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Development Info Pete Hines Responds

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Volourn said:
KOTYOR had a limited word count, and the story was the best aprt of the game 9along with the characters). Again, for most people sans the Codex.
As far as I know, KOTOR's original story and dialogues sucked, so Bio showed that to LA, and they either removed or increased the word count (don't recall)
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
"As far as I know, KOTOR's original story and dialogues sucked, so Bio showed that to LA, and they either removed or increased the word count (don't recall)"

LOL Them BIO writers are sneaky. The probably tanked the dialogue by purpose just to get more words. LOL Troika should have done the same. Heheh.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Agreed, I don't think Troika should have spent all of their word limit on the rules and on those dreary quests in Hommlet. Most of it would have better served the game by coming from more interesting NPCs and from the Temple quests themselves.
 

Brillo

Novice
Joined
Sep 19, 2004
Messages
47
DarkUnderlord said:
Master Peter said:
No, like I said, there are no devs for Fallout 3
So Bethesda spent how many millions on a license to shelve it? I mean hello, plan on doing any work on the game soon other then letting the janitor release PR details?
Perhaps they're hiring people like they said they were... A certain amount of planning before finding out you got the license is one thing. Hiring an entire team of people is another.
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
So on an RPG site, when details of an RPG are announced by the developers in a gaming magazine, people are surprised we listen to them?

Go figure.

Don't you know it's advertising!?!?!? :wink:
 

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