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KickStarter Peripeteia - Deus Ex-inspired FPS/RPG set in anime cyberpunk Poland - coming to Early Access on February 21st

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,555
Location
Poland
Strap Yourselves In Codex Year of the Donut
The ground terrain has some bad aliasing. Someone forgot to enable mipmapping and anisotropic filtering?
 

Shodanon

Ninth Exodus
Developer
Joined
Jun 13, 2020
Messages
57
The ground terrain has some bad aliasing. Someone forgot to enable mipmapping and anisotropic filtering?
Not sure, it was snakku recording this one and I don't check my settings when recording either.
Fun fact though, in Unity, setting up filtering is NOT a default global setting you can access and change on the fly like in sensible engines, meaning that devs will have to stick to either point/unfiltered or bilinerar or trilinear and set up anisotropy manually per-texture, like so.
unity.png

This means that if a dev decides "I guess we doing retro look", you're stuck with it (think System Shock remake), or have what we had in our early days, which was a mish-mash.
I've spent a bit of time adding this setting into peri and it was worth it. I personally don't like the chonky pixels but people do appreciate the option and I often see screenshots with them.

Mipmaps are always on, tho.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,555
Location
Poland
Strap Yourselves In Codex Year of the Donut
Fun fact though, in Unity, setting up filtering is NOT a default global setting you can access and change on the fly like in sensible engines, meaning that devs will have to stick to either point/unfiltered or bilinerar or trilinear and set up anisotropy manually per-texture, like so.
The trick is to select NEAREST for magnification, but something like LINEAR_MIPMAP_LINEAR for minification. That works for the retro look.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,659
The game gives me strong E.Y.E.: Divine Cybermancy vibes, so I am somewhat interested. Shame about the game just entering Early Access, because it means it will likely still be quite some time until the final release.
 

TheGipper

Barely Literate
Joined
May 30, 2024
Messages
2
Location
Commiefornia
Belgrade?
It's called that because the map is based on the yugobrutalist Western Gate of Belgrade building, aka Genex tower.
View attachment 51625

Main issues are the games saves. They're comically bad, overwriting whatever you did in your save; locking characters out of interaction and turning NPCs into statues who will refuse to talk to you because of something you've done before you reloaded.
I was trying to carry that android to Filmon but some goon shot the robot, turning it into shit. Reloaded the save and I couldn't talk to the android. Very, VERY annoying.
200% agree. Unity is absolutely abysmal when it comes to serializing anything, even paid assets for saves didn't work as intended. We're pretty optimistic the current iteration of our custom save system will finally fix the issues and we're aware this is the biggest problem for the game right now.

It's also pretty strange that there are no sci-fi weapons. If there are I haven't seen them. Don't get me wrong I love shit-rods and AKs as much as the next guy but you'd think that there would be some fictional firearms/melee weapons.
I've been meaning to reply for a while now, saw that one tweet that's causing a stir today and finally was able to put my thoughts into this.


Also one last gripe: I would really like for there to be a way to avoid fall damage. Make it an upgrade, a augmentation power-up, armor I don't care just something to avoid constantly having my damn legs crippled for jumping a few feet higher then I should have.
Future builds will point out the technique for minimizing fall dmg. It's been reported as a bug, so we're making sure it's understood as intended.
View attachment 51626

Thank you for the thorough response and clarification man. I wish I had seen this sooner but I forgot all about this account lol.
Great job on the progress you've made, can't wait to play the full (early access) game.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,097
Shodanon What the hell is that font? Look at that stupid lowercase e and a. And its poorly designed punctuation signs. Wait, it also has bad kerning?
:rpgcodex:
 

Shodanon

Ninth Exodus
Developer
Joined
Jun 13, 2020
Messages
57


we are 3 weeks away
wonder how much time early access will take

The official answer to that on the steam store page is "please God let it be a year tops" but even after proper release we'll keep adding stuff. One of those projects worthy of supporting continuously, even if we sometimes daydream of what we could do next.
Shodanon What the hell is that font? Look at that stupid lowercase e and a. And its poorly designed punctuation signs. Wait, it also has bad kerning?
Sir, it's freeeeeee
https://www.dafont.com/white-rabbit.font
I'm personally not happy about the fact it doesn't have any symbols outside of the english alphabet, so there will be changes when we get around to adding the community translations.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,516
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
wonder how much time early access will take

Approximately how long will this game be in Early Access?​

“Peripeteia will remain in Early Access until the last few levels are polished and updated into the game. We hope to reach that state in early 2026, with plans to continue supporting the game with new post-release content and ongoing updates.”
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
462
Location
Brazil


we are 3 weeks away
wonder how much time early access will take

The official answer to that on the steam store page is "please God let it be a year tops" but even after proper release we'll keep adding stuff. One of those projects worthy of supporting continuously, even if we sometimes daydream of what we could do next.


Fair enough, but with game development we never know... not even the devs. Hopefully it actually is 1 year.
 

Shodanon

Ninth Exodus
Developer
Joined
Jun 13, 2020
Messages
57
Fair enough, but with game development we never know... not even the devs. Hopefully it actually is 1 year.
Oh yeah, steam even has that in their documentation:
2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.
We’re not exactly known for hitting strict deadlines, but I think the past few years and the Early Access release prove that we’re autistically committed to making this happen.
 

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