Wyrmlord said:
I love how you can't tell the difference between a bad game and one you just don't like. Most of the codex has that problem, actually.
Wyrmlord said:
ghostdog said:So they should review them as if they were published today? this is absurd
ghostdog said:... most of the games in that list are better than 99% of games that were published in the last 5-6 years.
your rant is funny because you didn't even finish the intro and never got to the actual game, in true add kiddo manner.Wyrmlord said:Albion
I left off the game after wandering through the furry city that you can explore in first-person, and basically getting in and out of a dozen houses that are of no consequence.SuicideBunny said:your rant is funny because you didn't even finish the intro and never got to the actual game, in true add kiddo manner.Wyrmlord said:Albion
Albion doesn't even have much of a story.Darth Roxor said:Albion is probably one of the worst games ever, because it has a story.
very bloated hour technically equivalent to you running along every single wall in the oblivion starting dungeon. granted, they could have cut off all the areas you can explore on the toronto to streamline the intro and make them accessible when you return, just like oblivion doesn't let you explore the whole jail but a very small part of it, but they went with what made sense setting wise, including lots of junk items which (once again) actually make sense. to be honest, if you run around the ship expecting to find treasure in barrels, it's your own damn fault.Wyrmlord said:All that I describe amounts to upto an hour into the game.
more, obviously. we bitch at game critics that spend only three to five hours with a game before forming an uninformed opinion and a blatantly false summary that can be debunked with a simple google search, while you didn't even manage one third of that time.What do you expect?
it doesn't? so tell me, why do you crash on the planet, and who committed the murder?Wyrmlord said:Albion doesn't even have much of a story.
Games are meant for killing whatever little free time you have. Period.
unless someone tells you that it's different/better/worthwhile to do so, or you put a bit of effort and find out whether it stays the same later on as well or whether they simply botched up the intro by reading some review/fansite/forum/whatever.Wyrmlord said:A fact about games: if you are not entertained in the first 15 minutes, you have no incentive to keep playing.
depends on the opinion, and the structure and length of the game.And mark my words: anyone is totally justified in basing his opinion on the first five hours of the game. Five hours is a huge amount of time, and it represents a huge involvement into a game. Five hours is not the kind of time that comes out easily, especially if you have other work to do.
Wyrmlord said:OK, for fun let's take an example.ghostdog said:So they should review them as if they were published today? this is absurd. Anyway, most of the games in that list are better than 99% of games that were published in the last 5-6 years.
Albion.
Albion has you start off with a single predetermined character on a spaceship. The first thing to do in this game is just "stroll" around the ship on a top down perspective. Now, the amount of interaction on this ship is limited opening and closing doors, putting mundane items like coffee mugs into your inventory, and talking to people. Now, talking here merely means perusing a list of topics that are listed down. As you keep talking, more topics start opening up. And it is used for no other purpose than mere exposition. Every person on the ship functions as a walking search engine/encyclopedia, who will you the exact same things that anyone else will tell you.
The only thing of relevance that you find out is that someone in the terminal died in an accident. Which is enough reason for you to take a look at the terminal area, but the door is guarded by security personnel, who will not let anyone in. Conveniently enough, in the next room, there is a ladder down to the shafts below. Here it shifts to first-person. This area is a series of sequences in which you open the door to one room while the closing the one behind with the press of a button. You keep doing it until you come into the terminal. There, you find a gun.
Hmm, so somebody may have murdered him. What do you do?! If you walk straight out, security will rebuke you for infilitrating, and then will let you go about your business. If you walk straight out with the gun, security will confiscate the gun, rebuke you for infilitrating, and again will let you go about your business. If you take the gun, go back out the shafts, and show the gun to all possible people in the ship, they all will fucking tell you, "You shouldn't be keeping a gun with you". For fuck's sake, a guy's head is blown off across a terminal, there is a gun underneath him, and nobody gives a shit. Whodunnit?! So guess how this quest is solved. You find a box in the shafts, put the gun inside.
500 XP, QUEST ACCOMPLISHED. What the fuck is this shit? A guy was murdered in the terminal room, and you solve the quest by hiding the evidence of the murder? Anyway, you'd think there is some resolution to this quest later on. Nope. You leave the ship and never come back to it again. Nor can you voluntarily stay on the ship. In fact, a loudspeaker will keep calling for you to come to the shuttle bay, and by the third calling, you are materialize on the shuttle bay.
What happens next is that you crash onto a planet with naked furry women with bouncy furry breasts, who live on treetops, take care of you, and teach you their language. And again, you find yourself in another setting with walking search engines, and nothing to do but to wander around talking to these walking search engines, and following instructions to meet the next NPC you need to talk to advance the game. And it goes on like this.
Even a game like Oblivion has far more to offer as gameplay. Atleast you create your character, and customise his abilities. Atleast, there is some active involvement in the game, like fighting whatever enemies you meet throughout the beginning and into the game's world. Atleast, there isn't a loudspeaker constantly telling you "GO TO THIS LOCATION OR WE WILL FORCEFULLY PUT YOU IN THERE". Atleast there is some ambition and incentive as you play, like having enough money to buy a good horse and getting good equipment and good spells. Atleast there is a game at all here.
No, there is no RPG worse than Albion, and it is a complete shocker that it is so highly rated.
racofer said:They are like the codex, only without any clue on what the fuck they're talking about.
Talby said:racofer said:They are like the codex, only without any clue on what the fuck they're talking about.
So, exactly like the Codex, then.
Wyrmlord said:OK, for fun let's take an example.ghostdog said:So they should review them as if they were published today? this is absurd. Anyway, most of the games in that list are better than 99% of games that were published in the last 5-6 years.
Albion.
Albion has you start off with a single predetermined character on a spaceship. The first thing to do in this game is just "stroll" around the ship on a top down perspective. Now, the amount of interaction on this ship is limited opening and closing doors, putting mundane items like coffee mugs into your inventory, and talking to people. Now, talking here merely means perusing a list of topics that are listed down. As you keep talking, more topics start opening up. And it is used for no other purpose than mere exposition. Every person on the ship functions as a walking search engine/encyclopedia, who will you the exact same things that anyone else will tell you.
The only thing of relevance that you find out is that someone in the terminal died in an accident. Which is enough reason for you to take a look at the terminal area, but the door is guarded by security personnel, who will not let anyone in. Conveniently enough, in the next room, there is a ladder down to the shafts below. Here it shifts to first-person. This area is a series of sequences in which you open the door to one room while the closing the one behind with the press of a button. You keep doing it until you come into the terminal. There, you find a gun.
Hmm, so somebody may have murdered him. What do you do?! If you walk straight out, security will rebuke you for infilitrating, and then will let you go about your business. If you walk straight out with the gun, security will confiscate the gun, rebuke you for infilitrating, and again will let you go about your business. If you take the gun, go back out the shafts, and show the gun to all possible people in the ship, they all will fucking tell you, "You shouldn't be keeping a gun with you". For fuck's sake, a guy's head is blown off across a terminal, there is a gun underneath him, and nobody gives a shit. Whodunnit?! So guess how this quest is solved. You find a box in the shafts, put the gun inside.
500 XP, QUEST ACCOMPLISHED. What the fuck is this shit? A guy was murdered in the terminal room, and you solve the quest by hiding the evidence of the murder? Anyway, you'd think there is some resolution to this quest later on. Nope. You leave the ship and never come back to it again. Nor can you voluntarily stay on the ship. In fact, a loudspeaker will keep calling for you to come to the shuttle bay, and by the third calling, you are materialize on the shuttle bay.
What happens next is that you crash onto a planet with naked furry women with bouncy furry breasts, who live on treetops, take care of you, and teach you their language. And again, you find yourself in another setting with walking search engines, and nothing to do but to wander around talking to these walking search engines, and following instructions to meet the next NPC you need to talk to advance the game. And it goes on like this.
Even a game like Oblivion has far more to offer as gameplay. Atleast you create your character, and customise his abilities. Atleast, there is some active involvement in the game, like fighting whatever enemies you meet throughout the beginning and into the game's world. Atleast, there isn't a loudspeaker constantly telling you "GO TO THIS LOCATION OR WE WILL FORCEFULLY PUT YOU IN THERE". Atleast there is some ambition and incentive as you play, like having enough money to buy a good horse and getting good equipment and good spells. Atleast there is a game at all here.
No, there is no RPG worse than Albion, and it is a complete shocker that it is so highly rated.
Talby said:racofer said:They are like the codex, only without any clue on what the fuck they're talking about.
So, exactly like the Codex, then.
I think Dungeon Master clones in general are bad.Jasede said:You thought Eye of the Beholder 2 and Lands of Lore were bad games? Do explain, please; they are fantastic in my eyes.
http://www.rpgcodex.net/phpBB/viewtopic.php?t=25741Chefe said:Wyrmlord said:OK, for fun let's take an example.ghostdog said:So they should review them as if they were published today? this is absurd. Anyway, most of the games in that list are better than 99% of games that were published in the last 5-6 years.
Albion.
Albion has you start off with a single predetermined character on a spaceship. The first thing to do in this game is just "stroll" around the ship on a top down perspective. Now, the amount of interaction on this ship is limited opening and closing doors, putting mundane items like coffee mugs into your inventory, and talking to people. Now, talking here merely means perusing a list of topics that are listed down. As you keep talking, more topics start opening up. And it is used for no other purpose than mere exposition. Every person on the ship functions as a walking search engine/encyclopedia, who will you the exact same things that anyone else will tell you.
