Zomg
Arbiter
- Joined
- Oct 21, 2005
- Messages
- 6,984
Thread made me want to replay EoB.
I've been recommending this and telling people that you don't need to map it, that you can just keep it in your head. I'm sure I played it that way when it came out. Apparently I've had an aneurysm or something since then because the game is map-confusing as hell, and you end up having to skip around pretty haphazardly between 6-7 different massive floors in the midgame. Eventually went to replacementdocs to d/l the cluebook for the maps (If you don't read the notes it doesn't spoil the game too much). It might just be that back then I had the patience to run around confusing corridors sprinked with spinners and illusionary walls and tiny buttons hidden in the textures for hours at random until it was all second nature.
The dungeon exploration/puzzling stuff is so much more of the gameplay than the combat that it's almost a moot point. It's nothing like Dungeon Master where you're playing full blown action combat as a large attraction of the game - the combat really only serves to create a little tension during the exploration/puzzling.
If anyone plays it, I recommend starting the game without any pure fighters. You begin with four created characters but you can pick up two NPCs for a total of six, and every NPC you can acquire is either a pure thief, a pure fighter or is terrible/can't be obtained for 95% of the game. The NPC fighters are way better than anything you'll get with a legitimately created character and the front rank is only two characters wide. You can even transfer NPCs to EoB2, although you can only transfer four characters total so you have to ditch some of your created characters to make room. If you're playing with true first-roll gimps you'll probably end up replacing almost all of them.
I've been recommending this and telling people that you don't need to map it, that you can just keep it in your head. I'm sure I played it that way when it came out. Apparently I've had an aneurysm or something since then because the game is map-confusing as hell, and you end up having to skip around pretty haphazardly between 6-7 different massive floors in the midgame. Eventually went to replacementdocs to d/l the cluebook for the maps (If you don't read the notes it doesn't spoil the game too much). It might just be that back then I had the patience to run around confusing corridors sprinked with spinners and illusionary walls and tiny buttons hidden in the textures for hours at random until it was all second nature.
The dungeon exploration/puzzling stuff is so much more of the gameplay than the combat that it's almost a moot point. It's nothing like Dungeon Master where you're playing full blown action combat as a large attraction of the game - the combat really only serves to create a little tension during the exploration/puzzling.
If anyone plays it, I recommend starting the game without any pure fighters. You begin with four created characters but you can pick up two NPCs for a total of six, and every NPC you can acquire is either a pure thief, a pure fighter or is terrible/can't be obtained for 95% of the game. The NPC fighters are way better than anything you'll get with a legitimately created character and the front rank is only two characters wide. You can even transfer NPCs to EoB2, although you can only transfer four characters total so you have to ditch some of your created characters to make room. If you're playing with true first-roll gimps you'll probably end up replacing almost all of them.