I'm still baffled by the publisher mandate to call this Pathologic 2. All it does is confuse people.
how it should've been:I think it's alright. There are at least four Pathologics (original, HD-remaster, the Marble Nest and now Pathologic 2). Of course it would be better if this thing was marketed as Pathologic 2 right from the start.I'm still baffled by the publisher mandate to call this Pathologic 2. All it does is confuse people.
2 implies a sequel, not reimagining.Hence the 2.
2 implies a sequel, not reimagining.Hence the 2.
Not to mention that almost every video game remake is a reimagining.
ok. 2 in the title implies it will be either a sequel, or another entry in anthology series.Does Final Fantasy VII have anything to do with Final Fantasy VI? Numbering something the next in succession does not mean it has to be a direct continuation of it.2 implies a sequel, not reimagining.Hence the 2.
Not to mention that almost every video game remake is a reimagining.
2 in the title implies it will be either a sequel, or another entry in anthology series.
this reboot is a godforsaken mess littered with interesting ideas, none of which will be appreciated because it is hobbled by a pervasive crappiness. After only nine hours, I’m on day three of a twelve-day story and my character is dying. I’m infected, I’m starving, and I’m exhausted. This isn’t a description of a tough-but-interesting time I’m having in a bleak world. It’s a reference to the three meters in the corner of my screen (infection, exhaustion, hunger) which have convinced me that, despite a townload of spookiness and intrigue, those nine hours are more than enough. Thanks, Pathologic 2, but no thanks.
Couple more quotes:https://www.rockpapershotgun.com/2019/05/23/pathologic-2-review/
this reboot is a godforsaken mess littered with interesting ideas, none of which will be appreciated because it is hobbled by a pervasive crappiness. After only nine hours, I’m on day three of a twelve-day story and my character is dying. I’m infected, I’m starving, and I’m exhausted. This isn’t a description of a tough-but-interesting time I’m having in a bleak world. It’s a reference to the three meters in the corner of my screen (infection, exhaustion, hunger) which have convinced me that, despite a townload of spookiness and intrigue, those nine hours are more than enough. Thanks, Pathologic 2, but no thanks.
In between death and resurrection, you meet a creepy stage director in a purgatorial theatre, who curses you and says each death will make things harder. This will happen whether you saved or not. He’s very poetic about it, but in practice he means: “I’m going to permanently knock off the top of your health bar.” Or some other equivalent handicap. At one point he cursed me so that hunger will come quicker. Thanks.
After a bunch of deaths a purgatory man will offer to take away the penalties
Each successive death stacks on the debuffs until eventually Pathologic 2 takes pity and removes them all? So at a certain point its beneficial to intentionally kill yourself to escape the death spiral and restore the game to its factory settings.
Put all this together with the samey character models and the clumsy combat, and Pathologic 2 starts to feel less like an interesting failure and more like a budget Skyrim
RPS Knob said:If the intent here is to follow a Soulsian “hard is good” philosophy and apply it to the survival genre, this is misplaced. Souls games are about reaction, movement, and practice.
Pathologic 2 out now
23 MAY @ 8:07PM - ALEX@TINYBUILD
The doors are open. Come in, take your seat, and enjoy the show!
Launch Trailer: