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Ausir

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Brother None said:
Fallout anywhere but in the US would be stupid.

I think a spin-off set outside the US could work, but I'd prefer the main series to stay in the US.
 

Gay-Lussac

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Collywobbles said:
Edward_R_Murrow said:
so it's not like "well, Martin sacrificed himself and Tameriel was saved and next day what happened..." It takes place years or some period of time after that.

What? I am only on hour 189, thanks for the spoiler Pete. Fuck.

:lol:
 

Brother None

inXile Entertainment
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Ausir said:
I think a spin-off set outside the US could work, but I'd prefer the main series to stay in the US.

No. It's asinine. The Fallout franchise is based on the US 50s view of the future, per definition that doesn't work outside the US, spin-off or no.

The only possibility and it's a stretch is if it is set in China as envisioned in the 50s World of Tomorrow view. Which means lots of buildings like this one.
 

Luzur

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micmu said:
The way they're scaling down and compressing their HUGE!!! games that's not going to happen. They'll simply limit themselves to a city block.

or just a room with a table in the middle and some NPC to talk to.

TES XIV
 

Ausir

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No. It's asinine. The Fallout franchise is based on the US 50s view of the future, per definition that doesn't work outside the US, spin-off or no.

The only possibility and it's a stretch is if it is set in China as envisioned in the 50s World of Tomorrow view. Which means lots of buildings like this one.

I don't see why it couldn't be based on the 1950s view of the future of the country it's set in. Particularly the Soviet Union comes to mind, with socialist realism instead of art deco and googie. And I don't think it's much of a stretch.

I also think that, if at all, it should be done by a dev based in the country in question. E.g. a Tactics 2 made by Nival and set in the Soviet Union.
 

Brother None

inXile Entertainment
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Ausir said:
I don't see why it couldn't be based on the 1950s view of the future of the country it's set in.

Because that's not Fallout's setting? Doi. Like I just already said before you repeated it, 1950s Stalinist World of the Future visions might just slide in (post-Stalinism isn't really exciting enough to be interesting) but only because it was a part of the zeitgeist of the US as well. So that's US, and SU but more likely China since they're actually the enemy on the outside.

It's still unnecessary gadgeting, tho'. Fallout as a setting concept fits the US naturally. Why try to crowbar it into something else? For fun? 's Bethesda-thinking, that.
 

Luzur

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and then we have the issue of everyone talking perfect american, would sound weird in a Fallout based in for ex France or Sweden.
 

FalloutBR

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poocolator said:
It's only a matter of time before they exhaust all possible cities in the US and move to something like Fallout: Dubai or Fallout: Warsaw

Fallout: Cairo, with radiated mummies that glow in the dark and super-mutant sphinxes that shoot nukes out of its eyes... and the oh-so-original post-apocalyptic city built inside a pyramid.
There, Bethesda written all over it...
 

Ausir

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Luzur said:
and then we have the issue of everyone talking perfect american, would sound weird in a Fallout based in for ex France or Sweden.

Then you'll just have the same experience as people in France playing localized versions of games taking place in the US.
 

MetalCraze

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including a group of folks who worked on the original Fallout.

If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.
 
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Actually tokyo would have cool architeture. They could call it Fallout: The Black Pagoda or something, so people wouldnt be afraid of teh anime

But since they brought up England with Tennpenny, that would be probably a good place. According to Burke (iirc), he came to America looking for opportunities, so England must be a real shithole. Which means fun.
 

Silellak

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Ausir said:
If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.

Wrong, Scott Everts, Chris Jones and Jesse Reynolds. This is the second thread I correct you on it in.

Be prepared to correct him on at least half a dozen more before New Vegas comes out.

That's just how things work around here.
 

Arcanoix

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TM....

denizsi said:
I want a spiritual remake or a spiritual sequel to Daggerfall.

Spiritual Remake/Sequel will become a trademark among the mainstream developers. Mark my words.
 

Micmu

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That would surely be the most ambitious game project in the last decade. It would rock, but chances of that happening are infinitesimal.
 

MetalCraze

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Ausir said:
If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.

Wrong, Scott Everts, Chris Jones and Jesse Reynolds. This is the second thread I correct you on it in.

So? Two programmers and a technical designer? I see you've missed my point.
 

Brother None

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MetalCraze said:
So? Two programmers and a technical designer? I see you've missed my point.

Your point being programmers and technical designers don't count as "a group of folks who worked on the original Fallout"? I bet the colour of the sky is pretty in your native world of retardation.

Heck, you don't get much more core Fallout team-y than ScottE.
 

Ausir

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So? Two programmers and a technical designer? I see you've missed my point.

Sure, they worked mostly on tech stuff. But you can't say they didn't "really work on Fallout". Everts did all the maps in FO1.

Also, while he wasn't as involved with FO1 as with FO2, Feargus did some design work on FO1 too.

Other than managing a lot of the QA (playtesting) process, I also straightened up the Hub, made the Boneyard work and designed a number of small things in the game. I also spent a lot of time trying to get the economy to work and re-designed the buy/sell equation. It didn't end up perfect, but it was a lot better than it was a few days before we shipped the game.
 

MetalCraze

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Brother None said:
MetalCraze said:
So? Two programmers and a technical designer? I see you've missed my point.

Your point being programmers and technical designers don't count as "a group of folks who worked on the original Fallout"? I bet the colour of the sky is pretty in your native world of retardation.

Heck, you don't get much more core Fallout team-y than ScottE.

Except in hype it sounds like they were doing more than an engine which is a crap btw (which kinda explains why Obsidian ruins engines they work with)

Everts did all the maps in FO1.
source?

Ausir said:
Also, while he wasn't as involved with FO1 as with FO2, Feargus did some design work on FO1 too.

Other than managing a lot of the QA (playtesting) process, I also straightened up the Hub, made the Boneyard work and designed a number of small things in the game. I also spent a lot of time trying to get the economy to work and re-designed the buy/sell equation. It didn't end up perfect, but it was a lot better than it was a few days before we shipped the game.

Thank god they didn't let him do more (also if you do it bad and say that it was worse it is still bad). He turned FO2 into a lulzotron
 

Silellak

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MetalCraze said:
Ausir said:
If you consider a guy who made a fallout installer out of Boyarsky's art aka Monahan - a group of folks who worked on the original Fallout. Because Obsidian has not a single person who really worked on Fallout.

Wrong, Scott Everts, Chris Jones and Jesse Reynolds. This is the second thread I correct you on it in.

So? Two programmers and a technical designer? I see you've missed my point.

Yeah, because senior programmers have absolutely no input into the creative direction of a game. They're just code monkeys, right?

Do you have an allergy to just admitting you're wrong sometimes? It's nothing to be ashamed of. You made an asinine comment that was disproven. Just accept it, for once.
 

Ausir

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http://www.boardgamegeek.com/user/ScottE

ScottE said:
I've done a considerable amount of levels and maps for various games. I did all the maps for Fallout 1, about a third for Fallout 2.

MetalCraze said:
Thank god they didn't let him do more. He turned FO2 into a lulzotron

So just because you don't like his work on FO2, he didn't "really work" on FO1?

Sure, they might not have been as important on the FO1 team as Cain, Taylor, Boyarsky or Campbell, but they are definitely "a group of folks who worked on the original Fallout".
 

MetalCraze

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Silellak said:
Yeah, because senior programmers have absolutely no input into the creative direction of a game. They're just code monkeys, right?
And pretty bad at that I have to add. Besides when they were given FO2 without guys who -really- did all the creative work - all the "creativity" in it was utterly ruined.

Do you have an allergy to just admitting you're wrong sometimes? It's nothing to be ashamed of. You made an asinine comment that was disproven. Just accept it, for once.

Do you enjoy baaawwing so much when I tell what I think about Obsidian like it really is?

Ausir said:
http://www.boardgamegeek.com/user/ScottE
OK I admit that they have a whole one guy that really did something creative when it comes to Fallout (considering that its levels aren't anything special).
 

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