be one of those cucks that played Civ games as pacifist trying to go for a peaceful victory.Colour me a pessimist, but leading an army seems less exciting than having my own realm - mostly due to the fact that an army is a temporary thing at best, so the achievement also seems less appealing than lands of my own to shape and guide.
My 2 cents on the Hellcat Monk: Most of its mechanics are underwhelming, but the bleed effect is kind of a big deal, even though it may look useless. In the Pathfinder Pen & Paper rules, bleeds are probably among the worst mechanics, in that they either do next to nothing, or completely break an encounter.
To explain: Unless stated otherwise, bleed effects continue indefinitely until healed via a heal skill check (which is easy in PnP, but it doesn't exist in PF:K) or any form of magical healing (which the vast majority of non-humanoid enemies simply doesn't have access to). In essence, it's a shitty little DoT with an infinite duration and no save, where you're either immune/can heal, or you die. Slowly.
That means that you can cheese any encounter after a single crit against any enemy susceptible to bleeds, as long as they can't heal and as long as you have the means to break combat somehow, which for Monks happens at lvl 8 at the latest, when you get Abundant Step and can teleport 400+ feet for 2 ki points. If you're worried about landing a crit, remember that unchained monks get their additional flurry attacks at their highest BAB. Hasted, you're looking at +20/+20/+20/+20/+15/+10/+5 to your attacks, so as long as you can reliably hit with your first four attacks you will reliably crit within a couple of rounds.
So how does it play out? Greater Enraged Owlbear: Bleed and Abundant Step, he can't heal himself. Ancient Black Dragon: Bleed and Abundant Step, he can't heal himself. 20th lvl barbarian murderboss without healing potions? Bleed and Abundant Step. Most demons, including endgame fuckers like Mariliths and Balors? They too have no way of healing themselves, so bleed and Abundant Step. You get the idea. Maybe the AI cheats and can infallibly track your movement to dimension door/teleport after you, but they can't do that and attack in the same round so you'll continue until one of you runs out of ki points or spells slots, but then there's always Expeditious Retreat and running in circles like an idiot.
Finally, while it looks like you're a one trick pony, you only really need one passive class ability and any means of escape for the trick to work, so you can build the rest of your monk as you wish.
Of course all of this is just theory at this point, it remains to be seen how the devs implement the exact mechanics. However I wouldn't bet on the AI being smart enough to handle an infinite DoT by calling for heals/summoning allies that can heal, or specifically dispel your Expeditious Retreat if it can't keep up with you.
If the army was a horde of barbarians to plunder at your orders, then it would be nice being Attila but if you are just general of the good guys to save the world, on practice, you are more like a bureaucrat than actually the one calling the shots.