Morgoth
Ph.D. in World Saving
is it dead?
Wait potato harvest. Then developer work can again.
is it dead?
unfun game
unfun game
It's just RUS idea of fun
Its difficult to swallow, painful, and outright sadistic.
And yet, I couldnt stop playing it. A true masterpiece in my book.
Half of the 'quest' waypoints are simply backstory and red herrings but it *costs* to find them. This is beyond simple C&C.
There is a cost to everything in this game, since all is rationed from time, sleep, item wear, bandits or infection endured while travelling, uncared for patients, etc.
Half of the 'quest' waypoints are simply backstory and red herrings but it *costs* to find them. This is beyond simple C&C.
I loved this aspect. It pretty much makes you decide whats worth it, and second guess and analyze your choices. "Is this motherfucker going to waste my time again, or theres actually something real going down this time?"
Spoilers.
I'm generally a completionist must-do-every-side-quest asshole, and I tried my hardest to do the same here, before I figured it aint gonna work out. I can still remember that on the 4th, or 5h days, there were two events remaining, and midnight was ever so close. No way in hell I'd manage to do to both. One of them was that childhood chick requesting to help her with some water, cant remember the other one. I decided the other one is more urgent, and did it. When I finished the game I checked the girl quest - and found out, that doing it would actually screw me. Water was contiminated and another zone would get diseased. That blew me away so much, I still remember the water quest and not the one I at the moment decided was more important. Its such a realistic, intelligent and ungamey design choice, especially today, where every single game is based on the principle of - DO MOAR< D MOAR YOU DO DO POWERFUL YOU ARE< GRIINNDZ, MAX MXAXMAXMAXAM EVERRY!THING.
You cannot save everyone.
I am one of those assholes as well. Nearly every game will give you *some* reward for this, whether a unique item or perk, or simply the XP for the extra time grinding. The best case for this one might be that one piece of random bin trash you need for item maintenance or a few daisies on the way in and out of the steppes. MOAR GRINDING applies to story fagging as well, it seems. (orders an extra item on menu, or take too long eating and the chef walks out of kitchen to slap you and spit in your food)
As a counter example, there is almost nothing to be gained or lost by reading most of the books in an Elder Scrolls title.
Only casuals would take the deal. They deserve that ending.
Burning Pontoon Bridges talks from his 20+ years experience of life in RussiaYou simply need to understand the philosophy of Russians.
Life in Russia is miserable and there is no way out of it. The only way to make it easier is to make life harder for other people.
That's what real Westerners will never get. They think people would help you if you need help. But in Russia they only help you when you don't need it. They laugh about your misery when you do. That's why those games are so fucking annoying. They are meant to be that way and the only bright thing in the life of the developers.
As to their fans it's of course also possible that people have developed some sort of Stockholm syndrome and become addicted to being tortured. That's something only a Russian could explain to us.
Punishment and reward is frequently a matter of expectation. If you expect to be able to learn all the lore, character, backstory and complete every quest... then yes pathologic 2 will feel very punishing. If you have a more realistic bar, you will realize that having the time to watch the pantomimes, doing quests for minor characters and such is the reward for good play.I've never played a game that would outright punish you for exploring its own lore and backstory, taking the trouble to watch the evening pantomimes for instance. Time passes, and hunger, exhaustion and health tick down during the play. There is a cost to everything in this game, since all is rationed from time, sleep, item wear, bandits or infection endured while travelling, uncared for patients, etc.
>he still doesn't know that ipl has never, ever been good at managing pr70 days since IPL last time posted anything
>he still doesn't know that ipl has never, ever been good at managing pr70 days since IPL last time posted anything
they had a pr lady back in the pathologic + tension era (gauhar aldiyarova) and iirc alphyna was responsible for pr stuff like kickstarter updates for a while but don't take my word for it lol
saying tinybuild has done nothing in the last few years is slightly disingenuous... they did this: