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Game News PC Gaming Show at E3 2015: Pillars of Eternity: The White March Expansion Pack Announced

Joined
Jul 27, 2013
Messages
1,567
I enjoyed WL2 & POE, but you'd have to really, really hate POE to consider it worse than WL2.
I don't hate PoE.
Wasteland 2 looks worse,
True
writes worse,
Arguably true
runs worse,
Definitely true
and plays worse
That's where I'd stop you, I disagree, I enjoyed the combat in Wasteland 2 more, the itemization was better, the character creation and leveling for me was better.
To be honest I also cared more about the story and characters, even if they weren't as well written, it still had me more engaged than PoE.

Wasteland 2 has it's flaws to be sure, but having non-combat builds, stats and skills that make characters drastically different from each other, more player freedom, better C&C(Imo), made the game more enjoyable to me.
I still haven't finished PoE though, so I'm not going all in with the comparison, maybe the late game will pick up, but I've never had a problem with finding the will to play W2, I've probably put as many hours into the game as Kem0sabe has put into Fallout 3.
I think it'll be even better with the big update, since most of it's issues are either technical, visual, a lack of polish.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
There are so many avoidable combats in Fallout that the weak critters are rarely annoying unless you play with default animation speeds only. Keep on shilling, shills.

Still waiting for the inevitable dumfuckery of one of the usual suspects claiming PoE is better than Fallout in SelloutCodex. Now that would really be a milestone of ultimate Kool-Aid and Mountain Dew drinking.

:avatard:
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Fallout has nearly no filler, perhaps the codex was founded upon fillerphobia.

Start in the Vault 13 entrance, kill 20 rats or so. Go to the Vault 15, kill 50 or so additional rats. In shady sands, kill 8 scorpions and a dozen of raiders. Junktown and Hub are mercifully free, but Necropolis is kill many more rats and feral ghouls. Glow is kill the same robot encounter on every level (either sleeping or active). Boneyard is also fine. Military base & Cathedral are kill-kill-kill, kill the mutant hordes.
You played Fallout in a shitty way. Also, the rats at level 1 are definitely not filler. It's very easy to make a Fallout character not capable of combat at all and those rats are a test course so you can re-roll your noob mistakes.
 

Ulrox

Arbiter
Joined
Jul 18, 2014
Messages
363
You played Fallout in a shitty way.

I wouldn't really go that far. Sometimes I enjoy just making deranged combat builds and mowing through everything in fallout and eventually killing the master, but like I said, it's possible to skip that content so it can't really be called :"filler"
 
Unwanted

Irenaeus II

Unwanted
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Jun 9, 2015
Messages
3,251
Location
Rio de Janeiro, Cidade Desespero
There are so many avoidable combats in Fallout that the weak critters are rarely annoying unless you play with default animation speeds only. Keep on shilling, shills.

Still waiting for the inevitable dumfuckery of one of the usual suspects claiming PoE is better than Fallout in SelloutCodex. Now that would really be a milestone of ultimate Kool-Aid and Mountain Dew drinking.

:avatard:

We all know you can avoid combat in Fallout.

As for shills putting PoE above Fallout, you'll have to wait long. First you'll see the inevitable dumfuckery of one of the usual suspects claiming PoE is worse than Fallout 3. Now that would really be a milestone of ultimate Kool-Aid and Mountain Dew drinking.

:avatard:
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I enjoyed WL2 & POE, but you'd have to really, really hate POE to consider it worse than WL2.
I don't hate PoE.
Wasteland 2 looks worse,
True
writes worse,
Arguably true
runs worse,
Definitely true
and plays worse
That's where I'd stop you, I disagree, I enjoyed the combat in Wasteland 2 more, the itemization was better, the character creation and leveling for me was better.
To be honest I also cared more about the story and characters, even if they weren't as well written, it still had me more engaged than PoE.

Wasteland 2 has it's flaws to be sure, but having non-combat builds, stats and skills that make characters drastically different from each other, more player freedom, better C&C(Imo), made the game more enjoyable to me.
I still haven't finished PoE though, so I'm not going all in with the comparison, maybe the late game will pick up, but I've never had a problem with finding the will to play W2, I've probably put as many hours into the game as Kem0sabe has put into Fallout 3.
I think it'll be even better with the big update, since most of it's issues are either technical, visual, a lack of polish.

Fair enough, I can imagine such an experience. I guess I look at all the criticism about POE being rinse&repeat, think that it's exaggerated but there's grains of truth, and then I look at WL2 and see a much more limited and repetitive combat in practice. Which isn't just due to a non-magical environment, because WL2 (pre-EE) also lacks targeted shots and many other options that could have made it less boring, and that was notably criticised by Codex when it came out.

WL2 certainly has better C&C than POE (which isn't hard), and as I say, I like the game. So if turn-based and C&C are huge factors, then I can see how WL2 is more fun to play and easier to swallow how subpar it is everywhere else. To me POE is a more polished game that does better in many other areas, but is hampered in its own way by (1) not being polished enough, ironically, e.g. systems balancing or sophistication of AI / encounter design; (2) being a less raw and more streamlined experience, as shown by the lack of C&C. Which all makes sense, when you consider WL2 is basically a Fallout successor and POE is basically a BG/IWD successor.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
You played Fallout in a shitty way. Also, the rats at level 1 are definitely not filler. It's very easy to make a Fallout character not capable of combat at all and those rats are a test course so you can re-roll your noob mistakes.

The difference between going out of your way to kill hostiles in Fallout and not killing them is like 5-6 levels. Go xp-per-kill.

One or two rats would be a "test course" however, there are 20. :P

it's possible to skip that content so it can't really be called :"filler"

If a tree falls in a forest and no one is around to hear it, it does in fact create sound waves. Content that is placed in the game world by designers exists even if one chooses not to engage in it.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
You played Fallout in a shitty way. Also, the rats at level 1 are definitely not filler. It's very easy to make a Fallout character not capable of combat at all and those rats are a test course so you can re-roll your noob mistakes.

The difference between going out of your way to kill hostiles in Fallout and not killing them is like 5-6 levels. Go xp-per-kill.

One or two rats would be a "test course" however, there are 20. :P

it's possible to skip that content so it can't really be called :"filler"

If a tree falls in a forest and no one is around to hear it, it does in fact create sound waves. Content that is placed in the game world by designers exists even if one chooses not to engage in it.
Well I also wrote "nearly free of filler" not "completely free of filler". I also meant to imply the context for the time it was released. Compared to what came before it, Fallout is nearly free of filler.
 

shadow9d9

Learned
Joined
Dec 3, 2007
Messages
94
You moved from "this XP is going to be PoE's Dragonfall or PoE's mask of the betrayer/HoTU" to "it's good for what it is".
Enjoy your 5 hour expansion pack. Even the trailer is cheap. Still I can't get my mind around who's getting the worse deal: us backers who are getting this stuff for free, or the idiots paying 15$ for this pile of crap.
The only good thing that's coming out of this mess is that they might be able to reuse MCA's cut content and that Sawyer will go insane for real while trying to balance the new skills/feats into the pre-existing game, however he might opt to preserve his sanity and save himself from the hassle by just adding more of the same flavor to an already bland dish.

Kill the Xaurip XP1: more grueling encounters with snow covered frost xaurips.

The expansion was not "free" to people who paid for the higher tiers. They...paid for the higher tiers. For everyone else, they could wait for 75% off sales. Who buys retail anymore?
 

Ulrox

Arbiter
Joined
Jul 18, 2014
Messages
363
If a tree falls in a forest and no one is around to hear it, it does in fact create sound waves. Content that is placed in the game world by designers exists even if one chooses not to engage in it.

In a game, and no one is around to hear it, it does in fact not create sound waves - because games work by the computer generating that area, if noone is around, then the area is not generated, hence there is no sound waves.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,206
Location
Azores Islands
I've probably put as many hours into the game as Kem0sabe has put into Fallout 3.

I find your argument distasteful.

1427995704118.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
In a game, and no one is around to hear it, it does in fact not create sound waves - because games work by the computer generating that area, if noone is around, then the area is not generated, hence there is no sound waves.

Being able to bypass content you don't like is a positive but that still doesn't change its nature.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,592
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Obsidian once again bungles PR, leaving Josh to explain to his Something Awful pals that this xpack definitely isn't just another dungeon crawl.

The expansion isn't a mega dungeon or mini-mega dungeon or anything like that.

You'd think this would be something they'd announce on their near-worthless twitter account but nope



And on badgame

none of the expansion material was pre-made. making the content available before the end of the game (like tales of the sword coast and heart of winter) means that players can use content from the expansion (including companions) both in the end game (if players are already close to it) or for much more of the main game on replays. making a post endgame expansion means that only people who have completed the main game and want to continue playing with their endgame parties can make use of it.


Thank you, Roguey.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
PoE is kill. I cannot believe this but I no longer give a fuck about Obsidian's games.

Pillars of Eternity: The White March of boring and repetitive combat. Skyforge and Armored Warfare - shitty mmorpgs developed with the russians.

Even Bethesda's future line-up is way more interesting than this.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
There are so many avoidable combats in Fallout that the weak critters are rarely annoying unless you play with default animation speeds only. Keep on shilling, shills.

Still waiting for the inevitable dumfuckery of one of the usual suspects claiming PoE is better than Fallout in SelloutCodex. Now that would really be a milestone of ultimate Kool-Aid and Mountain Dew drinking.

:avatard:

I vaguely recall Grunker and Infinitron arguing that BG1 is a better RPG than Fallout, so in a sense it has already happened.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,534
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'll post this here as I'm not sure if these are the new companions for the expansion or not:

#9
The Mystery Revealed + Rulebook PDF Link!
Posted by Zero Radius Games LLC
Hello backers! We can now reveal the mystery stretch goal that we had to keep hidden until Obsidian Entertainment revealed the expansion for the Pillars of Eternity video game: The White March, Part 1. In this update, we’ll show off the new cards. But that’s not all! At the end of this update, you will find a link to a PDF of the preview rulebook.

The mystery stretch goal is mysterious no longer! Unlocked at $165k, this stretch goal will add four new experienced, higher level hero cards.

The first card is special. Our card illustrator, John Lewis, was the first person at Obsidian to complete the entire game on the brutal Trial of Iron mode. For those of you not familiar with the game, Trial of Iron restricts you to one save game that is deleted if your character dies. It’s incredibly tough and a feat to be feted for sure! And there is no better way than immortalizing this accomplishment than with a card:

ba38f43462aade388a8c5c67c3e578c0_original.jpg

John’s character is Ystala, a human cipher. Ystala costs four resources and has abilities that reflect that cost. Discard cards to increase Attack after you see what you are fighting and cycle cards from your hand at the same time. Plus, Ystala can return a soul gem to the supply to add a die roll to Attack or Defense.

Next up is our first hero that is a companion from The White March expansion for the video game:

3ad7a69fa69cddaf58a7d369287d0854_original.jpg

The Devil of Caroc is a rogue construct. While she is strong in combat, with that Armor 1, high Defense and an Attack die, she excels at sneaking around and removing your opponent’s heroes and troops.

Another new card is another companion from that expansion:

c3496599bea031b1da8fe419059ef4cf_original.jpg

Zahua is a monk who has taking many wounds, but that doesn't kill him, makes him stronger. He breaks one otherwise unbreakable rule from our game – he can be assigned more than one soul gem. The more soul gems he gets, the more powerful he becomes.

Finally, we have another hero to show off:

f945d30634a4db43dbfd5577ccb13900_original.jpg

Well, we would show it off if we could, but this character has yet to be revealed by our friends at Obsidian. We hate to tease, but we'll have to reveal this character at a later time.

Thank you for your support.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Isn't the first one a player portrait you can pick?

I wouldn't be surprised if the mystery card is a barbarian companion, to round out the roster.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,592
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Devil of Caroc is a cut companion from the game. Her portrait is in the game files. So she's coming back for the expansion eh.
 
Last edited:

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
Multi classing? I thought the claim PE didn't need multi classing?
\
\Looks like it could be fun.

PE is fun little game. Not best ever. But not worst ever.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Multi classing? I thought the claim PE didn't need multi classing?
\
\Looks like it could be fun.

PE is fun little game. Not best ever. But not worst ever.
No traditional multiclassing, some new talents will be available to all classes.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
That's not multi classing FFS.

They already have those. LMFAO

Just read the other thread. L0L That's nto even remotely MCing. Idiocy mislabeling. :P
 

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