Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,881
Except it's not an observation, it's rewriting people's thought processes so you can dismiss their criticism of a game that you like as being irrelevant to the game's own flaws and grounded in something unrelated.I'm simply making an observation.
Bard's Tale, criticized for its grinding and repetitive encounters. Repetitive encounters in Wizard's Crown. My own comments on Square Lake Cavern in MM2, which I've spent the past 27 years slamming for its repetitiveness and boredom. Codex posts on Baldur's Gate that mention BG2 improved on BG1's repetitive and filler encounters.And yet we all grinded through mob-infested dungeon after mob-infested dungeon, testing our party's mettle, proud of our handiwork and glad to earn what little bits of unique content we found at the other side.
I remember the inherent smugness we used to have as CRPG players. "You guys go play your grindy and repetitive JRPGs*, we'll stick to our superior computer games."
* Whether JRPGs as a general rule are actually grindy and repetitive is irrelevant to the argument.