Brother None said:Fallout anywhere but in the US would be stupid.
I think a spin-off set outside the US could work, but I'd prefer the main series to stay in the US.
Brother None said:Fallout anywhere but in the US would be stupid.
Collywobbles said:Edward_R_Murrow said:so it's not like "well, Martin sacrificed himself and Tameriel was saved and next day what happened..." It takes place years or some period of time after that.
What? I am only on hour 189, thanks for the spoiler Pete. Fuck.
Ausir said:I think a spin-off set outside the US could work, but I'd prefer the main series to stay in the US.
micmu said:The way they're scaling down and compressing their HUGE!!! games that's not going to happen. They'll simply limit themselves to a city block.
No. It's asinine. The Fallout franchise is based on the US 50s view of the future, per definition that doesn't work outside the US, spin-off or no.
The only possibility and it's a stretch is if it is set in China as envisioned in the 50s World of Tomorrow view. Which means lots of buildings like this one.
Ausir said:I don't see why it couldn't be based on the 1950s view of the future of the country it's set in.
poocolator said:It's only a matter of time before they exhaust all possible cities in the US and move to something like Fallout: Dubai or Fallout: Warsaw
Luzur said:and then we have the issue of everyone talking perfect american, would sound weird in a Fallout based in for ex France or Sweden.
Darth Roxor said:You know, I wouldn't mind playing a game in black and white only.
including a group of folks who worked on the original Fallout.
If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.
Ausir said:If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.
Wrong, Scott Everts, Chris Jones and Jesse Reynolds. This is the second thread I correct you on it in.
denizsi said:I want a spiritual remake or a spiritual sequel to Daggerfall.
Risine said:Never played Daggerfall ! What makes it be a good game from what I heard, compared to the mistake Oblivion
Ausir said:If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.
Wrong, Scott Everts, Chris Jones and Jesse Reynolds. This is the second thread I correct you on it in.
MetalCraze said:So? Two programmers and a technical designer? I see you've missed my point.
So? Two programmers and a technical designer? I see you've missed my point.
Other than managing a lot of the QA (playtesting) process, I also straightened up the Hub, made the Boneyard work and designed a number of small things in the game. I also spent a lot of time trying to get the economy to work and re-designed the buy/sell equation. It didn't end up perfect, but it was a lot better than it was a few days before we shipped the game.
Brother None said:MetalCraze said:So? Two programmers and a technical designer? I see you've missed my point.
Your point being programmers and technical designers don't count as "a group of folks who worked on the original Fallout"? I bet the colour of the sky is pretty in your native world of retardation.
Heck, you don't get much more core Fallout team-y than ScottE.
source?Everts did all the maps in FO1.
Ausir said:Also, while he wasn't as involved with FO1 as with FO2, Feargus did some design work on FO1 too.
Other than managing a lot of the QA (playtesting) process, I also straightened up the Hub, made the Boneyard work and designed a number of small things in the game. I also spent a lot of time trying to get the economy to work and re-designed the buy/sell equation. It didn't end up perfect, but it was a lot better than it was a few days before we shipped the game.
MetalCraze said:Ausir said:If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.
Wrong, Scott Everts, Chris Jones and Jesse Reynolds. This is the second thread I correct you on it in.
So? Two programmers and a technical designer? I see you've missed my point.
source?
ScottE said:I've done a considerable amount of levels and maps for various games. I did all the maps for Fallout 1, about a third for Fallout 2.
MetalCraze said:Thank god they didn't let him do more. He turned FO2 into a lulzotron
And pretty bad at that I have to add. Besides when they were given FO2 without guys who -really- did all the creative work - all the "creativity" in it was utterly ruined.Silellak said:Yeah, because senior programmers have absolutely no input into the creative direction of a game. They're just code monkeys, right?
Do you have an allergy to just admitting you're wrong sometimes? It's nothing to be ashamed of. You made an asinine comment that was disproven. Just accept it, for once.
OK I admit that they have a whole one guy that really did something creative when it comes to Fallout (considering that its levels aren't anything special).Ausir said:http://www.boardgamegeek.com/user/ScottE