The only thing of relevance that you find out is that someone in the terminal died in an accident. Which is enough reason for you to take a look at the terminal area, but the door is guarded by security personnel, who will not let anyone in. Conveniently enough, in the next room, there is a ladder down to the shafts below. Here it shifts to first-person. This area is a series of sequences in which you open the door to one room while the closing the one behind with the press of a button. You keep doing it until you come into the terminal. There, you find a gun.
Hmm, so somebody may have murdered him. What do you do?! If you walk straight out, security will rebuke you for infilitrating, and then will let you go about your business. If you walk straight out with the gun, security will confiscate the gun, rebuke you for infilitrating, and again will let you go about your business. If you take the gun, go back out the shafts, and show the gun to all possible people in the ship, they all will fucking tell you, "You shouldn't be keeping a gun with you". For fuck's sake, a guy's head is blown off across a terminal, there is a gun underneath him, and nobody gives a shit. Whodunnit?! So guess how this quest is solved. You find a box in the shafts, put the gun inside.
500 XP, QUEST ACCOMPLISHED. What the fuck is this shit? A guy was murdered in the terminal room, and you solve the quest by hiding the evidence of the murder? Anyway, you'd think there is some resolution to this quest later on. Nope. You leave the ship and never come back to it again. Nor can you voluntarily stay on the ship. In fact, a loudspeaker will keep calling for you to come to the shuttle bay, and by the third calling, you are materialize on the shuttle bay.
What happens next is that you crash onto a planet with naked furry women with bouncy furry breasts, who live on treetops, take care of you, and teach you their language. And again, you find yourself in another setting with walking search engines, and nothing to do but to wander around talking to these walking search engines, and following instructions to meet the next NPC you need to talk to advance the game. And it goes on like this.
Even a game like Oblivion has far more to offer as gameplay. Atleast you create your character, and customise his abilities. Atleast, there is some active involvement in the game, like fighting whatever enemies you meet throughout the beginning and into the game's world. Atleast, there isn't a loudspeaker constantly telling you "GO TO THIS LOCATION OR WE WILL FORCEFULLY PUT YOU IN THERE". Atleast there is some ambition and incentive as you play, like having enough money to buy a good horse and getting good equipment and good spells. Atleast there is a game at all here.
No, there is no RPG worse than Albion, and it is a complete shocker that it is so highly rated.
Great review. I'll add one of my own.
Fallout
A quick rule of thumb: if a game cannot keep you interested within the first 15 minutes, it is a waste. Okay, anyways you start the game an are given a screen with a bunch of labels, and a little picture of some kid appears in the lower right hand corner depending on what label you mouse over (Is this supposed to be funny? I don't know.). You get a little description of what each "ability" does, or should do at least, and that's it. No direction for if you want to be a gunslinger or a diplomat or a noble elf or anything. You just have to take a guess with these vague descriptions and hope for the best.
After you pick your character and your gender/age you're shown a cut scene. This is great, there is nothing better than watching a stupid cut scene instead of jumping right in. This thing lasts like five minutes. In it some guy says something about a water chip and how you have to save it or the world will end or something. I don't know. I was too busy wishing I was dead. This video is all in first person, by the way, and at the end it shows you walking in first person out the exit into a cavern. Then... the game is isometric. You're just a little isometric guy walking around in a boring blue-gray cavern.
You walk two steps then you're attacked by a rat that you should logically just be able to step on. But nooo... you have to pull out your fists/guns/penises and start fighting. I made a gunslinger with a bunch of strength so I could wield the biggest, most apocalyptic guns and I miss hitting the rat every single time. This is stupid. Plus, there are like a hundred rats in this cave. That's when I restarted and made a boxing character with pumped up strength, endurance, and agility. If you skimp on agility, you can't do ANYTHING. It makes me wonder why they even let you remove points from it - probably because they're confusing bastards. So, now with my fighting champion - who throws up a kick every once in a while for god knows what reason - the rats are pretty damn easy. I kill them all and look at some rocks and bones. REAL FUCKING EXCITING, INTERSHIT! You can't move with the keyboard so you have to keep clicking everywhere, which gets real annoying.
Finally, after what seems like forever I leave the cave and step outside. I click on some area and a line, which I guess represents my character walking or something, makes it there. The playing screen comes up and... I'm in a fucking desert. That's when I uninstalled. This isn't an RPG. There are no people to talk to, no quests except that waterchip thing - which is probably guarded by a bunch of rats. I actually clicked around a few more places and found giant scorpions and rats. That's it. There's also a small town you can visit where a bunch of people stand around like rats, and another vault which is infested by - you guessed it - rats. The map is huge and full of what I can only assume are rats and sand. You get some random XP from killing the rats - the same no matter if it takes you a hundred turns or one. There is no incentive to play or go exploring, because it's just all rats and boring people who say one liners and live in shit brick houses. You can't even negotiate with the boss about the waterchip, "Hey, how 'bout a party to find it?" Stupid. If you ask anyone in the ONE TOWN about the waterchip, they don't know what you're talking about. Fuck that. Fuck this game, man.