good fucking shit happen
Unwanted
I'm hyped for the true Polish tranny cyberpunk 2020 masterpiece with Deus Ex influences. Look at this technology.
The Lain inspiration seems to be there as there's a NPC that looks like Lain. The demo is coming out in a couple of days, we'll get a better understanding of the game's aesthetics then.
Old playtest video:
The anime protagonist is an odd choice, as the setting seems close to something like Deus Ex but with anime girls. If it were more closer inspired by Sci-Fi anime and manga I don't think it would stand out as much.
change weapons for some fictional piece of junk.
Those twig arms need to go
Jesus Christ that is fucking terrifying.
set in anime cyberpunk Poland
got ya
Yeah, you can't really judge a game's aesthetic just by some screenshots and trailers, so I might have been a bit critical. I look forward to seeing how it turns out.The game overall is a mish mash of our fascinations and influences. Both Lain and Ghost in the Shell are among them, so here's your [citation]. We have a Lain and Motoko shrine on our Discord server (come shitpost with us https://90s.graphics/discord). Considering how GitS95 was likely one of the influences for Deus Ex, this choice shouldn't be too controversial.
Why are you laughing out loud?Lol! This looks sweet
Doesn't it make more sense to keep the DL in one location to keep track of how many downloads it got? If you're not doing that then I like nopy.to but will be happy with getting it from the itchy place.I'll post demo links when it's out. If you have any preferences regarding file hosting, please tell me.
Demo's out, dudes
https://shodanon.itch.io/peripeteia
Going to upload to other hosters when I get some sleep.
Sorry I haven't been responding to the questions, the demo crunch got over me. Tear us a new one, we need good feeadback.
That's because of the full body awareness thing that is springy, your hands don't follow immediately with the camera. I liked that. The only thing I didn't like with this game so far are the ladders, they are the biggest enemy in the game.Ah yes, one thing i forgot to mention is how the camera feels very weird: looking around feels as if your head is "jerked" into position. It kinda reminds me of the Chronicles of Riddick games where the camera felt as if it was attached to the head with a spring.
Incorrect. These are the best ladders in any Looking Glass-style game. Jump to ascend and crouch to descend while moving towards the ladder. Air control will automatically cause you to grab the next rung. It works super well, unlike Thief where the complete lack of air control made any mistake fatal at height. The movement overall is very well designed. I'm hoping to see some parkour routes in the levels -- the ability to hang off and shimmy on ledges yields a lot of interesting opportunities for real simulated climbing vs the standard automated/abstracted fare.That's because of the full body awareness thing that is springy, your hands don't follow immediately with the camera. I liked that. The only thing I didn't like with this game so far are the ladders, they are the biggest enemy in the game.Ah yes, one thing i forgot to mention is how the camera feels very weird: looking around feels as if your head is "jerked" into position. It kinda reminds me of the Chronicles of Riddick games where the camera felt as if it was attached to the head with a spring.
Am I using them wrong? When exploring air wents and going down a ladder I went like a ping pong ball between the wall and the ladder, should I just hold crouch or something?Incorrect. These are the best ladders in any Looking Glass-style game. Jump to ascend and crouch to descend while moving towards the ladder. Air control will automatically cause you to grab the next rung. It works super well, unlike Thief where the complete lack of air control made any mistake fatal at height.