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In Peripeteia, Marie can now purchase a Lada in later levels or live up to her people and steal one.
In Peripeteia, Marie can now purchase a Lada in later levels or live up to her people and steal one.
Not sure, it was snakku recording this one and I don't check my settings when recording either.The ground terrain has some bad aliasing. Someone forgot to enable mipmapping and anisotropic filtering?
Care to elaborate more on this?The gameplay is mediocre to piss poor on almost all levels.
The trick is to select NEAREST for magnification, but something like LINEAR_MIPMAP_LINEAR for minification. That works for the retro look.Fun fact though, in Unity, setting up filtering is NOT a default global setting you can access and change on the fly like in sensible engines, meaning that devs will have to stick to either point/unfiltered or bilinerar or trilinear and set up anisotropy manually per-texture, like so.
lmaoanime cyberpunk poland
We definitely won't be adding it.Any chance for adding autorevolver MATEBA Unica 6 to the gun roster? Just look at this beauty:
It's called that because the map is based on the yugobrutalist Western Gate of Belgrade building, aka Genex tower.Belgrade?
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200% agree. Unity is absolutely abysmal when it comes to serializing anything, even paid assets for saves didn't work as intended. We're pretty optimistic the current iteration of our custom save system will finally fix the issues and we're aware this is the biggest problem for the game right now.Main issues are the games saves. They're comically bad, overwriting whatever you did in your save; locking characters out of interaction and turning NPCs into statues who will refuse to talk to you because of something you've done before you reloaded.
I was trying to carry that android to Filmon but some goon shot the robot, turning it into shit. Reloaded the save and I couldn't talk to the android. Very, VERY annoying.
I've been meaning to reply for a while now, saw that one tweet that's causing a stir today and finally was able to put my thoughts into this.It's also pretty strange that there are no sci-fi weapons. If there are I haven't seen them. Don't get me wrong I love shit-rods and AKs as much as the next guy but you'd think that there would be some fictional firearms/melee weapons.
Future builds will point out the technique for minimizing fall dmg. It's been reported as a bug, so we're making sure it's understood as intended.Also one last gripe: I would really like for there to be a way to avoid fall damage. Make it an upgrade, a augmentation power-up, armor I don't care just something to avoid constantly having my damn legs crippled for jumping a few feet higher then I should have.
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we are 3 weeks away
wonder how much time early access will take
Sir, it's freeeeeeeShodanon What the hell is that font? Look at that stupid lowercase e and a. And its poorly designed punctuation signs. Wait, it also has bad kerning?
wonder how much time early access will take
Approximately how long will this game be in Early Access?
“Peripeteia will remain in Early Access until the last few levels are polished and updated into the game. We hope to reach that state in early 2026, with plans to continue supporting the game with new post-release content and ongoing updates.”
we are 3 weeks away
wonder how much time early access will take
The official answer to that on the steam store page is "please God let it be a year tops" but even after proper release we'll keep adding stuff. One of those projects worthy of supporting continuously, even if we sometimes daydream of what we could do next.
Oh yeah, steam even has that in their documentation:Fair enough, but with game development we never know... not even the devs. Hopefully it actually is 1 year.
We’re not exactly known for hitting strict deadlines, but I think the past few years and the Early Access release prove that we’re autistically committed to making this happen.2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.