Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

People in retrogaming sites are just ridiculous.

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
Thread made me want to replay EoB.

I've been recommending this and telling people that you don't need to map it, that you can just keep it in your head. I'm sure I played it that way when it came out. Apparently I've had an aneurysm or something since then because the game is map-confusing as hell, and you end up having to skip around pretty haphazardly between 6-7 different massive floors in the midgame. Eventually went to replacementdocs to d/l the cluebook for the maps (If you don't read the notes it doesn't spoil the game too much). It might just be that back then I had the patience to run around confusing corridors sprinked with spinners and illusionary walls and tiny buttons hidden in the textures for hours at random until it was all second nature.

The dungeon exploration/puzzling stuff is so much more of the gameplay than the combat that it's almost a moot point. It's nothing like Dungeon Master where you're playing full blown action combat as a large attraction of the game - the combat really only serves to create a little tension during the exploration/puzzling.

If anyone plays it, I recommend starting the game without any pure fighters. You begin with four created characters but you can pick up two NPCs for a total of six, and every NPC you can acquire is either a pure thief, a pure fighter or is terrible/can't be obtained for 95% of the game. The NPC fighters are way better than anything you'll get with a legitimately created character and the front rank is only two characters wide. You can even transfer NPCs to EoB2, although you can only transfer four characters total so you have to ditch some of your created characters to make room. If you're playing with true first-roll gimps you'll probably end up replacing almost all of them.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Wyrmlord said:
http://www.rpgcodex.net/phpBB/viewtopic.php?t=25741

Chefe: Ironic or POST-IRONIC?

HA!

I actually did delete the folder where the game was. I'll go back and finish the LP someday. The game wasn't actually that bad, just a little tedious.

Post-Ironic, definitely.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Drawing maps is one of the most fun things one can do with a RPG.

It's the only thing that saved The Bard's Tale for me.
 

Seboss

Liturgist
Joined
Jan 27, 2006
Messages
947
Jasede said:
You thought Eye of the Beholder 2 and Lands of Lore were bad games? Do explain, please; they are fantastic in my eyes.
Same here. I replay EoB I&II every few years and have a blast everytime, even though I don't bother drawing maps anymore.

I'm currently playing Anvil of Dawn since it was mentioned on the first page of this topic without getting any of the flak EoB or other Dungeon Master clones usually get.
And man, that game is such a snorefest. Dungeons are bland and unatmospheric, only one or two kind of enemy per dungeon, magic is useless, combat is just a matter of "go forward, attack, go backward, rinse and repeat"...
Well, I'm just at the fourth dungeon in the game so it might pick up later, and the non linearity seems to be a plus.
But, it does have all the 'flaws' EoB and co are supposed to have. Real time twitch combat, thrown weapons you pick up at the foot of the monster after every attack, pressure plate puzzles etc...

So am I missing something or is it just as 'bad' as every other Dungeon Master clones, but not worth bashing because that doesn't grant as much Codex Kudos as bashing EoB and Lands of Lore?
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
Heh I had the hint book for EOB and I gave up halfway through the dungeon. Currently playing EOB II which is smaller and drawing my maps. I agree that the realtime combat is annoying, turn base would be much better. I wish that game have automap or semi-auto maps like Etrian. Not suer how much help automap is with the spinning, revloving teleporting maze that EOB is.
 

Seboss

Liturgist
Joined
Jan 27, 2006
Messages
947
I remember having a much easier time with EoB than with EoB II which has some nasty "trigger some button at level x that opens a fake wall at level x-2" puzzles, iirc.

Anyway, EoB and Lands of Lore are fairly easy overall, compared to the nightmares that Chaos Strikes Back or Black Crypt are.
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
Hey, don't you bitches dare to badmouth "Teenagent", it's fuckin' awesome, one of the PC games of my youth (it might have lost most of its charm if the translation was botched, though - can't comment on that, I've only played the Pollack version).
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom