"There's a key lesson in Wing Commander for today's developers, and that had to do with focus. Modern action or roleplaying games tend to offer a the player a vast array options and opportunities to interact with the game world, but in doing so they often lack this all-important quality. In Mass Effect, for example, the player can do everything from micromanaging armor to negotiating with powerful leaders; Shepherd is kind of a one-person intervention.
In my opinion, creating a world relies not on a huge range of oppotunities, but on the suspension of disbelief. This is often accomplished by limiting the actions available to the player. Wing Commander made me feel like the pilot of a space fighter by allowing me to perform only actions appropriate to that role."
WHAT BULLSHIT IS THIS?
WC had a campaign mod, fuck up and you get thrown into the losing mission ends.
WC III even goes farther by making decisions over what ship to fly and its loadout, also there are divergent missions that you are thrown in if you succeed in your missions or have failed.
WC IV is even FUCKING BETTER as you can stick with ConFed until the bitter end (and will end) or go Border Worlds and them having to make some decisions over that will impact what missions, weapons and even ships are available to use.
WC
was shit.
Motherfucker never played Wing Commander, at least a PROPER Wing Commander (must played Prophecy) as they are *gasp* STORY DRIVEN were if you are just flying the missions ... YOU ARE DOING IT WRONG!!! And in III and IV you have even OPTIONS.
GOD DAMN IT, I MAD!
MAD!